From 63533412f882fd55c0c40989d97f8a8262bc4e3c Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 6 Apr 2011 18:57:50 +0100 Subject: Improve previous ILandObject method doc. For test code, take a part name prefix when creating objects, so that these can be more easily identified in the logs --- OpenSim/Framework/ILandObject.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/ILandObject.cs b/OpenSim/Framework/ILandObject.cs index 02775e9..5a55b02 100644 --- a/OpenSim/Framework/ILandObject.cs +++ b/OpenSim/Framework/ILandObject.cs @@ -92,8 +92,12 @@ namespace OpenSim.Framework /// Create a square land bitmap. /// /// - /// Land co-ordinates are zero indexed. At the moment, the smallest parcel of land is 4m x 4m, so if the - /// region is 256 x 256m (the SL size), the largest land parcel starts at (0,0) and ends at (63,63). + /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap + /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to + /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256. + /// + /// At the moment, the smallest parcel of land is 4m x 4m, so if the + /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63). /// /// /// -- cgit v1.1