From 13f31fdf85c404896c166932730b7b8bc5416626 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Mon, 4 Nov 2013 19:28:24 +0200 Subject: Refactored setting permissions when rezzing items: use the same function when rezzing from user inventory and prim inventory. Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.) --- OpenSim/Framework/PermissionsUtil.cs | 68 ++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 OpenSim/Framework/PermissionsUtil.cs (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/PermissionsUtil.cs b/OpenSim/Framework/PermissionsUtil.cs new file mode 100644 index 0000000..3dce04d --- /dev/null +++ b/OpenSim/Framework/PermissionsUtil.cs @@ -0,0 +1,68 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Text; +using log4net; + +namespace OpenSim.Framework +{ + public static class PermissionsUtil + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + /// + /// Logs permissions flags. Useful when debugging permission problems. + /// + /// + public static void LogPermissions(String name, String message, uint basePerm, uint curPerm, uint nextPerm) + { + m_log.DebugFormat("Permissions of \"{0}\" at \"{1}\": Base {2} ({3:X4}), Current {4} ({5:X4}), NextOwner {6} ({7:X4})", + name, message, + PermissionsToString(basePerm), basePerm, PermissionsToString(curPerm), curPerm, PermissionsToString(nextPerm), nextPerm); + } + + /// + /// Converts a permissions bit-mask to a string (e.g., "MCT"). + /// + private static string PermissionsToString(uint perms) + { + string str = ""; + if ((perms & (int)PermissionMask.Modify) != 0) + str += "M"; + if ((perms & (int)PermissionMask.Copy) != 0) + str += "C"; + if ((perms & (int)PermissionMask.Transfer) != 0) + str += "T"; + if (str == "") + str = "."; + return str; + } + } +} -- cgit v1.1 From 91fd9c467083a57e2898594ce3ae764aa0525bb5 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 5 Nov 2013 15:42:23 +0200 Subject: Refactored: use a single function to apply an object's folded permissions to its main permissions --- OpenSim/Framework/PermissionsUtil.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/PermissionsUtil.cs b/OpenSim/Framework/PermissionsUtil.cs index 3dce04d..d785a78 100644 --- a/OpenSim/Framework/PermissionsUtil.cs +++ b/OpenSim/Framework/PermissionsUtil.cs @@ -64,5 +64,24 @@ namespace OpenSim.Framework str = "."; return str; } + + /// + /// Applies an object's folded permissions to its regular permissions. + /// + /// The folded permissions. Only the lowest 7 bits are examined. + /// The permissions variable to modify. + public static void ApplyFoldedPermissions(uint foldedPerms, ref uint mainPerms) + { + if ((foldedPerms & 7) == 0) + return; // assume that if the folded permissions are 0 then this means that they weren't actually recorded + + if ((foldedPerms & ((uint)PermissionMask.Copy >> 13)) == 0) + mainPerms &= ~(uint)PermissionMask.Copy; + if ((foldedPerms & ((uint)PermissionMask.Transfer >> 13)) == 0) + mainPerms &= ~(uint)PermissionMask.Transfer; + if ((foldedPerms & ((uint)PermissionMask.Modify >> 13)) == 0) + mainPerms &= ~(uint)PermissionMask.Modify; + } + } } -- cgit v1.1