From 13f31fdf85c404896c166932730b7b8bc5416626 Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Mon, 4 Nov 2013 19:28:24 +0200
Subject: Refactored setting permissions when rezzing items: use the same
function when rezzing from user inventory and prim inventory.
Also, fixed a bug: when rezzing a coalesced object from a prim's inventory, apply the coalesced object's name and description only to the first sub-object; not to all the objects in the coalescence. (This was already done correctly when rezzing from a user's inventory.)
---
OpenSim/Framework/PermissionsUtil.cs | 68 ++++++++++++++++++++++++++++++++++++
1 file changed, 68 insertions(+)
create mode 100644 OpenSim/Framework/PermissionsUtil.cs
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/PermissionsUtil.cs b/OpenSim/Framework/PermissionsUtil.cs
new file mode 100644
index 0000000..3dce04d
--- /dev/null
+++ b/OpenSim/Framework/PermissionsUtil.cs
@@ -0,0 +1,68 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Text;
+using log4net;
+
+namespace OpenSim.Framework
+{
+ public static class PermissionsUtil
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Logs permissions flags. Useful when debugging permission problems.
+ ///
+ ///
+ public static void LogPermissions(String name, String message, uint basePerm, uint curPerm, uint nextPerm)
+ {
+ m_log.DebugFormat("Permissions of \"{0}\" at \"{1}\": Base {2} ({3:X4}), Current {4} ({5:X4}), NextOwner {6} ({7:X4})",
+ name, message,
+ PermissionsToString(basePerm), basePerm, PermissionsToString(curPerm), curPerm, PermissionsToString(nextPerm), nextPerm);
+ }
+
+ ///
+ /// Converts a permissions bit-mask to a string (e.g., "MCT").
+ ///
+ private static string PermissionsToString(uint perms)
+ {
+ string str = "";
+ if ((perms & (int)PermissionMask.Modify) != 0)
+ str += "M";
+ if ((perms & (int)PermissionMask.Copy) != 0)
+ str += "C";
+ if ((perms & (int)PermissionMask.Transfer) != 0)
+ str += "T";
+ if (str == "")
+ str = ".";
+ return str;
+ }
+ }
+}
--
cgit v1.1
From 91fd9c467083a57e2898594ce3ae764aa0525bb5 Mon Sep 17 00:00:00 2001
From: Oren Hurvitz
Date: Tue, 5 Nov 2013 15:42:23 +0200
Subject: Refactored: use a single function to apply an object's folded
permissions to its main permissions
---
OpenSim/Framework/PermissionsUtil.cs | 19 +++++++++++++++++++
1 file changed, 19 insertions(+)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/PermissionsUtil.cs b/OpenSim/Framework/PermissionsUtil.cs
index 3dce04d..d785a78 100644
--- a/OpenSim/Framework/PermissionsUtil.cs
+++ b/OpenSim/Framework/PermissionsUtil.cs
@@ -64,5 +64,24 @@ namespace OpenSim.Framework
str = ".";
return str;
}
+
+ ///
+ /// Applies an object's folded permissions to its regular permissions.
+ ///
+ /// The folded permissions. Only the lowest 7 bits are examined.
+ /// The permissions variable to modify.
+ public static void ApplyFoldedPermissions(uint foldedPerms, ref uint mainPerms)
+ {
+ if ((foldedPerms & 7) == 0)
+ return; // assume that if the folded permissions are 0 then this means that they weren't actually recorded
+
+ if ((foldedPerms & ((uint)PermissionMask.Copy >> 13)) == 0)
+ mainPerms &= ~(uint)PermissionMask.Copy;
+ if ((foldedPerms & ((uint)PermissionMask.Transfer >> 13)) == 0)
+ mainPerms &= ~(uint)PermissionMask.Transfer;
+ if ((foldedPerms & ((uint)PermissionMask.Modify >> 13)) == 0)
+ mainPerms &= ~(uint)PermissionMask.Modify;
+ }
+
}
}
--
cgit v1.1