From 66d74e76b19a6586991fdada2661514143d9585b Mon Sep 17 00:00:00 2001
From: BlueWall
Date: Sun, 3 Mar 2013 09:40:44 -0500
Subject: Add method to remove JsonRpc Handlers from the server
---
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | 6 ++++++
OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs | 2 ++
2 files changed, 8 insertions(+)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 70c531c..58312ab 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -1912,6 +1912,12 @@ namespace OpenSim.Framework.Servers.HttpServer
m_rpcHandlers.Remove(method);
}
+ public void RemoveJsonRPCHandler(string method)
+ {
+ lock(jsonRpcHandlers)
+ jsonRpcHandlers.Remove(method);
+ }
+
public bool RemoveLLSDHandler(string path, LLSDMethod handler)
{
lock (m_llsdHandlers)
diff --git a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
index 71ca3ff..d162bc1 100644
--- a/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/Interfaces/IHttpServer.cs
@@ -140,6 +140,8 @@ namespace OpenSim.Framework.Servers.HttpServer
void RemoveStreamHandler(string httpMethod, string path);
void RemoveXmlRPCHandler(string method);
+
+ void RemoveJsonRPCHandler(string method);
string GetHTTP404(string host);
--
cgit v1.1
From 5c53660a7f055be9ed41f30893de673acac8a0f1 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 13 Mar 2013 22:59:06 +0000
Subject: Add prototype dynamic objects map for scene object parts
This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object. Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
---
OpenSim/Framework/DAMap.cs | 2 +-
OpenSim/Framework/DOMap.cs | 98 ++++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 99 insertions(+), 1 deletion(-)
create mode 100644 OpenSim/Framework/DOMap.cs
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/DAMap.cs b/OpenSim/Framework/DAMap.cs
index 64cea77..df4a6bc 100644
--- a/OpenSim/Framework/DAMap.cs
+++ b/OpenSim/Framework/DAMap.cs
@@ -180,7 +180,7 @@ namespace OpenSim.Framework
/// Validate the key used for storing separate data stores.
///
///
- private static void ValidateKey(string key)
+ public static void ValidateKey(string key)
{
if (key.Length < MIN_STORE_NAME_LENGTH)
throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH);
diff --git a/OpenSim/Framework/DOMap.cs b/OpenSim/Framework/DOMap.cs
new file mode 100644
index 0000000..755e129
--- /dev/null
+++ b/OpenSim/Framework/DOMap.cs
@@ -0,0 +1,98 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.IO;
+using System.Text;
+using System.Xml;
+using System.Xml.Schema;
+using System.Xml.Serialization;
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// This class stores and retrieves dynamic objects.
+ ///
+ ///
+ /// Experimental - DO NOT USE.
+ ///
+ public class DOMap
+ {
+ private IDictionary m_map;
+
+ public void Add(string key, object dynObj)
+ {
+ DAMap.ValidateKey(key);
+
+ lock (this)
+ {
+ if (m_map == null)
+ m_map = new Dictionary();
+
+ m_map.Add(key, dynObj);
+ }
+ }
+
+ public bool ContainsKey(string key)
+ {
+ return Get(key) != null;
+ }
+
+ ///
+ /// Get a dynamic object
+ ///
+ ///
+ /// Not providing an index method so that users can't casually overwrite each other's objects.
+ ///
+ ///
+ public object Get(string key)
+ {
+ lock (this)
+ {
+ if (m_map == null)
+ return null;
+ else
+ return m_map[key];
+ }
+ }
+
+ public bool Remove(string key)
+ {
+ lock (this)
+ {
+ if (m_map == null)
+ return false;
+ else
+ return m_map.Remove(key);
+ }
+ }
+ }
+}
\ No newline at end of file
--
cgit v1.1
From 39a0928052bcaf4b81af326e129cbfd6329f9292 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 13 Mar 2013 23:17:27 +0000
Subject: minor: Remove some mono compiler warnings in OpenSim.Framework.dll
---
OpenSim/Framework/PluginManager.cs | 4 ++--
OpenSim/Framework/Util.cs | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/PluginManager.cs b/OpenSim/Framework/PluginManager.cs
index 00263f5..0117096 100644
--- a/OpenSim/Framework/PluginManager.cs
+++ b/OpenSim/Framework/PluginManager.cs
@@ -218,7 +218,7 @@ namespace OpenSim.Framework
Console.WriteLine ("Looking for updates...");
Repositories.UpdateAllRepositories (ps);
Console.WriteLine ("Available add-in updates:");
- bool found = false;
+
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
foreach (AddinRepositoryEntry entry in entries)
@@ -541,7 +541,7 @@ namespace OpenSim.Framework
{
list.AddRange(PluginRegistry.GetAddins());
}
- catch(Exception e)
+ catch (Exception)
{
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
return x;
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index 0fa54b2..94a172c 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -303,12 +303,12 @@ namespace OpenSim.Framework
// Clamp the maximum magnitude of a vector
public static Vector3 ClampV(Vector3 x, float max)
{
- Vector3 ret = x;
float lenSq = x.LengthSquared();
if (lenSq > (max * max))
{
x = x / x.Length() * max;
}
+
return x;
}
--
cgit v1.1
From c1115e4c2e8a35fee3287add748881f3718deba5 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 14 Mar 2013 22:56:26 +0000
Subject: Add ILandChannel.GetLandObject(Vector3 position) as this is a very
common input to GetLandObject()
This conforms to the existing ILandChannel.ParcelsNearPoint() method
---
OpenSim/Framework/ILandChannel.cs | 7 +++++++
1 file changed, 7 insertions(+)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs
index 869d4c8..c46c03c 100644
--- a/OpenSim/Framework/ILandChannel.cs
+++ b/OpenSim/Framework/ILandChannel.cs
@@ -56,6 +56,13 @@ namespace OpenSim.Region.Framework.Interfaces
ILandObject GetLandObject(float x, float y);
///
+ /// Get the parcel at the specified point
+ ///
+ /// Vector where x and y components are between 0 and 256. z component is ignored.
+ /// Land object at the point supplied
+ ILandObject GetLandObject(Vector3 position);
+
+ ///
/// Get the parcels near the specified point
///
///
--
cgit v1.1
From 12900ea84e699f84943009f2d3218fcf5013c6f9 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 14 Mar 2013 23:39:15 +0000
Subject: Log same environment information to Robust log as is already done for
simulator logs, for debug purposes
---
OpenSim/Framework/Servers/BaseOpenSimServer.cs | 12 +-----------
OpenSim/Framework/Servers/ServerBase.cs | 20 ++++++++++++++++++++
2 files changed, 21 insertions(+), 11 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index c0dc907..035b3ad 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -133,17 +133,7 @@ namespace OpenSim.Framework.Servers
/// Performs initialisation of the scene, such as loading configuration from disk.
///
public virtual void Startup()
- {
- m_log.Info("[STARTUP]: Beginning startup processing");
-
- m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine);
- // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
- // the clr version number doesn't match the project version number under Mono.
- //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
- m_log.InfoFormat(
- "[STARTUP]: Operating system version: {0}, .NET platform {1}, {2}-bit\n",
- Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
-
+ {
StartupSpecific();
TimeSpan timeTaken = DateTime.Now - m_startuptime;
diff --git a/OpenSim/Framework/Servers/ServerBase.cs b/OpenSim/Framework/Servers/ServerBase.cs
index 47baac8..657444c 100644
--- a/OpenSim/Framework/Servers/ServerBase.cs
+++ b/OpenSim/Framework/Servers/ServerBase.cs
@@ -113,6 +113,26 @@ namespace OpenSim.Framework.Servers
}
}
+ ///
+ /// Log information about the circumstances in which we're running (OpenSimulator version number, CLR details,
+ /// etc.).
+ ///
+ public void LogEnvironmentInformation()
+ {
+ // FIXME: This should be done down in ServerBase but we need to sort out and refactor the log4net
+ // XmlConfigurator calls first accross servers.
+ m_log.InfoFormat("[SERVER BASE]: Starting in {0}", m_startupDirectory);
+
+ m_log.InfoFormat("[SERVER BASE]: OpenSimulator version: {0}", m_version);
+
+ // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and
+ // the clr version number doesn't match the project version number under Mono.
+ //m_log.Info("[STARTUP]: Virtual machine runtime version: " + Environment.Version + Environment.NewLine);
+ m_log.InfoFormat(
+ "[SERVER BASE]: Operating system version: {0}, .NET platform {1}, {2}-bit",
+ Environment.OSVersion, Environment.OSVersion.Platform, Util.Is64BitProcess() ? "64" : "32");
+ }
+
public void RegisterCommonAppenders(IConfig startupConfig)
{
ILoggerRepository repository = LogManager.GetRepository();
--
cgit v1.1
From 6e1b3f9951b5ae9fbc0dc65e8404cb878206c68d Mon Sep 17 00:00:00 2001
From: teravus
Date: Sat, 16 Mar 2013 03:14:11 -0400
Subject: *Yet another HTTPServer update code changes in OpenSim Libs. * This
fixes a connection close issue by getting rid of the socket references *
This adds a connection timeout checker to shutdown poor or evil connections
and combats DOS attempts that just connect and make no complete requests and
just wait. It also actually implements KeepAlive... instead of just
understanding the connection header in the request... you can test by
connecting and requesting a keepalive header and sending another request on
the same connection. The new timeout checker closes expired keepalive
sessions, just make sure you send the request within 70 seconds of connecting
or the timeout checker will timeout the connection.
---
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | 17 ++++++++++++++---
1 file changed, 14 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
index 58312ab..dfdd566 100644
--- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
@@ -486,7 +486,9 @@ namespace OpenSim.Framework.Servers.HttpServer
{
try
{
- SendHTML500(response);
+ byte[] buffer500 = SendHTML500(response);
+ response.Body.Write(buffer500,0,buffer500.Length);
+ response.Body.Close();
}
catch
{
@@ -719,7 +721,15 @@ namespace OpenSim.Framework.Servers.HttpServer
catch (Exception e)
{
m_log.Error(String.Format("[BASE HTTP SERVER]: HandleRequest() threw {0} ", e.StackTrace), e);
- SendHTML500(response);
+ try
+ {
+ byte[] buffer500 = SendHTML500(response);
+ response.Body.Write(buffer500, 0, buffer500.Length);
+ response.Body.Close();
+ }
+ catch
+ {
+ }
}
finally
{
@@ -1746,7 +1756,8 @@ namespace OpenSim.Framework.Servers.HttpServer
response.SendChunked = false;
response.ContentLength64 = buffer.Length;
response.ContentEncoding = Encoding.UTF8;
-
+
+
return buffer;
}
--
cgit v1.1