From 50056871b89be654a77310ac8cb49995dd1ee5f6 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 16 Aug 2009 19:35:14 -0700 Subject: IAvatarFactory.UpdateDatabase gets the assetID and not the object's inworld UUID. --- OpenSim/Framework/InventoryItemBase.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index b5bf92f..7150c82 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs @@ -364,6 +364,12 @@ namespace OpenSim.Framework ID = id; } + public InventoryItemBase(UUID id, UUID owner) + { + ID = id; + Owner = owner; + } + public object Clone() { return MemberwiseClone(); -- cgit v1.1