From 4e6b68df137ca46a0a7a7efd7ba2b245abb9cea3 Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 6 Oct 2007 08:23:51 +0000 Subject: Applied Patch 473, Inventory Patch from Tleiades (many thanks). --- OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs | 9 +++ .../Framework/Data.SQLite/SQLiteInventoryStore.cs | 88 ++++++++++++++++++---- .../Framework/General/Types/InventoryItemBase.cs | 7 ++ 3 files changed, 90 insertions(+), 14 deletions(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs index f773da4..478e8b5 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLInventoryData.cs @@ -349,5 +349,14 @@ namespace OpenSim.Framework.Data.MySQL { addInventoryFolder(folder); } + + + /// + /// Delete an inventory folder + /// + /// Id of folder to delete + public void deleteInventoryFolder(LLUUID folderID) + { + } } } diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index d664e98..4c9c467 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs @@ -195,7 +195,7 @@ namespace OpenSim.Framework.Data.SQLite /// A list of folder objects public List getUserRootFolders(LLUUID user) { - return null; + return new List(); } /// @@ -235,21 +235,46 @@ namespace OpenSim.Framework.Data.SQLite } /// - /// Returns a list of inventory folders contained in the folder 'parentID' + /// Append a list of all the child folders of a parent folder /// - /// The folder to get subfolders for - /// A list of inventory folders - public List getInventoryFolders(LLUUID parentID) + /// list where folders will be appended + /// ID of parent + protected void getInventoryFolders(ref List folders, LLUUID parentID) { - List folders = new List(); DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; string selectExp = "parentID = '" + parentID.ToString() + "'"; DataRow[] rows = inventoryFolderTable.Select(selectExp); foreach (DataRow row in rows) { - folders.Add(this.buildFolder(row)); + folders.Add(buildFolder(row)); } - // System.Console.WriteLine("found " + folders.Count + " inventory folders"); + } + + /// + /// Returns a list of inventory folders contained in the folder 'parentID' + /// + /// The folder to get subfolders for + /// A list of inventory folders + public List getInventoryFolders(LLUUID parentID) + { + List folders = new List(); + getInventoryFolders(ref folders, parentID); + return folders; + } + + /// + /// Returns all child folders in the hierarchy from the parent folder and down + /// + /// The folder to get subfolders for + /// A list of inventory folders + protected List getFolderHierarchy(LLUUID parentID) + { + List folders = new List(); + getInventoryFolders(ref folders, parentID); + + for(int i=0; i @@ -344,6 +369,40 @@ namespace OpenSim.Framework.Data.SQLite } + /// + /// Delete a folder + /// + /// + /// This will clean-up any child folders and child items as well + /// + /// + public void deleteInventoryFolder(LLUUID folderID) + { + List subFolders = getFolderHierarchy(folderID); + + DataTable inventoryFolderTable = ds.Tables["inventoryfolders"]; + DataRow inventoryRow; + + //Delete all sub-folders + foreach (InventoryFolderBase f in subFolders) + { + inventoryRow = inventoryFolderTable.Rows.Find(f.folderID); + if (inventoryRow != null) + { + inventoryRow.Delete(); + } + } + + //Delete the actual row + inventoryRow = inventoryFolderTable.Rows.Find(folderID); + if (inventoryRow != null) + { + inventoryRow.Delete(); + } + + this.invFoldersDa.Update(ds, "inventoryfolders"); + } + /*********************************************************************** * * Data Table definitions @@ -494,3 +553,4 @@ namespace OpenSim.Framework.Data.SQLite } } + diff --git a/OpenSim/Framework/General/Types/InventoryItemBase.cs b/OpenSim/Framework/General/Types/InventoryItemBase.cs index e3dbe71..7f59bcc 100644 --- a/OpenSim/Framework/General/Types/InventoryItemBase.cs +++ b/OpenSim/Framework/General/Types/InventoryItemBase.cs @@ -218,5 +218,12 @@ namespace OpenSim.Framework.Types /// /// The inventory folder void updateInventoryFolder(InventoryFolderBase folder); + + /// + /// Deletes a folder based on its ID with folder + /// + /// The id of the folder + void deleteInventoryFolder(LLUUID folder); + } } \ No newline at end of file -- cgit v1.1