From 411d06c94e0b8e696eb6b19019f46079927151f2 Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Wed, 9 Jan 2008 18:41:20 +0000
Subject: moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
namespace to mirror what is done with MySQL. This will require a
configuration change for people using SQLite for prims which is given as an
example in OpenSim.ini.example
---
OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs | 1760 +++++++++++++++++++++
1 file changed, 1760 insertions(+)
create mode 100644 OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
new file mode 100644
index 0000000..00b0acb
--- /dev/null
+++ b/OpenSim/Framework/Data.SQLite/SQLiteRegionData.cs
@@ -0,0 +1,1760 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Data;
+using System.IO;
+using libsecondlife;
+using Mono.Data.SqliteClient;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Environment.Interfaces;
+using OpenSim.Region.Environment.LandManagement;
+using OpenSim.Region.Environment.Scenes;
+
+namespace OpenSim.Framework.Data.SQLite
+{
+ public class SQLiteRegionData : IRegionDataStore
+ {
+ private const string primSelect = "select * from prims";
+ private const string shapeSelect = "select * from primshapes";
+ private const string itemsSelect = "select * from primitems";
+ private const string terrainSelect = "select * from terrain limit 1";
+ private const string landSelect = "select * from land";
+ private const string landAccessListSelect = "select * from landaccesslist";
+
+ private DataSet ds;
+ private SqliteDataAdapter primDa;
+ private SqliteDataAdapter shapeDa;
+ private SqliteDataAdapter itemsDa;
+ private SqliteDataAdapter terrainDa;
+ private SqliteDataAdapter landDa;
+ private SqliteDataAdapter landAccessListDa;
+
+ private SqliteConnection m_conn;
+
+ private String m_connectionString;
+
+ private bool persistPrimInventories;
+
+ /***********************************************************************
+ *
+ * Public Interface Functions
+ *
+ **********************************************************************/
+
+ // see IRegionDataStore
+ public void Initialise(string connectionString, bool persistPrimInventories)
+ {
+ m_connectionString = connectionString;
+ this.persistPrimInventories = persistPrimInventories;
+
+ ds = new DataSet();
+
+ MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + connectionString);
+ SqliteConnection conn = new SqliteConnection(m_connectionString);
+
+ // Arg! Hate databases..
+ m_conn = conn;
+
+ SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
+ primDa = new SqliteDataAdapter(primSelectCmd);
+ // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
+
+ SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
+ shapeDa = new SqliteDataAdapter(shapeSelectCmd);
+ // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
+
+ SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, conn);
+ itemsDa = new SqliteDataAdapter(itemsSelectCmd);
+
+ SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
+ terrainDa = new SqliteDataAdapter(terrainSelectCmd);
+
+ SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
+ landDa = new SqliteDataAdapter(landSelectCmd);
+
+ SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
+ landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
+
+ // We fill the data set, now we've got copies in memory for the information
+ // TODO: see if the linkage actually holds.
+ // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema");
+ TestTables(conn);
+
+ lock (ds)
+ {
+ ds.Tables.Add(createPrimTable());
+ setupPrimCommands(primDa, conn);
+ primDa.Fill(ds.Tables["prims"]);
+
+ ds.Tables.Add(createShapeTable());
+ setupShapeCommands(shapeDa, conn);
+
+ if (persistPrimInventories)
+ {
+ ds.Tables.Add(createItemsTable());
+ setupItemsCommands(itemsDa, conn);
+ itemsDa.Fill(ds.Tables["primitems"]);
+ }
+
+ ds.Tables.Add(createTerrainTable());
+ setupTerrainCommands(terrainDa, conn);
+
+ ds.Tables.Add(createLandTable());
+ setupLandCommands(landDa, conn);
+
+ ds.Tables.Add(createLandAccessListTable());
+ setupLandAccessCommands(landAccessListDa, conn);
+
+ // WORKAROUND: This is a work around for sqlite on
+ // windows, which gets really unhappy with blob columns
+ // that have no sample data in them. At some point we
+ // need to actually find a proper way to handle this.
+ try
+ {
+ shapeDa.Fill(ds.Tables["primshapes"]);
+ }
+ catch (Exception)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Caught fill error on primshapes table");
+ }
+
+ try
+ {
+ terrainDa.Fill(ds.Tables["terrain"]);
+ }
+ catch (Exception)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Caught fill error on terrain table");
+ }
+
+ try
+ {
+ landDa.Fill(ds.Tables["land"]);
+ }
+ catch (Exception)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Caught fill error on land table");
+ }
+
+ try
+ {
+ landAccessListDa.Fill(ds.Tables["landaccesslist"]);
+ }
+ catch (Exception)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Caught fill error on landaccesslist table");
+ }
+ return;
+ }
+ }
+
+ public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
+ {
+ lock (ds)
+ {
+ foreach (SceneObjectPart prim in obj.Children.Values)
+ {
+ if ((prim.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID);
+ addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
+ }
+ else if (prim.Stopped)
+ {
+ MainLog.Instance.Verbose("DATASTORE",
+ "Adding stopped obj: " + obj.UUID + " to region: " + regionUUID);
+ addPrim(prim, Util.ToRawUuidString(obj.UUID), Util.ToRawUuidString(regionUUID));
+ }
+ else
+ {
+ // MainLog.Instance.Verbose("DATASTORE", "Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
+ }
+ }
+ }
+
+ Commit();
+ // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml());
+ }
+
+ public void RemoveObject(LLUUID obj, LLUUID regionUUID)
+ {
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ string selectExp = "SceneGroupID = '" + Util.ToRawUuidString(obj) + "'";
+ lock (ds)
+ {
+ DataRow[] primRows = prims.Select(selectExp);
+ foreach (DataRow row in primRows)
+ {
+ LLUUID uuid = new LLUUID((string) row["UUID"]);
+ DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(uuid));
+ if (shapeRow != null)
+ {
+ shapeRow.Delete();
+ }
+ row.Delete();
+ }
+ }
+
+ Commit();
+ }
+
+ ///
+ /// Load persisted objects from region storage.
+ ///
+ ///
+ /// List of loaded groups
+ public List LoadObjects(LLUUID regionUUID)
+ {
+ Dictionary createdObjects = new Dictionary();
+
+ List retvals = new List();
+
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ string byRegion = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
+ string orderByParent = "ParentID ASC";
+
+ lock (ds)
+ {
+ DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
+ MainLog.Instance.Verbose("DATASTORE",
+ "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
+
+ foreach (DataRow primRow in primsForRegion)
+ {
+ try
+ {
+ SceneObjectPart prim = null;
+
+ string uuid = (string) primRow["UUID"];
+ string objID = (string) primRow["SceneGroupID"];
+ if (uuid == objID) //is new SceneObjectGroup ?
+ {
+ SceneObjectGroup group = new SceneObjectGroup();
+ prim = buildPrim(primRow);
+ DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ MainLog.Instance.Notice(
+ "No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+ group.AddPart(prim);
+ group.RootPart = prim;
+
+ createdObjects.Add(Util.ToRawUuidString(group.UUID), group);
+ retvals.Add(group);
+ }
+ else
+ {
+ prim = buildPrim(primRow);
+ DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
+ if (shapeRow != null)
+ {
+ prim.Shape = buildShape(shapeRow);
+ }
+ else
+ {
+ MainLog.Instance.Notice(
+ "No shape found for prim in storage, so setting default box shape");
+ prim.Shape = PrimitiveBaseShape.Default;
+ }
+ createdObjects[new LLUUID(objID)].AddPart(prim);
+ }
+
+ if (persistPrimInventories)
+ {
+ LoadItems(prim);
+ }
+ }
+ catch (Exception e)
+ {
+ MainLog.Instance.Error("DATASTORE", "Failed create prim object, exception and data follows");
+ MainLog.Instance.Verbose("DATASTORE", e.ToString());
+ foreach (DataColumn col in prims.Columns)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Col: " + col.ColumnName + " => " + primRow[col]);
+ }
+ }
+ }
+ }
+ return retvals;
+ }
+
+ ///
+ /// Load in a prim's persisted inventory.
+ ///
+ ///
+ private void LoadItems(SceneObjectPart prim)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Loading inventory for {0}, {1}", prim.Name, prim.UUID);
+
+ DataTable dbItems = ds.Tables["primitems"];
+
+ String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
+ DataRow[] dbItemRows = dbItems.Select(sql);
+
+ IList inventory = new List();
+
+ foreach (DataRow row in dbItemRows)
+ {
+ TaskInventoryItem item = buildItem(row);
+ inventory.Add(item);
+
+ MainLog.Instance.Verbose("DATASTORE", "Restored item {0}, {1}", item.name, item.item_id);
+ }
+
+ prim.AddInventoryItems(inventory);
+
+ // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in
+ // every item). This data should really be stored in the prim table itself.
+ if (dbItemRows.Length > 0)
+ {
+ prim.FolderID = inventory[0].parent_id;
+ }
+ }
+
+ public void StoreTerrain(double[,] ter, LLUUID regionID)
+ {
+ lock (ds)
+ {
+ int revision = Util.UnixTimeSinceEpoch();
+
+ // the following is an work around for .NET. The perf
+ // issues associated with it aren't as bad as you think.
+ SqliteConnection conn = new SqliteConnection(m_connectionString);
+ conn.Open();
+ MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString());
+ String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
+ " values(:RegionUUID, :Revision, :Heightfield)";
+
+ using (SqliteCommand cmd = new SqliteCommand(sql, conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
+ cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
+ cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
+ cmd.ExecuteNonQuery();
+ }
+
+ // This is added to get rid of the infinitely growing
+ // terrain databases which negatively impact on SQLite
+ // over time. Before reenabling this feature there
+ // needs to be a limitter put on the number of
+ // revisions in the database, as this old
+ // implementation is a DOS attack waiting to happen.
+
+ using (
+ SqliteCommand cmd =
+ new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision < :Revision",
+ conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
+ cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
+ cmd.ExecuteNonQuery();
+ }
+ conn.Close();
+ }
+ }
+
+ public double[,] LoadTerrain(LLUUID regionID)
+ {
+ lock (ds)
+ {
+ double[,] terret = new double[256,256];
+ terret.Initialize();
+ // the following is an work around for .NET. The perf
+ // issues associated with it aren't as bad as you think.
+ SqliteConnection conn = new SqliteConnection(m_connectionString);
+ conn.Open();
+ String sql = "select RegionUUID, Revision, Heightfield from terrain" +
+ " where RegionUUID=:RegionUUID order by Revision desc";
+
+
+ using (SqliteCommand cmd = new SqliteCommand(sql, conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":RegionUUID", Util.ToRawUuidString(regionID)));
+
+ using (IDataReader row = cmd.ExecuteReader())
+ {
+ int rev = 0;
+ if (row.Read())
+ {
+ // TODO: put this into a function
+ byte[] heightmap = (byte[]) row["Heightfield"];
+ for (int x = 0; x < 256; x++)
+ {
+ for (int y = 0; y < 256; y++)
+ {
+ terret[x, y] = BitConverter.ToDouble(heightmap, ((x*256) + y)*8);
+ }
+ }
+ rev = (int) row["Revision"];
+ }
+ else
+ {
+ MainLog.Instance.Verbose("DATASTORE", "No terrain found for region");
+ conn.Close();
+ return null;
+ }
+
+ MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString());
+ }
+ }
+ conn.Close();
+ return terret;
+ }
+ }
+
+ public void RemoveLandObject(LLUUID globalID)
+ {
+ lock (ds)
+ {
+ SqliteConnection conn = new SqliteConnection(m_connectionString);
+ conn.Open();
+
+ using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(globalID)));
+ cmd.ExecuteNonQuery();
+ }
+
+ using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(globalID)));
+ cmd.ExecuteNonQuery();
+ }
+ conn.Close();
+ }
+ }
+
+ public void StoreLandObject(Land parcel, LLUUID regionUUID)
+ {
+ lock (ds)
+ {
+ SqliteConnection conn = new SqliteConnection(m_connectionString);
+ conn.Open();
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+
+ DataRow landRow = land.Rows.Find(Util.ToRawUuidString(parcel.landData.globalID));
+ if (landRow == null)
+ {
+ landRow = land.NewRow();
+ fillLandRow(landRow, parcel.landData, regionUUID);
+ land.Rows.Add(landRow);
+ }
+ else
+ {
+ fillLandRow(landRow, parcel.landData, regionUUID);
+ }
+
+ using (
+ SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", conn))
+ {
+ cmd.Parameters.Add(new SqliteParameter(":LandUUID", Util.ToRawUuidString(parcel.landData.globalID)));
+ cmd.ExecuteNonQuery();
+ }
+
+ foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
+ {
+ DataRow newAccessRow = landaccesslist.NewRow();
+ fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
+ landaccesslist.Rows.Add(newAccessRow);
+ }
+ conn.Close();
+ }
+
+ Commit();
+ }
+
+ public List LoadLandObjects(LLUUID regionUUID)
+ {
+ List landDataForRegion = new List();
+ lock (ds)
+ {
+ DataTable land = ds.Tables["land"];
+ DataTable landaccesslist = ds.Tables["landaccesslist"];
+ string searchExp = "RegionUUID = '" + Util.ToRawUuidString(regionUUID) + "'";
+ DataRow[] rawDataForRegion = land.Select(searchExp);
+ foreach (DataRow rawDataLand in rawDataForRegion)
+ {
+ LandData newLand = buildLandData(rawDataLand);
+ string accessListSearchExp = "LandUUID = '" + Util.ToRawUuidString(newLand.globalID) + "'";
+ DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
+ foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
+ {
+ newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
+ }
+
+ landDataForRegion.Add(newLand);
+ }
+ }
+ return landDataForRegion;
+ }
+
+ public void Commit()
+ {
+ lock (ds)
+ {
+ primDa.Update(ds, "prims");
+ shapeDa.Update(ds, "primshapes");
+
+ if (persistPrimInventories)
+ {
+ itemsDa.Update(ds, "primitems");
+ }
+
+ terrainDa.Update(ds, "terrain");
+ landDa.Update(ds, "land");
+ landAccessListDa.Update(ds, "landaccesslist");
+ ds.AcceptChanges();
+ }
+ }
+
+ public void Shutdown()
+ {
+ Commit();
+ }
+
+ /***********************************************************************
+ *
+ * Database Definition Functions
+ *
+ * This should be db agnostic as we define them in ADO.NET terms
+ *
+ **********************************************************************/
+
+ private void createCol(DataTable dt, string name, Type type)
+ {
+ DataColumn col = new DataColumn(name, type);
+ dt.Columns.Add(col);
+ }
+
+ private DataTable createTerrainTable()
+ {
+ DataTable terrain = new DataTable("terrain");
+
+ createCol(terrain, "RegionUUID", typeof (String));
+ createCol(terrain, "Revision", typeof (Int32));
+ createCol(terrain, "Heightfield", typeof (Byte[]));
+
+ return terrain;
+ }
+
+ private DataTable createPrimTable()
+ {
+ DataTable prims = new DataTable("prims");
+
+ createCol(prims, "UUID", typeof (String));
+ createCol(prims, "RegionUUID", typeof (String));
+ createCol(prims, "ParentID", typeof (Int32));
+ createCol(prims, "CreationDate", typeof (Int32));
+ createCol(prims, "Name", typeof (String));
+ createCol(prims, "SceneGroupID", typeof (String));
+ // various text fields
+ createCol(prims, "Text", typeof (String));
+ createCol(prims, "Description", typeof (String));
+ createCol(prims, "SitName", typeof (String));
+ createCol(prims, "TouchName", typeof (String));
+ // permissions
+ createCol(prims, "ObjectFlags", typeof (Int32));
+ createCol(prims, "CreatorID", typeof (String));
+ createCol(prims, "OwnerID", typeof (String));
+ createCol(prims, "GroupID", typeof (String));
+ createCol(prims, "LastOwnerID", typeof (String));
+ createCol(prims, "OwnerMask", typeof (Int32));
+ createCol(prims, "NextOwnerMask", typeof (Int32));
+ createCol(prims, "GroupMask", typeof (Int32));
+ createCol(prims, "EveryoneMask", typeof (Int32));
+ createCol(prims, "BaseMask", typeof (Int32));
+ // vectors
+ createCol(prims, "PositionX", typeof (Double));
+ createCol(prims, "PositionY", typeof (Double));
+ createCol(prims, "PositionZ", typeof (Double));
+ createCol(prims, "GroupPositionX", typeof (Double));
+ createCol(prims, "GroupPositionY", typeof (Double));
+ createCol(prims, "GroupPositionZ", typeof (Double));
+ createCol(prims, "VelocityX", typeof (Double));
+ createCol(prims, "VelocityY", typeof (Double));
+ createCol(prims, "VelocityZ", typeof (Double));
+ createCol(prims, "AngularVelocityX", typeof (Double));
+ createCol(prims, "AngularVelocityY", typeof (Double));
+ createCol(prims, "AngularVelocityZ", typeof (Double));
+ createCol(prims, "AccelerationX", typeof (Double));
+ createCol(prims, "AccelerationY", typeof (Double));
+ createCol(prims, "AccelerationZ", typeof (Double));
+ // quaternions
+ createCol(prims, "RotationX", typeof (Double));
+ createCol(prims, "RotationY", typeof (Double));
+ createCol(prims, "RotationZ", typeof (Double));
+ createCol(prims, "RotationW", typeof (Double));
+
+ // sit target
+ createCol(prims, "SitTargetOffsetX", typeof (Double));
+ createCol(prims, "SitTargetOffsetY", typeof (Double));
+ createCol(prims, "SitTargetOffsetZ", typeof (Double));
+
+ createCol(prims, "SitTargetOrientW", typeof (Double));
+ createCol(prims, "SitTargetOrientX", typeof (Double));
+ createCol(prims, "SitTargetOrientY", typeof (Double));
+ createCol(prims, "SitTargetOrientZ", typeof (Double));
+
+ // Add in contraints
+ prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
+
+ return prims;
+ }
+
+ private DataTable createShapeTable()
+ {
+ DataTable shapes = new DataTable("primshapes");
+ createCol(shapes, "UUID", typeof (String));
+ // shape is an enum
+ createCol(shapes, "Shape", typeof (Int32));
+ // vectors
+ createCol(shapes, "ScaleX", typeof (Double));
+ createCol(shapes, "ScaleY", typeof (Double));
+ createCol(shapes, "ScaleZ", typeof (Double));
+ // paths
+ createCol(shapes, "PCode", typeof (Int32));
+ createCol(shapes, "PathBegin", typeof (Int32));
+ createCol(shapes, "PathEnd", typeof (Int32));
+ createCol(shapes, "PathScaleX", typeof (Int32));
+ createCol(shapes, "PathScaleY", typeof (Int32));
+ createCol(shapes, "PathShearX", typeof (Int32));
+ createCol(shapes, "PathShearY", typeof (Int32));
+ createCol(shapes, "PathSkew", typeof (Int32));
+ createCol(shapes, "PathCurve", typeof (Int32));
+ createCol(shapes, "PathRadiusOffset", typeof (Int32));
+ createCol(shapes, "PathRevolutions", typeof (Int32));
+ createCol(shapes, "PathTaperX", typeof (Int32));
+ createCol(shapes, "PathTaperY", typeof (Int32));
+ createCol(shapes, "PathTwist", typeof (Int32));
+ createCol(shapes, "PathTwistBegin", typeof (Int32));
+ // profile
+ createCol(shapes, "ProfileBegin", typeof (Int32));
+ createCol(shapes, "ProfileEnd", typeof (Int32));
+ createCol(shapes, "ProfileCurve", typeof (Int32));
+ createCol(shapes, "ProfileHollow", typeof (Int32));
+ // text TODO: this isn't right, but I'm not sure the right
+ // way to specify this as a blob atm
+ createCol(shapes, "Texture", typeof (Byte[]));
+ createCol(shapes, "ExtraParams", typeof (Byte[]));
+
+ shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
+
+ return shapes;
+ }
+
+ private DataTable createItemsTable()
+ {
+ DataTable items = new DataTable("primitems");
+
+ createCol(items, "itemID", typeof (String));
+ createCol(items, "primID", typeof (String));
+ createCol(items, "assetID", typeof (String));
+ createCol(items, "parentFolderID", typeof (String));
+
+ createCol(items, "invType", typeof (String));
+ createCol(items, "assetType", typeof (String));
+
+ createCol(items, "name", typeof (String));
+ createCol(items, "description", typeof (String));
+
+ createCol(items, "creationDate", typeof (Int64));
+ createCol(items, "creatorID", typeof (String));
+ createCol(items, "ownerID", typeof (String));
+ createCol(items, "lastOwnerID", typeof (String));
+ createCol(items, "groupID", typeof (String));
+
+ createCol(items, "nextPermissions", typeof (UInt32));
+ createCol(items, "currentPermissions", typeof (UInt32));
+ createCol(items, "basePermissions", typeof (UInt32));
+ createCol(items, "everyonePermissions", typeof (UInt32));
+ createCol(items, "groupPermissions", typeof (UInt32));
+
+ items.PrimaryKey = new DataColumn[] {items.Columns["itemID"]};
+
+ return items;
+ }
+
+ private DataTable createLandTable()
+ {
+ DataTable land = new DataTable("land");
+ createCol(land, "UUID", typeof (String));
+ createCol(land, "RegionUUID", typeof (String));
+ createCol(land, "LocalLandID", typeof (UInt32));
+
+ // Bitmap is a byte[512]
+ createCol(land, "Bitmap", typeof (Byte[]));
+
+ createCol(land, "Name", typeof (String));
+ createCol(land, "Desc", typeof (String));
+ createCol(land, "OwnerUUID", typeof (String));
+ createCol(land, "IsGroupOwned", typeof (Boolean));
+ createCol(land, "Area", typeof (Int32));
+ createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
+ createCol(land, "Category", typeof (Int32)); //Enum libsecondlife.Parcel.ParcelCategory
+ createCol(land, "ClaimDate", typeof (Int32));
+ createCol(land, "ClaimPrice", typeof (Int32));
+ createCol(land, "GroupUUID", typeof (string));
+ createCol(land, "SalePrice", typeof (Int32));
+ createCol(land, "LandStatus", typeof (Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
+ createCol(land, "LandFlags", typeof (UInt32));
+ createCol(land, "LandingType", typeof (Byte));
+ createCol(land, "MediaAutoScale", typeof (Byte));
+ createCol(land, "MediaTextureUUID", typeof (String));
+ createCol(land, "MediaURL", typeof (String));
+ createCol(land, "MusicURL", typeof (String));
+ createCol(land, "PassHours", typeof (Double));
+ createCol(land, "PassPrice", typeof (UInt32));
+ createCol(land, "SnapshotUUID", typeof (String));
+ createCol(land, "UserLocationX", typeof (Double));
+ createCol(land, "UserLocationY", typeof (Double));
+ createCol(land, "UserLocationZ", typeof (Double));
+ createCol(land, "UserLookAtX", typeof (Double));
+ createCol(land, "UserLookAtY", typeof (Double));
+ createCol(land, "UserLookAtZ", typeof (Double));
+
+ land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
+
+ return land;
+ }
+
+ private DataTable createLandAccessListTable()
+ {
+ DataTable landaccess = new DataTable("landaccesslist");
+ createCol(landaccess, "LandUUID", typeof (String));
+ createCol(landaccess, "AccessUUID", typeof (String));
+ createCol(landaccess, "Flags", typeof (UInt32));
+
+ return landaccess;
+ }
+
+ /***********************************************************************
+ *
+ * Convert between ADO.NET <=> OpenSim Objects
+ *
+ * These should be database independant
+ *
+ **********************************************************************/
+
+ private SceneObjectPart buildPrim(DataRow row)
+ {
+ // TODO: this doesn't work yet because something more
+ // interesting has to be done to actually get these values
+ // back out. Not enough time to figure it out yet.
+ SceneObjectPart prim = new SceneObjectPart();
+ prim.UUID = new LLUUID((String) row["UUID"]);
+ // explicit conversion of integers is required, which sort
+ // of sucks. No idea if there is a shortcut here or not.
+ prim.ParentID = Convert.ToUInt32(row["ParentID"]);
+ prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
+ prim.Name = (String) row["Name"];
+ // various text fields
+ prim.Text = (String) row["Text"];
+ prim.Description = (String) row["Description"];
+ prim.SitName = (String) row["SitName"];
+ prim.TouchName = (String) row["TouchName"];
+ // permissions
+ prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
+ prim.CreatorID = new LLUUID((String) row["CreatorID"]);
+ prim.OwnerID = new LLUUID((String) row["OwnerID"]);
+ prim.GroupID = new LLUUID((String) row["GroupID"]);
+ prim.LastOwnerID = new LLUUID((String) row["LastOwnerID"]);
+ prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
+ prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
+ prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
+ prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
+ prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
+ // vectors
+ prim.OffsetPosition = new LLVector3(
+ Convert.ToSingle(row["PositionX"]),
+ Convert.ToSingle(row["PositionY"]),
+ Convert.ToSingle(row["PositionZ"])
+ );
+ prim.GroupPosition = new LLVector3(
+ Convert.ToSingle(row["GroupPositionX"]),
+ Convert.ToSingle(row["GroupPositionY"]),
+ Convert.ToSingle(row["GroupPositionZ"])
+ );
+ prim.Velocity = new LLVector3(
+ Convert.ToSingle(row["VelocityX"]),
+ Convert.ToSingle(row["VelocityY"]),
+ Convert.ToSingle(row["VelocityZ"])
+ );
+ prim.AngularVelocity = new LLVector3(
+ Convert.ToSingle(row["AngularVelocityX"]),
+ Convert.ToSingle(row["AngularVelocityY"]),
+ Convert.ToSingle(row["AngularVelocityZ"])
+ );
+ prim.Acceleration = new LLVector3(
+ Convert.ToSingle(row["AccelerationX"]),
+ Convert.ToSingle(row["AccelerationY"]),
+ Convert.ToSingle(row["AccelerationZ"])
+ );
+ // quaternions
+ prim.RotationOffset = new LLQuaternion(
+ Convert.ToSingle(row["RotationX"]),
+ Convert.ToSingle(row["RotationY"]),
+ Convert.ToSingle(row["RotationZ"]),
+ Convert.ToSingle(row["RotationW"])
+ );
+
+ try
+ {
+ prim.SetSitTargetLL(new LLVector3(
+ Convert.ToSingle(row["SitTargetOffsetX"]),
+ Convert.ToSingle(row["SitTargetOffsetY"]),
+ Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion(
+ Convert.ToSingle(
+ row["SitTargetOrientX"]),
+ Convert.ToSingle(
+ row["SitTargetOrientY"]),
+ Convert.ToSingle(
+ row["SitTargetOrientZ"]),
+ Convert.ToSingle(
+ row["SitTargetOrientW"])));
+ }
+ catch (InvalidCastException)
+ {
+ // Database table was created before we got here and now has null values :P
+ m_conn.Open();
+ SqliteCommand cmd =
+ new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetX float NOT NULL default 0;", m_conn);
+ cmd.ExecuteNonQuery();
+ cmd =
+ new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetY float NOT NULL default 0;", m_conn);
+ cmd.ExecuteNonQuery();
+ cmd =
+ new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOffsetZ float NOT NULL default 0;", m_conn);
+ cmd.ExecuteNonQuery();
+ cmd =
+ new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientW float NOT NULL default 0;", m_conn);
+ cmd.ExecuteNonQuery();
+ cmd =
+ new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientX float NOT NULL default 0;", m_conn);
+ cmd.ExecuteNonQuery();
+ cmd =
+ new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientY float NOT NULL default 0;", m_conn);
+ cmd.ExecuteNonQuery();
+ cmd =
+ new SqliteCommand("ALTER TABLE prims ADD COLUMN SitTargetOrientZ float NOT NULL default 0;", m_conn);
+ cmd.ExecuteNonQuery();
+ }
+
+ return prim;
+ }
+
+ ///
+ /// Build a prim inventory item from the persisted data.
+ ///
+ ///
+ ///
+ private TaskInventoryItem buildItem(DataRow row)
+ {
+ TaskInventoryItem taskItem = new TaskInventoryItem();
+
+ taskItem.item_id = new LLUUID((String)row["itemID"]);
+ taskItem.ParentPartID = new LLUUID((String)row["primID"]);
+ taskItem.asset_id = new LLUUID((String)row["assetID"]);
+ taskItem.parent_id = new LLUUID((String)row["parentFolderID"]);
+
+ taskItem.inv_type = (String)row["invType"];
+ taskItem.type = (String)row["assetType"];
+
+ taskItem.name = (String)row["name"];
+ taskItem.desc = (String)row["description"];
+ taskItem.creation_date = Convert.ToUInt32(row["creationDate"]);
+ taskItem.creator_id = new LLUUID((String)row["creatorID"]);
+ taskItem.owner_id = new LLUUID((String)row["ownerID"]);
+ taskItem.last_owner_id = new LLUUID((String)row["lastOwnerID"]);
+ taskItem.group_id = new LLUUID((String)row["groupID"]);
+
+ taskItem.next_owner_mask = Convert.ToUInt32(row["nextPermissions"]);
+ taskItem.owner_mask = Convert.ToUInt32(row["currentPermissions"]);
+ taskItem.base_mask = Convert.ToUInt32(row["basePermissions"]);
+ taskItem.everyone_mask = Convert.ToUInt32(row["everyonePermissions"]);
+ taskItem.group_mask = Convert.ToUInt32(row["groupPermissions"]);
+
+ return taskItem;
+ }
+
+ private LandData buildLandData(DataRow row)
+ {
+ LandData newData = new LandData();
+
+ newData.globalID = new LLUUID((String) row["UUID"]);
+ newData.localID = Convert.ToInt32(row["LocalLandID"]);
+
+ // Bitmap is a byte[512]
+ newData.landBitmapByteArray = (Byte[]) row["Bitmap"];
+
+ newData.landName = (String) row["Name"];
+ newData.landDesc = (String) row["Desc"];
+ newData.ownerID = (String) row["OwnerUUID"];
+ newData.isGroupOwned = (Boolean) row["IsGroupOwned"];
+ newData.area = Convert.ToInt32(row["Area"]);
+ newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
+ newData.category = (Parcel.ParcelCategory) Convert.ToInt32(row["Category"]);
+ //Enum libsecondlife.Parcel.ParcelCategory
+ newData.claimDate = Convert.ToInt32(row["ClaimDate"]);
+ newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]);
+ newData.groupID = new LLUUID((String) row["GroupUUID"]);
+ newData.salePrice = Convert.ToInt32(row["SalePrice"]);
+ newData.landStatus = (Parcel.ParcelStatus) Convert.ToInt32(row["LandStatus"]);
+ //Enum. libsecondlife.Parcel.ParcelStatus
+ newData.landFlags = Convert.ToUInt32(row["LandFlags"]);
+ newData.landingType = (Byte) row["LandingType"];
+ newData.mediaAutoScale = (Byte) row["MediaAutoScale"];
+ newData.mediaID = new LLUUID((String) row["MediaTextureUUID"]);
+ newData.mediaURL = (String) row["MediaURL"];
+ newData.musicURL = (String) row["MusicURL"];
+ newData.passHours = Convert.ToSingle(row["PassHours"]);
+ newData.passPrice = Convert.ToInt32(row["PassPrice"]);
+ newData.snapshotID = (String) row["SnapshotUUID"];
+
+ newData.userLocation =
+ new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
+ Convert.ToSingle(row["UserLocationZ"]));
+ newData.userLookAt =
+ new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
+ Convert.ToSingle(row["UserLookAtZ"]));
+ newData.parcelAccessList = new List();
+
+ return newData;
+ }
+
+ private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
+ {
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
+ entry.AgentID = new LLUUID((string) row["AccessUUID"]);
+ entry.Flags = (ParcelManager.AccessList) row["Flags"];
+ entry.Time = new DateTime();
+ return entry;
+ }
+
+ private Array serializeTerrain(double[,] val)
+ {
+ MemoryStream str = new MemoryStream(65536*sizeof (double));
+ BinaryWriter bw = new BinaryWriter(str);
+
+ // TODO: COMPATIBILITY - Add byte-order conversions
+ for (int x = 0; x < 256; x++)
+ for (int y = 0; y < 256; y++)
+ bw.Write(val[x, y]);
+
+ return str.ToArray();
+ }
+
+// private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
+// {
+// row["RegionUUID"] = regionUUID;
+// row["Revision"] = rev;
+
+// MemoryStream str = new MemoryStream(65536*sizeof (double));
+// BinaryWriter bw = new BinaryWriter(str);
+
+// // TODO: COMPATIBILITY - Add byte-order conversions
+// for (int x = 0; x < 256; x++)
+// for (int y = 0; y < 256; y++)
+// bw.Write(val[x, y]);
+
+// row["Heightfield"] = str.ToArray();
+// }
+
+ private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ {
+ row["UUID"] = Util.ToRawUuidString(prim.UUID);
+ row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
+ row["ParentID"] = prim.ParentID;
+ row["CreationDate"] = prim.CreationDate;
+ row["Name"] = prim.Name;
+ row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID);
+ // the UUID of the root part for this SceneObjectGroup
+ // various text fields
+ row["Text"] = prim.Text;
+ row["Description"] = prim.Description;
+ row["SitName"] = prim.SitName;
+ row["TouchName"] = prim.TouchName;
+ // permissions
+ row["ObjectFlags"] = prim.ObjectFlags;
+ row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID);
+ row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID);
+ row["GroupID"] = Util.ToRawUuidString(prim.GroupID);
+ row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID);
+ row["OwnerMask"] = prim.OwnerMask;
+ row["NextOwnerMask"] = prim.NextOwnerMask;
+ row["GroupMask"] = prim.GroupMask;
+ row["EveryoneMask"] = prim.EveryoneMask;
+ row["BaseMask"] = prim.BaseMask;
+ // vectors
+ row["PositionX"] = prim.OffsetPosition.X;
+ row["PositionY"] = prim.OffsetPosition.Y;
+ row["PositionZ"] = prim.OffsetPosition.Z;
+ row["GroupPositionX"] = prim.GroupPosition.X;
+ row["GroupPositionY"] = prim.GroupPosition.Y;
+ row["GroupPositionZ"] = prim.GroupPosition.Z;
+ row["VelocityX"] = prim.Velocity.X;
+ row["VelocityY"] = prim.Velocity.Y;
+ row["VelocityZ"] = prim.Velocity.Z;
+ row["AngularVelocityX"] = prim.AngularVelocity.X;
+ row["AngularVelocityY"] = prim.AngularVelocity.Y;
+ row["AngularVelocityZ"] = prim.AngularVelocity.Z;
+ row["AccelerationX"] = prim.Acceleration.X;
+ row["AccelerationY"] = prim.Acceleration.Y;
+ row["AccelerationZ"] = prim.Acceleration.Z;
+ // quaternions
+ row["RotationX"] = prim.RotationOffset.X;
+ row["RotationY"] = prim.RotationOffset.Y;
+ row["RotationZ"] = prim.RotationOffset.Z;
+ row["RotationW"] = prim.RotationOffset.W;
+
+ // Sit target
+ LLVector3 sitTargetPos = prim.GetSitTargetPositionLL();
+ row["SitTargetOffsetX"] = sitTargetPos.X;
+ row["SitTargetOffsetY"] = sitTargetPos.Y;
+ row["SitTargetOffsetZ"] = sitTargetPos.Z;
+
+ LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL();
+ row["SitTargetOrientW"] = sitTargetOrient.W;
+ row["SitTargetOrientX"] = sitTargetOrient.X;
+ row["SitTargetOrientY"] = sitTargetOrient.Y;
+ row["SitTargetOrientZ"] = sitTargetOrient.Z;
+ }
+
+ private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
+ {
+ row["itemID"] = taskItem.item_id;
+ row["primID"] = taskItem.ParentPartID;
+ row["assetID"] = taskItem.asset_id;
+ row["parentFolderID"] = taskItem.parent_id;
+
+ row["invType"] = taskItem.inv_type;
+ row["assetType"] = taskItem.type;
+
+ row["name"] = taskItem.name;
+ row["description"] = taskItem.desc;
+ row["creationDate"] = taskItem.creation_date;
+ row["creatorID"] = taskItem.creator_id;
+ row["ownerID"] = taskItem.owner_id;
+ row["lastOwnerID"] = taskItem.last_owner_id;
+ row["groupID"] = taskItem.group_id;
+ row["nextPermissions"] = taskItem.next_owner_mask;
+ row["currentPermissions"] = taskItem.owner_mask;
+ row["basePermissions"] = taskItem.base_mask;
+ row["everyonePermissions"] = taskItem.everyone_mask;
+ row["groupPermissions"] = taskItem.group_mask;
+ }
+
+ private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
+ {
+ row["UUID"] = Util.ToRawUuidString(land.globalID);
+ row["RegionUUID"] = Util.ToRawUuidString(regionUUID);
+ row["LocalLandID"] = land.localID;
+
+ // Bitmap is a byte[512]
+ row["Bitmap"] = land.landBitmapByteArray;
+
+ row["Name"] = land.landName;
+ row["Desc"] = land.landDesc;
+ row["OwnerUUID"] = Util.ToRawUuidString(land.ownerID);
+ row["IsGroupOwned"] = land.isGroupOwned;
+ row["Area"] = land.area;
+ row["AuctionID"] = land.auctionID; //Unemplemented
+ row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
+ row["ClaimDate"] = land.claimDate;
+ row["ClaimPrice"] = land.claimPrice;
+ row["GroupUUID"] = Util.ToRawUuidString(land.groupID);
+ row["SalePrice"] = land.salePrice;
+ row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
+ row["LandFlags"] = land.landFlags;
+ row["LandingType"] = land.landingType;
+ row["MediaAutoScale"] = land.mediaAutoScale;
+ row["MediaTextureUUID"] = Util.ToRawUuidString(land.mediaID);
+ row["MediaURL"] = land.mediaURL;
+ row["MusicURL"] = land.musicURL;
+ row["PassHours"] = land.passHours;
+ row["PassPrice"] = land.passPrice;
+ row["SnapshotUUID"] = Util.ToRawUuidString(land.snapshotID);
+ row["UserLocationX"] = land.userLocation.X;
+ row["UserLocationY"] = land.userLocation.Y;
+ row["UserLocationZ"] = land.userLocation.Z;
+ row["UserLookAtX"] = land.userLookAt.X;
+ row["UserLookAtY"] = land.userLookAt.Y;
+ row["UserLookAtZ"] = land.userLookAt.Z;
+ }
+
+ private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
+ {
+ row["LandUUID"] = Util.ToRawUuidString(parcelID);
+ row["AccessUUID"] = Util.ToRawUuidString(entry.AgentID);
+ row["Flags"] = entry.Flags;
+ }
+
+ private PrimitiveBaseShape buildShape(DataRow row)
+ {
+ PrimitiveBaseShape s = new PrimitiveBaseShape();
+ s.Scale = new LLVector3(
+ Convert.ToSingle(row["ScaleX"]),
+ Convert.ToSingle(row["ScaleY"]),
+ Convert.ToSingle(row["ScaleZ"])
+ );
+ // paths
+ s.PCode = Convert.ToByte(row["PCode"]);
+ s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
+ s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
+ s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
+ s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
+ s.PathShearX = Convert.ToByte(row["PathShearX"]);
+ s.PathShearY = Convert.ToByte(row["PathShearY"]);
+ s.PathSkew = Convert.ToSByte(row["PathSkew"]);
+ s.PathCurve = Convert.ToByte(row["PathCurve"]);
+ s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
+ s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
+ s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
+ s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
+ s.PathTwist = Convert.ToSByte(row["PathTwist"]);
+ s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
+ // profile
+ s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
+ s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
+ s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
+ s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
+ // text TODO: this isn't right] = but I'm not sure the right
+ // way to specify this as a blob atm
+
+ byte[] textureEntry = (byte[]) row["Texture"];
+ s.TextureEntry = textureEntry;
+
+
+ s.ExtraParams = (byte[]) row["ExtraParams"];
+ // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
+ // string texture = encoding.GetString((Byte[])row["Texture"]);
+ // if (!texture.StartsWith("<"))
+ // {
+ // //here so that we can still work with old format database files (ie from before I added xml serialization)
+ // LLObject.TextureEntry textureEntry = null;
+ // textureEntry = new LLObject.TextureEntry(new LLUUID(texture));
+ // s.TextureEntry = textureEntry.ToBytes();
+ // }
+ // else
+ // {
+ // TextureBlock textureEntry = TextureBlock.FromXmlString(texture);
+ // s.TextureEntry = textureEntry.TextureData;
+ // s.ExtraParams = textureEntry.ExtraParams;
+ // }
+
+ return s;
+ }
+
+ private void fillShapeRow(DataRow row, SceneObjectPart prim)
+ {
+ PrimitiveBaseShape s = prim.Shape;
+ row["UUID"] = Util.ToRawUuidString(prim.UUID);
+ // shape is an enum
+ row["Shape"] = 0;
+ // vectors
+ row["ScaleX"] = s.Scale.X;
+ row["ScaleY"] = s.Scale.Y;
+ row["ScaleZ"] = s.Scale.Z;
+ // paths
+ row["PCode"] = s.PCode;
+ row["PathBegin"] = s.PathBegin;
+ row["PathEnd"] = s.PathEnd;
+ row["PathScaleX"] = s.PathScaleX;
+ row["PathScaleY"] = s.PathScaleY;
+ row["PathShearX"] = s.PathShearX;
+ row["PathShearY"] = s.PathShearY;
+ row["PathSkew"] = s.PathSkew;
+ row["PathCurve"] = s.PathCurve;
+ row["PathRadiusOffset"] = s.PathRadiusOffset;
+ row["PathRevolutions"] = s.PathRevolutions;
+ row["PathTaperX"] = s.PathTaperX;
+ row["PathTaperY"] = s.PathTaperY;
+ row["PathTwist"] = s.PathTwist;
+ row["PathTwistBegin"] = s.PathTwistBegin;
+ // profile
+ row["ProfileBegin"] = s.ProfileBegin;
+ row["ProfileEnd"] = s.ProfileEnd;
+ row["ProfileCurve"] = s.ProfileCurve;
+ row["ProfileHollow"] = s.ProfileHollow;
+
+ row["Texture"] = s.TextureEntry;
+ row["ExtraParams"] = s.ExtraParams;
+ }
+
+ private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
+ {
+ DataTable prims = ds.Tables["prims"];
+ DataTable shapes = ds.Tables["primshapes"];
+
+ DataRow primRow = prims.Rows.Find(Util.ToRawUuidString(prim.UUID));
+ if (primRow == null)
+ {
+ primRow = prims.NewRow();
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ prims.Rows.Add(primRow);
+ }
+ else
+ {
+ fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
+ }
+
+ DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID));
+ if (shapeRow == null)
+ {
+ shapeRow = shapes.NewRow();
+ fillShapeRow(shapeRow, prim);
+ shapes.Rows.Add(shapeRow);
+ }
+ else
+ {
+ fillShapeRow(shapeRow, prim);
+ }
+
+ if (persistPrimInventories)
+ {
+ addPrimInventory(prim.UUID, prim.TaskInventory);
+ }
+ }
+
+ ///
+ /// Persist prim inventory. Deletes, updates and inserts rows.
+ ///
+ ///
+ ///
+ ///
+ private void addPrimInventory(LLUUID primID, IDictionary items)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Entered addPrimInventory with prim ID {0}", primID);
+
+ // Find all existing inventory rows for this prim
+ DataTable dbItems = ds.Tables["primitems"];
+
+ String sql = String.Format("primID = '{0}'", primID);
+ DataRow[] dbItemRows = dbItems.Select(sql);
+
+ // Build structures for manipulation purposes
+ IDictionary dbItemsToRemove = new Dictionary();
+ ICollection itemsToAdd
+ = new List();
+
+ foreach (DataRow row in dbItemRows)
+ {
+ dbItemsToRemove.Add((String)row["itemID"], row);
+ }
+
+ // Eliminate rows from the deletion set which already exist for this prim's inventory
+ // TODO Very temporary, need to take account of simple metadata changes soon
+ foreach (LLUUID itemId in items.Keys)
+ {
+ String rawItemId = itemId.ToString();
+
+ if (dbItemsToRemove.ContainsKey(rawItemId))
+ {
+ dbItemsToRemove.Remove(rawItemId);
+ }
+ else
+ {
+ itemsToAdd.Add(items[itemId]);
+ }
+ }
+
+ // Delete excess rows
+ foreach (DataRow row in dbItemsToRemove.Values)
+ {
+ MainLog.Instance.Verbose(
+ "DATASTORE",
+ "Removing item {0}, {1} from prim ID {2}",
+ row["name"], row["itemID"], row["primID"]);
+
+ row.Delete();
+ }
+
+ // Insert items not already present
+ foreach (TaskInventoryItem newItem in itemsToAdd)
+ {
+ MainLog.Instance.Verbose(
+ "DATASTORE",
+ "Adding item {0}, {1} to prim ID {1}",
+ newItem.name, newItem.item_id, newItem.ParentPartID);
+
+ DataRow newItemRow = dbItems.NewRow();
+ fillItemRow(newItemRow, newItem);
+ dbItems.Rows.Add(newItemRow);
+ }
+ }
+
+ /***********************************************************************
+ *
+ * SQL Statement Creation Functions
+ *
+ * These functions create SQL statements for update, insert, and create.
+ * They can probably be factored later to have a db independant
+ * portion and a db specific portion
+ *
+ **********************************************************************/
+
+ private SqliteCommand createInsertCommand(string table, DataTable dt)
+ {
+ /**
+ * This is subtle enough to deserve some commentary.
+ * Instead of doing *lots* and *lots of hardcoded strings
+ * for database definitions we'll use the fact that
+ * realistically all insert statements look like "insert
+ * into A(b, c) values(:b, :c) on the parameterized query
+ * front. If we just have a list of b, c, etc... we can
+ * generate these strings instead of typing them out.
+ */
+ string[] cols = new string[dt.Columns.Count];
+ for (int i = 0; i < dt.Columns.Count; i++)
+ {
+ DataColumn col = dt.Columns[i];
+ cols[i] = col.ColumnName;
+ }
+
+ string sql = "insert into " + table + "(";
+ sql += String.Join(", ", cols);
+ // important, the first ':' needs to be here, the rest get added in the join
+ sql += ") values (:";
+ sql += String.Join(", :", cols);
+ sql += ")";
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+ private SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
+ {
+ string sql = "update " + table + " set ";
+ string subsql = "";
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ", ";
+ }
+ subsql += col.ColumnName + "= :" + col.ColumnName;
+ }
+ sql += subsql;
+ sql += " where " + pk;
+ SqliteCommand cmd = new SqliteCommand(sql);
+
+ // this provides the binding for all our parameters, so
+ // much less code than it used to be
+
+ foreach (DataColumn col in dt.Columns)
+ {
+ cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
+ }
+ return cmd;
+ }
+
+
+ private string defineTable(DataTable dt)
+ {
+ string sql = "create table " + dt.TableName + "(";
+ string subsql = "";
+ foreach (DataColumn col in dt.Columns)
+ {
+ if (subsql.Length > 0)
+ {
+ // a map function would rock so much here
+ subsql += ",\n";
+ }
+ subsql += col.ColumnName + " " + sqliteType(col.DataType);
+ if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
+ {
+ subsql += " primary key";
+ }
+ }
+ sql += subsql;
+ sql += ")";
+ return sql;
+ }
+
+ /***********************************************************************
+ *
+ * Database Binding functions
+ *
+ * These will be db specific due to typing, and minor differences
+ * in databases.
+ *
+ **********************************************************************/
+
+ ///
+ /// This is a convenience function that collapses 5 repetitive
+ /// lines for defining SqliteParameters to 2 parameters:
+ /// column name and database type.
+ ///
+ /// It assumes certain conventions like :param as the param
+ /// name to replace in parametrized queries, and that source
+ /// version is always current version, both of which are fine
+ /// for us.
+ ///
+ ///a built sqlite parameter
+ private SqliteParameter createSqliteParameter(string name, Type type)
+ {
+ SqliteParameter param = new SqliteParameter();
+ param.ParameterName = ":" + name;
+ param.DbType = dbtypeFromType(type);
+ param.SourceColumn = name;
+ param.SourceVersion = DataRowVersion.Current;
+ return param;
+ }
+
+ private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
+ delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
+ da.UpdateCommand.Connection = conn;
+ }
+
+ private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
+ da.InsertCommand.Connection = conn;
+ }
+
+ private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
+ {
+ da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
+ da.InsertCommand.Connection = conn;
+
+ da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
+ da.UpdateCommand.Connection = conn;
+
+ SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
+ delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
+ delete.Connection = conn;
+ da.DeleteCommand = delete;
+ }
+
+ ///
+ /// Create the necessary database tables.
+ ///
+ ///
+ private void InitDB(SqliteConnection conn)
+ {
+ string createPrims = defineTable(createPrimTable());
+ string createShapes = defineTable(createShapeTable());
+ string createItems = defineTable(createItemsTable());
+ string createTerrain = defineTable(createTerrainTable());
+ string createLand = defineTable(createLandTable());
+ string createLandAccessList = defineTable(createLandAccessListTable());
+
+ SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
+ SqliteCommand scmd = new SqliteCommand(createShapes, conn);
+ SqliteCommand icmd = new SqliteCommand(createItems, conn);
+ SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
+ SqliteCommand lcmd = new SqliteCommand(createLand, conn);
+ SqliteCommand lalcmd = new SqliteCommand(createLandAccessList, conn);
+
+ conn.Open();
+
+ try
+ {
+ pcmd.ExecuteNonQuery();
+ }
+ catch (SqliteSyntaxException)
+ {
+ MainLog.Instance.Warn("SQLITE", "Primitives Table Already Exists");
+ }
+
+ try
+ {
+ scmd.ExecuteNonQuery();
+ }
+ catch (SqliteSyntaxException)
+ {
+ MainLog.Instance.Warn("SQLITE", "Shapes Table Already Exists");
+ }
+
+ if (persistPrimInventories)
+ {
+ try
+ {
+ icmd.ExecuteNonQuery();
+ }
+ catch (SqliteSyntaxException)
+ {
+ MainLog.Instance.Warn("SQLITE", "Primitives Inventory Table Already Exists");
+ }
+ }
+
+ try
+ {
+ tcmd.ExecuteNonQuery();
+ }
+ catch (SqliteSyntaxException)
+ {
+ MainLog.Instance.Warn("SQLITE", "Terrain Table Already Exists");
+ }
+
+ try
+ {
+ lcmd.ExecuteNonQuery();
+ }
+ catch (SqliteSyntaxException)
+ {
+ MainLog.Instance.Warn("SQLITE", "Land Table Already Exists");
+ }
+
+ try
+ {
+ lalcmd.ExecuteNonQuery();
+ }
+ catch (SqliteSyntaxException)
+ {
+ MainLog.Instance.Warn("SQLITE", "LandAccessList Table Already Exists");
+ }
+ conn.Close();
+ }
+
+ private bool TestTables(SqliteConnection conn)
+ {
+ SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
+ SqliteDataAdapter pDa = new SqliteDataAdapter(primSelectCmd);
+
+ SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
+ SqliteDataAdapter sDa = new SqliteDataAdapter(shapeSelectCmd);
+
+ SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, conn);
+ SqliteDataAdapter iDa = new SqliteDataAdapter(itemsSelectCmd);
+
+ SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
+ SqliteDataAdapter tDa = new SqliteDataAdapter(terrainSelectCmd);
+
+ SqliteCommand landSelectCmd = new SqliteCommand(landSelect, conn);
+ SqliteDataAdapter lDa = new SqliteDataAdapter(landSelectCmd);
+
+ SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, conn);
+ SqliteDataAdapter lalDa = new SqliteDataAdapter(landAccessListSelectCmd);
+
+ DataSet tmpDS = new DataSet();
+ try
+ {
+ pDa.Fill(tmpDS, "prims");
+ sDa.Fill(tmpDS, "primshapes");
+
+ if (persistPrimInventories)
+ iDa.Fill(tmpDS, "primitems");
+
+ tDa.Fill(tmpDS, "terrain");
+ lDa.Fill(tmpDS, "land");
+ lalDa.Fill(tmpDS, "landaccesslist");
+ }
+ catch (SqliteSyntaxException)
+ {
+ MainLog.Instance.Verbose("DATASTORE", "SQLite Database doesn't exist... creating");
+ InitDB(conn);
+ }
+
+ pDa.Fill(tmpDS, "prims");
+ sDa.Fill(tmpDS, "primshapes");
+
+ if (persistPrimInventories)
+ iDa.Fill(tmpDS, "primitems");
+
+ tDa.Fill(tmpDS, "terrain");
+ lDa.Fill(tmpDS, "land");
+ lalDa.Fill(tmpDS, "landaccesslist");
+
+ foreach (DataColumn col in createPrimTable().Columns)
+ {
+ if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createShapeTable().Columns)
+ {
+ if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ // TODO Not restoring prim inventories quite yet
+
+ foreach (DataColumn col in createTerrainTable().Columns)
+ {
+ if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createLandTable().Columns)
+ {
+ if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ foreach (DataColumn col in createLandAccessListTable().Columns)
+ {
+ if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
+ {
+ MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ /***********************************************************************
+ *
+ * Type conversion functions
+ *
+ **********************************************************************/
+
+ private DbType dbtypeFromType(Type type)
+ {
+ if (type == typeof (String))
+ {
+ return DbType.String;
+ }
+ else if (type == typeof (Int32))
+ {
+ return DbType.Int32;
+ }
+ else if (type == typeof (Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof (Byte))
+ {
+ return DbType.Byte;
+ }
+ else if (type == typeof (Double))
+ {
+ return DbType.Double;
+ }
+ else if (type == typeof (Byte[]))
+ {
+ return DbType.Binary;
+ }
+ else
+ {
+ return DbType.String;
+ }
+ }
+
+ // this is something we'll need to implement for each db
+ // slightly differently.
+ private string sqliteType(Type type)
+ {
+ if (type == typeof (String))
+ {
+ return "varchar(255)";
+ }
+ else if (type == typeof (Int32))
+ {
+ return "integer";
+ }
+ else if (type == typeof (Int64))
+ {
+ return "integer";
+ }
+ else if (type == typeof (Double))
+ {
+ return "float";
+ }
+ else if (type == typeof (Byte[]))
+ {
+ return "blob";
+ }
+ else
+ {
+ return "string";
+ }
+ }
+ }
+}
--
cgit v1.1