From 24a0cc5261f1fd1a1d8779c8fb5e7d7fba98ed68 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 17 Apr 2012 01:25:41 +0100 Subject: refactor: Rename EstateSettings.IsEstateManager() to EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list. --- OpenSim/Framework/Tests/MundaneFrameworkTests.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/Tests/MundaneFrameworkTests.cs') diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs index 76de6be..672847d 100644 --- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs +++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs @@ -227,10 +227,10 @@ namespace OpenSim.Framework.Tests es.AddEstateManager(UUID.Zero); es.AddEstateManager(bannedUserId); - Assert.IsTrue(es.IsEstateManager(bannedUserId), "bannedUserId should be EstateManager but isn't."); + Assert.IsTrue(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserId should be EstateManager but isn't."); es.RemoveEstateManager(bannedUserId); - Assert.IsFalse(es.IsEstateManager(bannedUserId), "bannedUserID is estateManager but shouldn't be"); + Assert.IsFalse(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserID is estateManager but shouldn't be"); Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't"); -- cgit v1.1