From d25265ae82a3ac3afc32f65f820c9ed0b2bff31f Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 28 Jan 2014 15:58:45 -0800 Subject: Fix terrain tests by properly initializing low detail terrain to zero height. Also remove PI heightmap test as new heightmaps only have two significant digits. --- OpenSim/Framework/TerrainData.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'OpenSim/Framework/TerrainData.cs') diff --git a/OpenSim/Framework/TerrainData.cs b/OpenSim/Framework/TerrainData.cs index 1c52a69..d1e0e7e 100644 --- a/OpenSim/Framework/TerrainData.cs +++ b/OpenSim/Framework/TerrainData.cs @@ -274,6 +274,7 @@ namespace OpenSim.Framework m_taint = new bool[SizeX / Constants.TerrainPatchSize, SizeY / Constants.TerrainPatchSize]; // m_log.DebugFormat("{0} new by dimensions. sizeX={1}, sizeY={2}, sizeZ={3}", LogHeader, SizeX, SizeY, SizeZ); ClearTaint(); + ClearLand(0f); } public HeightmapTerrainData(short[] cmap, float pCompressionFactor, int pX, int pY, int pZ) : this(pX, pY, pZ) -- cgit v1.1