From 0688861aa72dc162a3da7b60804ac17ff5908067 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 25 Nov 2011 22:15:29 +0000 Subject: Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conversion rather than the arrays in TaskInventoryItem --- OpenSim/Framework/TaskInventoryItem.cs | 57 ---------------------------------- 1 file changed, 57 deletions(-) (limited to 'OpenSim/Framework/TaskInventoryItem.cs') diff --git a/OpenSim/Framework/TaskInventoryItem.cs b/OpenSim/Framework/TaskInventoryItem.cs index 30d775c..ba2a306 100644 --- a/OpenSim/Framework/TaskInventoryItem.cs +++ b/OpenSim/Framework/TaskInventoryItem.cs @@ -40,63 +40,6 @@ namespace OpenSim.Framework /// private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647; - /// - /// Inventory types - /// - public static string[] InvTypes = new string[] - { - "texture", - "sound", - "calling_card", - "landmark", - String.Empty, - String.Empty, - "object", - "notecard", - String.Empty, - String.Empty, - "lsl_text", - String.Empty, - String.Empty, - "bodypart", - String.Empty, - "snapshot", - String.Empty, - String.Empty, - "wearable", - "animation", - "gesture" - }; - - /// - /// Asset types - /// - public static string[] Types = new string[] - { - "texture", - "sound", - "callcard", - "landmark", - "clothing", // Deprecated - "clothing", - "object", - "notecard", - "category", - "root", - "lsltext", - "lslbyte", - "txtr_tga", - "bodypart", - "trash", - "snapshot", - "lstndfnd", - "snd_wav", - "img_tga", - "jpeg", - "animatn", - "gesture" - }; - private UUID _assetID = UUID.Zero; private uint _baseMask = FULL_MASK_PERMISSIONS_GENERAL; -- cgit v1.1