From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 18 Aug 2008 00:39:10 +0000 Subject: Formatting cleanup. --- OpenSim/Framework/Statistics/BaseStatsCollector.cs | 6 +-- .../Framework/Statistics/SimExtraStatsCollector.cs | 46 +++++++++++----------- 2 files changed, 26 insertions(+), 26 deletions(-) (limited to 'OpenSim/Framework/Statistics') diff --git a/OpenSim/Framework/Statistics/BaseStatsCollector.cs b/OpenSim/Framework/Statistics/BaseStatsCollector.cs index c888f4c..1e59983 100644 --- a/OpenSim/Framework/Statistics/BaseStatsCollector.cs +++ b/OpenSim/Framework/Statistics/BaseStatsCollector.cs @@ -24,10 +24,10 @@ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ - + using System; using System.Text; - + namespace OpenSim.Framework.Statistics { /// @@ -44,7 +44,7 @@ namespace OpenSim.Framework.Statistics string.Format( "Allocated to OpenSim : {0} MB" + Environment.NewLine, Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0))); - + return sb.ToString(); } } diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs index 06b3185..58d5621 100644 --- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs +++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs @@ -40,7 +40,7 @@ namespace OpenSim.Framework.Statistics public class SimExtraStatsCollector : BaseStatsCollector { private long abnormalClientThreadTerminations; - + private long assetsInCache; private long texturesInCache; private long assetCacheMemoryUsage; @@ -49,7 +49,7 @@ namespace OpenSim.Framework.Statistics private long assetServiceRequestFailures; private long inventoryServiceRetrievalFailures; - + private float timeDilation; private float simFps; private float physicsFps; @@ -70,8 +70,8 @@ namespace OpenSim.Framework.Statistics private float pendingDownloads; private float pendingUploads; private float activeScripts; - private float scriptLinesPerSecond; - + private float scriptLinesPerSecond; + /// /// Number of times that a client thread terminated because of an exception /// @@ -79,7 +79,7 @@ namespace OpenSim.Framework.Statistics /// /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the - /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these + /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these /// haven't yet been implemented... :) /// public long AssetsInCache { get { return assetsInCache; } } @@ -101,19 +101,19 @@ namespace OpenSim.Framework.Statistics /// as a failure /// public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } } - + /// /// Number of known failures to retrieve avatar inventory from the inventory service. This does not /// cover situations where the inventory service accepts the request but never returns any data, since /// we do not yet timeout this situation. /// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } } - + /// /// Retrieve the total frame time (in ms) of the last frame /// //public float TotalFrameTime { get { return totalFrameTime; } } - + /// /// Retrieve the physics update component (in ms) of the last frame /// @@ -124,7 +124,7 @@ namespace OpenSim.Framework.Statistics /// private IDictionary packetQueueStatsCollectors = new Dictionary(); - + public void AddAbnormalClientThreadTermination() { abnormalClientThreadTerminations++; @@ -146,7 +146,7 @@ namespace OpenSim.Framework.Statistics textureCacheMemoryUsage += image.Data.Length; } } - + /// /// Signal that the asset cache can be cleared. /// @@ -167,7 +167,7 @@ namespace OpenSim.Framework.Statistics { assetServiceRequestFailures++; } - + public void AddInventoryServiceRetrievalFailure() { inventoryServiceRetrievalFailures++; @@ -199,18 +199,18 @@ namespace OpenSim.Framework.Statistics packetQueueStatsCollectors.Remove(uuid); } } - + /// - /// This is the method on which the classic sim stats reporter (which collects stats for + /// This is the method on which the classic sim stats reporter (which collects stats for /// client purposes) sends information to listeners. /// /// - public void ReceiveClassicSimStatsPacket(SimStatsPacket statsPacket) + public void ReceiveClassicSimStatsPacket(SimStatsPacket statsPacket) { // FIXME: Really shouldn't rely on the probably arbitrary order in which // stats are packed into the packet timeDilation = statsPacket.Stat[0].StatValue; - simFps = statsPacket.Stat[1].StatValue; + simFps = statsPacket.Stat[1].StatValue; physicsFps = statsPacket.Stat[2].StatValue; agentUpdates = statsPacket.Stat[3].StatValue; rootAgents = statsPacket.Stat[4].StatValue; @@ -231,7 +231,7 @@ namespace OpenSim.Framework.Statistics activeScripts = statsPacket.Stat[19].StatValue; scriptLinesPerSecond = statsPacket.Stat[20].StatValue; } - + /// /// Report back collected statistical information. /// @@ -248,10 +248,10 @@ Texture cache contains {2,6} texture assets using {3,10} K Blocked client requests for missing textures: {4} Asset service request failures: {5}"+ Environment.NewLine, AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0), - TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0), + TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0), BlockedMissingTextureRequests, AssetServiceRequestFailures)); - + sb.Append(Environment.NewLine); sb.Append("CONNECTION STATISTICS"); sb.Append(Environment.NewLine); @@ -267,7 +267,7 @@ Asset service request failures: {5}"+ Environment.NewLine, string.Format( "Initial inventory caching failures: {0}" + Environment.NewLine, InventoryServiceRetrievalFailures)); - + sb.Append(Environment.NewLine); sb.Append("FRAME STATISTICS"); sb.Append(Environment.NewLine); @@ -278,18 +278,18 @@ Asset service request failures: {5}"+ Environment.NewLine, "{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}", timeDilation, simFps, physicsFps, agentUpdates, rootAgents, childAgents, totalPrims, activePrims, activeScripts, scriptLinesPerSecond)); - + sb.Append(Environment.NewLine); sb.Append(Environment.NewLine); // There is no script frame time currently because we don't yet collect it sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt"); - sb.Append(Environment.NewLine); + sb.Append(Environment.NewLine); sb.Append( string.Format( "{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}", inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime, netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime)); - sb.Append(Environment.NewLine); + sb.Append(Environment.NewLine); /* sb.Append(Environment.NewLine); @@ -311,7 +311,7 @@ Asset service request failures: {5}"+ Environment.NewLine, */ sb.Append(base.Report()); - + return sb.ToString(); } } -- cgit v1.1