From 6ef9d4da901a346c232458317cca6268da888e2e Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Mon, 18 Aug 2008 00:39:10 +0000
Subject: Formatting cleanup.
---
OpenSim/Framework/Statistics/BaseStatsCollector.cs | 6 +--
.../Framework/Statistics/SimExtraStatsCollector.cs | 46 +++++++++++-----------
2 files changed, 26 insertions(+), 26 deletions(-)
(limited to 'OpenSim/Framework/Statistics')
diff --git a/OpenSim/Framework/Statistics/BaseStatsCollector.cs b/OpenSim/Framework/Statistics/BaseStatsCollector.cs
index c888f4c..1e59983 100644
--- a/OpenSim/Framework/Statistics/BaseStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/BaseStatsCollector.cs
@@ -24,10 +24,10 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-
+
using System;
using System.Text;
-
+
namespace OpenSim.Framework.Statistics
{
///
@@ -44,7 +44,7 @@ namespace OpenSim.Framework.Statistics
string.Format(
"Allocated to OpenSim : {0} MB" + Environment.NewLine,
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
-
+
return sb.ToString();
}
}
diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
index 06b3185..58d5621 100644
--- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Framework.Statistics
public class SimExtraStatsCollector : BaseStatsCollector
{
private long abnormalClientThreadTerminations;
-
+
private long assetsInCache;
private long texturesInCache;
private long assetCacheMemoryUsage;
@@ -49,7 +49,7 @@ namespace OpenSim.Framework.Statistics
private long assetServiceRequestFailures;
private long inventoryServiceRetrievalFailures;
-
+
private float timeDilation;
private float simFps;
private float physicsFps;
@@ -70,8 +70,8 @@ namespace OpenSim.Framework.Statistics
private float pendingDownloads;
private float pendingUploads;
private float activeScripts;
- private float scriptLinesPerSecond;
-
+ private float scriptLinesPerSecond;
+
///
/// Number of times that a client thread terminated because of an exception
///
@@ -79,7 +79,7 @@ namespace OpenSim.Framework.Statistics
///
/// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the
- /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
+ /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these
/// haven't yet been implemented... :)
///
public long AssetsInCache { get { return assetsInCache; } }
@@ -101,19 +101,19 @@ namespace OpenSim.Framework.Statistics
/// as a failure
///
public long AssetServiceRequestFailures { get { return assetServiceRequestFailures; } }
-
+
///
/// Number of known failures to retrieve avatar inventory from the inventory service. This does not
/// cover situations where the inventory service accepts the request but never returns any data, since
/// we do not yet timeout this situation.
///
public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } }
-
+
///
/// Retrieve the total frame time (in ms) of the last frame
///
//public float TotalFrameTime { get { return totalFrameTime; } }
-
+
///
/// Retrieve the physics update component (in ms) of the last frame
///
@@ -124,7 +124,7 @@ namespace OpenSim.Framework.Statistics
///
private IDictionary packetQueueStatsCollectors
= new Dictionary();
-
+
public void AddAbnormalClientThreadTermination()
{
abnormalClientThreadTerminations++;
@@ -146,7 +146,7 @@ namespace OpenSim.Framework.Statistics
textureCacheMemoryUsage += image.Data.Length;
}
}
-
+
///
/// Signal that the asset cache can be cleared.
///
@@ -167,7 +167,7 @@ namespace OpenSim.Framework.Statistics
{
assetServiceRequestFailures++;
}
-
+
public void AddInventoryServiceRetrievalFailure()
{
inventoryServiceRetrievalFailures++;
@@ -199,18 +199,18 @@ namespace OpenSim.Framework.Statistics
packetQueueStatsCollectors.Remove(uuid);
}
}
-
+
///
- /// This is the method on which the classic sim stats reporter (which collects stats for
+ /// This is the method on which the classic sim stats reporter (which collects stats for
/// client purposes) sends information to listeners.
///
///
- public void ReceiveClassicSimStatsPacket(SimStatsPacket statsPacket)
+ public void ReceiveClassicSimStatsPacket(SimStatsPacket statsPacket)
{
// FIXME: Really shouldn't rely on the probably arbitrary order in which
// stats are packed into the packet
timeDilation = statsPacket.Stat[0].StatValue;
- simFps = statsPacket.Stat[1].StatValue;
+ simFps = statsPacket.Stat[1].StatValue;
physicsFps = statsPacket.Stat[2].StatValue;
agentUpdates = statsPacket.Stat[3].StatValue;
rootAgents = statsPacket.Stat[4].StatValue;
@@ -231,7 +231,7 @@ namespace OpenSim.Framework.Statistics
activeScripts = statsPacket.Stat[19].StatValue;
scriptLinesPerSecond = statsPacket.Stat[20].StatValue;
}
-
+
///
/// Report back collected statistical information.
///
@@ -248,10 +248,10 @@ Texture cache contains {2,6} texture assets using {3,10} K
Blocked client requests for missing textures: {4}
Asset service request failures: {5}"+ Environment.NewLine,
AssetsInCache, Math.Round(AssetCacheMemoryUsage / 1024.0),
- TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0),
+ TexturesInCache, Math.Round(TextureCacheMemoryUsage / 1024.0),
BlockedMissingTextureRequests,
AssetServiceRequestFailures));
-
+
sb.Append(Environment.NewLine);
sb.Append("CONNECTION STATISTICS");
sb.Append(Environment.NewLine);
@@ -267,7 +267,7 @@ Asset service request failures: {5}"+ Environment.NewLine,
string.Format(
"Initial inventory caching failures: {0}" + Environment.NewLine,
InventoryServiceRetrievalFailures));
-
+
sb.Append(Environment.NewLine);
sb.Append("FRAME STATISTICS");
sb.Append(Environment.NewLine);
@@ -278,18 +278,18 @@ Asset service request failures: {5}"+ Environment.NewLine,
"{0,6:0.00} {1,6:0} {2,6:0.0} {3,6:0.0} {4,6:0} {5,6:0} {6,6:0} {7,6:0} {8,6:0} {9,6:0}",
timeDilation, simFps, physicsFps, agentUpdates, rootAgents,
childAgents, totalPrims, activePrims, activeScripts, scriptLinesPerSecond));
-
+
sb.Append(Environment.NewLine);
sb.Append(Environment.NewLine);
// There is no script frame time currently because we don't yet collect it
sb.Append("PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt AgntFt ImgsFt");
- sb.Append(Environment.NewLine);
+ sb.Append(Environment.NewLine);
sb.Append(
string.Format(
"{0,6:0} {1,6:0} {2,6:0} {3,6:0} {4,6:0} {5,6:0.0} {6,6:0.0} {7,6:0.0} {8,6:0.0} {9,6:0.0} {10,6:0.0}",
inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
- sb.Append(Environment.NewLine);
+ sb.Append(Environment.NewLine);
/*
sb.Append(Environment.NewLine);
@@ -311,7 +311,7 @@ Asset service request failures: {5}"+ Environment.NewLine,
*/
sb.Append(base.Report());
-
+
return sb.ToString();
}
}
--
cgit v1.1