From 3794f25ebd4dae48c4eabfa3d63a4d4c30a5aa30 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 10 Jun 2008 23:35:04 +0000 Subject: * minor: Properly clear the pushed asset cache statistics where the clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim --- OpenSim/Framework/Statistics/BaseStatsCollector.cs | 2 +- OpenSim/Framework/Statistics/SimExtraStatsCollector.cs | 16 ++++++++++++++++ 2 files changed, 17 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework/Statistics') diff --git a/OpenSim/Framework/Statistics/BaseStatsCollector.cs b/OpenSim/Framework/Statistics/BaseStatsCollector.cs index 225c551..c888f4c 100644 --- a/OpenSim/Framework/Statistics/BaseStatsCollector.cs +++ b/OpenSim/Framework/Statistics/BaseStatsCollector.cs @@ -43,7 +43,7 @@ namespace OpenSim.Framework.Statistics sb.Append( string.Format( "Allocated to OpenSim : {0} MB" + Environment.NewLine, - Math.Round(GC.GetTotalMemory(true) / 1024.0 / 1024.0))); + Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0))); return sb.ToString(); } diff --git a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs index 7a74e72..0a20f33 100644 --- a/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs +++ b/OpenSim/Framework/Statistics/SimExtraStatsCollector.cs @@ -53,6 +53,11 @@ namespace OpenSim.Framework.Statistics /// public long AbnormalClientThreadTerminations { get { return abnormalClientThreadTerminations; } } + /// + /// These statistics are being collected by push rather than pull. Pull would be simpler, but I had the + /// notion of providing some flow statistics (which pull wouldn't give us). Though admittedly these + /// haven't yet been implemented... :) + /// public long AssetsInCache { get { return assetsInCache; } } public long TexturesInCache { get { return texturesInCache; } } public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } @@ -100,6 +105,17 @@ namespace OpenSim.Framework.Statistics textureCacheMemoryUsage += image.Data.Length; } } + + /// + /// Signal that the asset cache can be cleared. + /// + public void ClearAssetCacheStatistics() + { + assetsInCache = 0; + assetCacheMemoryUsage = 0; + texturesInCache = 0; + textureCacheMemoryUsage = 0; + } public void AddBlockedMissingTextureRequest() { -- cgit v1.1