From 86367d7219b3bd52f63045b2b17bcbde328844ed Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 25 Nov 2014 23:56:32 +0000 Subject: refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class. This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere --- OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/Servers') diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs index 4561d23..28bba70 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs @@ -120,7 +120,7 @@ namespace OpenSim.Framework.Servers.HttpServer for (uint i = 0; i < m_WorkerThreadCount; i++) { m_workerThreads[i] - = Watchdog.StartThread( + = WorkManager.StartThread( PoolWorkerJob, string.Format("PollServiceWorkerThread{0}:{1}", i, m_server.Port), ThreadPriority.Normal, @@ -130,7 +130,7 @@ namespace OpenSim.Framework.Servers.HttpServer int.MaxValue); } - Watchdog.StartThread( + WorkManager.StartThread( this.CheckLongPollThreads, string.Format("LongPollServiceWatcherThread:{0}", m_server.Port), ThreadPriority.Normal, -- cgit v1.1