From 8b9f8709aa1989d44f5e4039d31e8beabf83051c Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Sat, 8 Aug 2009 14:14:52 -0400 Subject: * FreeContext may be a bit too buggy for my tastes in some environments. * Commenting it for the moment. --- OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs') diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 878e2fd..c74eab1 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs @@ -450,7 +450,7 @@ namespace OpenSim.Framework.Servers.HttpServer try { response.Send(); - response.FreeContext(); + //response.FreeContext(); } catch (SocketException e) { @@ -912,7 +912,7 @@ namespace OpenSim.Framework.Servers.HttpServer { response.Send(); response.OutputStream.Flush(); - response.FreeContext(); + //response.FreeContext(); //response.OutputStream.Close(); } catch (IOException e) @@ -1169,7 +1169,7 @@ namespace OpenSim.Framework.Servers.HttpServer try { response.Send(); - response.FreeContext(); + //response.FreeContext(); } catch (SocketException f) { @@ -1452,8 +1452,8 @@ namespace OpenSim.Framework.Servers.HttpServer response.OutputStream.Flush(); response.Send(); - if (!response.KeepAlive && response.ReuseContext) - response.FreeContext(); + //if (!response.KeepAlive && response.ReuseContext) + // response.FreeContext(); } catch (SocketException e) { @@ -1494,7 +1494,7 @@ namespace OpenSim.Framework.Servers.HttpServer try { response.Send(); - response.FreeContext(); + //response.FreeContext(); } catch (SocketException e) { @@ -1530,7 +1530,7 @@ namespace OpenSim.Framework.Servers.HttpServer try { response.Send(); - response.FreeContext(); + //response.FreeContext(); } catch (SocketException e) { -- cgit v1.1