From 5e39e515f93649da113973835596749a94637689 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 20 Feb 2009 02:26:27 +0000 Subject: * Another stab at removing AssetServer.exe dependencies --- OpenSim/Framework/Servers/GetAssetStreamHandler.cs | 95 ++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 OpenSim/Framework/Servers/GetAssetStreamHandler.cs (limited to 'OpenSim/Framework/Servers/GetAssetStreamHandler.cs') diff --git a/OpenSim/Framework/Servers/GetAssetStreamHandler.cs b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs new file mode 100644 index 0000000..d278a05 --- /dev/null +++ b/OpenSim/Framework/Servers/GetAssetStreamHandler.cs @@ -0,0 +1,95 @@ +using System; +using System.IO; +using System.Reflection; +using System.Text; +using System.Xml; +using System.Xml.Serialization; +using log4net; +using OpenMetaverse; +using OpenSim.Data; +using OpenSim.Framework; +using OpenSim.Framework.Servers; +using OpenSim.Framework.Statistics; + +namespace OpenSim.Framework.Servers +{ + public class GetAssetStreamHandler : BaseStreamHandler + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + // private OpenAsset_Main m_assetManager; + private IAssetDataPlugin m_assetProvider; + + /// + /// Constructor. + /// + /// + /// + public GetAssetStreamHandler(IAssetDataPlugin assetProvider) + : base("GET", "/assets") + { + m_log.Info("[REST]: In Get Request"); + // m_assetManager = assetManager; + m_assetProvider = assetProvider; + } + + public override byte[] Handle(string path, Stream request, + OSHttpRequest httpRequest, OSHttpResponse httpResponse) + { + string param = GetParam(path); + byte[] result = new byte[] {}; + + string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries); + + if (p.Length > 0) + { + UUID assetID = UUID.Zero; + + if (!UUID.TryParse(p[0], out assetID)) + { + m_log.InfoFormat( + "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]); + return result; + } + + if (StatsManager.AssetStats != null) + StatsManager.AssetStats.AddRequest(); + + AssetBase asset = m_assetProvider.FetchAsset(assetID); + if (asset != null) + { + XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); + MemoryStream ms = new MemoryStream(); + XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8); + xw.Formatting = Formatting.Indented; + xs.Serialize(xw, asset); + xw.Flush(); + + ms.Seek(0, SeekOrigin.Begin); + //StreamReader sr = new StreamReader(ms); + + result = ms.GetBuffer(); + +//Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there +//are multiple messages in a second and that is usually (in my experience) meaning +//the logging itself is slowing down the program. Leaving the unsuccesful message +//as we need to know about that path. +// m_log.InfoFormat( +// "[REST]: GET:/asset found {0} with name {1}, size {2} bytes", +// assetID, asset.Name, result.Length); + + Array.Resize(ref result, (int) ms.Length); + } + else + { + if (StatsManager.AssetStats != null) + StatsManager.AssetStats.AddNotFoundRequest(); + + m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID); + } + } + + return result; + } + } +} \ No newline at end of file -- cgit v1.1