From 9800c05c1b3c7804466d6f3a9c38a739156625fd Mon Sep 17 00:00:00 2001 From: MW Date: Sun, 1 Jul 2007 17:26:33 +0000 Subject: Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. --- OpenSim/Framework/Servers/BaseHttpServer.cs | 12 ------------ 1 file changed, 12 deletions(-) (limited to 'OpenSim/Framework/Servers/BaseHttpServer.cs') diff --git a/OpenSim/Framework/Servers/BaseHttpServer.cs b/OpenSim/Framework/Servers/BaseHttpServer.cs index 8c8204a..681bb46 100644 --- a/OpenSim/Framework/Servers/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/BaseHttpServer.cs @@ -167,18 +167,6 @@ namespace OpenSim.Framework.Servers return response; } - protected virtual string ParseLLSDXML(string requestBody) - { - // dummy function for now - IMPLEMENT ME! - //Console.WriteLine("LLSD request "+requestBody); - string resp = ""; - if (firstcaps) - { - resp = "MapLayerhttp://127.0.0.1:9000/CAPS/"; - firstcaps = false; - } - return resp; - } protected virtual string ParseXMLRPC(string requestBody) { -- cgit v1.1