From 1ccc99a3f9d96fbdea478be7e7df427a9e5377a7 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 23 Apr 2009 20:15:05 +0000
Subject: * refactor: move archive user inventory item serialization out to a
separate file
---
.../External/RegionSettingsSerializer.cs | 8 +-
.../External/UserInventoryItemSerializer.cs | 198 +++++++++++++++++++++
.../External/UserProfileSerializer.cs | 4 +-
3 files changed, 202 insertions(+), 8 deletions(-)
create mode 100644 OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
(limited to 'OpenSim/Framework/Serialization')
diff --git a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
index 3ee9e1b..232ad4e 100644
--- a/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/RegionSettingsSerializer.cs
@@ -34,16 +34,14 @@ using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External
{
///
- /// Serialize and deserialize region settings for an archive file format.
+ /// Serialize and deserialize region settings as an external format.
///
- /// We didn't simply use automatic .NET serializagion for OpenSim.Framework.RegionSettings since this is really
- /// a file format rather than an object serialization.
public class RegionSettingsSerializer
{
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
///
- /// Deserialize region settings
+ /// Deserialize settings
///
///
///
@@ -54,7 +52,7 @@ namespace OpenSim.Framework.Serialization.External
}
///
- /// Deserialize region settings
+ /// Deserialize settings
///
///
///
diff --git a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
new file mode 100644
index 0000000..d51107d
--- /dev/null
+++ b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs
@@ -0,0 +1,198 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSim Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.IO;
+using System.Text;
+using System.Xml;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Framework.Serialization.External
+{
+ ///
+ /// Serialize and deserialize user inventory items as an external format.
+ ///
+ /// XXX: Please do not use yet.
+ public class UserInventoryItemSerializer
+ {
+ protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
+
+ ///
+ /// Deserialize item
+ ///
+ ///
+ ///
+ ///
+ public static InventoryItemBase Deserialize(byte[] serialization)
+ {
+ return Deserialize(m_asciiEncoding.GetString(serialization, 0, serialization.Length));
+ }
+
+ ///
+ /// Deserialize settings
+ ///
+ ///
+ ///
+ ///
+ public static InventoryItemBase Deserialize(string serialization)
+ {
+ InventoryItemBase item = new InventoryItemBase();
+
+ StringReader sr = new StringReader(serialization);
+ XmlTextReader reader = new XmlTextReader(sr);
+
+ reader.ReadStartElement("InventoryItem");
+ reader.ReadStartElement("Name");
+ item.Name = reader.ReadString();
+ reader.ReadEndElement();
+ reader.ReadStartElement("ID");
+ item.ID = UUID.Parse(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("InvType");
+ item.InvType = Convert.ToInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("CreatorUUID");
+ item.CreatorId = reader.ReadString();
+ reader.ReadEndElement();
+ reader.ReadStartElement("CreationDate");
+ item.CreationDate = Convert.ToInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("Owner");
+ item.Owner = UUID.Parse(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadElementString("Description");
+ reader.ReadStartElement("AssetType");
+ item.AssetType = Convert.ToInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("AssetID");
+ item.AssetID = UUID.Parse(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("SaleType");
+ item.SaleType = Convert.ToByte(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("SalePrice");
+ item.SalePrice = Convert.ToInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("BasePermissions");
+ item.BasePermissions = Convert.ToUInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("CurrentPermissions");
+ item.CurrentPermissions = Convert.ToUInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("EveryOnePermssions");
+ item.EveryOnePermissions = Convert.ToUInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("NextPermissions");
+ item.NextPermissions = Convert.ToUInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("Flags");
+ item.Flags = Convert.ToUInt32(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("GroupID");
+ item.GroupID = UUID.Parse(reader.ReadString());
+ reader.ReadEndElement();
+ reader.ReadStartElement("GroupOwned");
+ item.GroupOwned = Convert.ToBoolean(reader.ReadString());
+ reader.ReadEndElement();
+
+ return item;
+ }
+
+ public static string Serialize(InventoryItemBase inventoryItem)
+ {
+ StringWriter sw = new StringWriter();
+ XmlTextWriter writer = new XmlTextWriter(sw);
+ writer.Formatting = Formatting.Indented;
+ writer.WriteStartDocument();
+
+ writer.WriteStartElement("InventoryItem");
+
+ writer.WriteStartElement("Name");
+ writer.WriteString(inventoryItem.Name);
+ writer.WriteEndElement();
+ writer.WriteStartElement("ID");
+ writer.WriteString(inventoryItem.ID.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("InvType");
+ writer.WriteString(inventoryItem.InvType.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("CreatorUUID");
+ writer.WriteString(inventoryItem.CreatorId);
+ writer.WriteEndElement();
+ writer.WriteStartElement("CreationDate");
+ writer.WriteString(inventoryItem.CreationDate.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("Owner");
+ writer.WriteString(inventoryItem.Owner.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("Description");
+ writer.WriteString(inventoryItem.Description);
+ writer.WriteEndElement();
+ writer.WriteStartElement("AssetType");
+ writer.WriteString(inventoryItem.AssetType.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("AssetID");
+ writer.WriteString(inventoryItem.AssetID.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("SaleType");
+ writer.WriteString(inventoryItem.SaleType.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("SalePrice");
+ writer.WriteString(inventoryItem.SalePrice.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("BasePermissions");
+ writer.WriteString(inventoryItem.BasePermissions.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("CurrentPermissions");
+ writer.WriteString(inventoryItem.CurrentPermissions.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("EveryOnePermssions");
+ writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("NextPermissions");
+ writer.WriteString(inventoryItem.NextPermissions.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("Flags");
+ writer.WriteString(inventoryItem.Flags.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("GroupID");
+ writer.WriteString(inventoryItem.GroupID.ToString());
+ writer.WriteEndElement();
+ writer.WriteStartElement("GroupOwned");
+ writer.WriteString(inventoryItem.GroupOwned.ToString());
+ writer.WriteEndElement();
+
+ writer.WriteEndElement();
+
+ writer.Close();
+ sw.Close();
+
+ return sw.ToString();
+ }
+ }
+}
diff --git a/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs b/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs
index 544d13d..6bf56c2 100644
--- a/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs
+++ b/OpenSim/Framework/Serialization/External/UserProfileSerializer.cs
@@ -33,10 +33,8 @@ using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External
{
///
- /// Serialize and deserialize region settings for an archive file format.
+ /// Serialize and deserialize region settings as an external format.
///
- /// We didn't use automatic .NET serialization since this is really
- /// a file format rather than an object serialization.
public class UserProfileSerializer
{
public const int MAJOR_VERSION = 0;
--
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