From 1ccc99a3f9d96fbdea478be7e7df427a9e5377a7 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Thu, 23 Apr 2009 20:15:05 +0000 Subject: * refactor: move archive user inventory item serialization out to a separate file --- .../External/UserInventoryItemSerializer.cs | 198 +++++++++++++++++++++ 1 file changed, 198 insertions(+) create mode 100644 OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs (limited to 'OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs') diff --git a/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs new file mode 100644 index 0000000..d51107d --- /dev/null +++ b/OpenSim/Framework/Serialization/External/UserInventoryItemSerializer.cs @@ -0,0 +1,198 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.IO; +using System.Text; +using System.Xml; +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Framework.Serialization.External +{ + /// + /// Serialize and deserialize user inventory items as an external format. + /// + /// XXX: Please do not use yet. + public class UserInventoryItemSerializer + { + protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding(); + + /// + /// Deserialize item + /// + /// + /// + /// + public static InventoryItemBase Deserialize(byte[] serialization) + { + return Deserialize(m_asciiEncoding.GetString(serialization, 0, serialization.Length)); + } + + /// + /// Deserialize settings + /// + /// + /// + /// + public static InventoryItemBase Deserialize(string serialization) + { + InventoryItemBase item = new InventoryItemBase(); + + StringReader sr = new StringReader(serialization); + XmlTextReader reader = new XmlTextReader(sr); + + reader.ReadStartElement("InventoryItem"); + reader.ReadStartElement("Name"); + item.Name = reader.ReadString(); + reader.ReadEndElement(); + reader.ReadStartElement("ID"); + item.ID = UUID.Parse(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("InvType"); + item.InvType = Convert.ToInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("CreatorUUID"); + item.CreatorId = reader.ReadString(); + reader.ReadEndElement(); + reader.ReadStartElement("CreationDate"); + item.CreationDate = Convert.ToInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("Owner"); + item.Owner = UUID.Parse(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadElementString("Description"); + reader.ReadStartElement("AssetType"); + item.AssetType = Convert.ToInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("AssetID"); + item.AssetID = UUID.Parse(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("SaleType"); + item.SaleType = Convert.ToByte(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("SalePrice"); + item.SalePrice = Convert.ToInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("BasePermissions"); + item.BasePermissions = Convert.ToUInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("CurrentPermissions"); + item.CurrentPermissions = Convert.ToUInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("EveryOnePermssions"); + item.EveryOnePermissions = Convert.ToUInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("NextPermissions"); + item.NextPermissions = Convert.ToUInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("Flags"); + item.Flags = Convert.ToUInt32(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("GroupID"); + item.GroupID = UUID.Parse(reader.ReadString()); + reader.ReadEndElement(); + reader.ReadStartElement("GroupOwned"); + item.GroupOwned = Convert.ToBoolean(reader.ReadString()); + reader.ReadEndElement(); + + return item; + } + + public static string Serialize(InventoryItemBase inventoryItem) + { + StringWriter sw = new StringWriter(); + XmlTextWriter writer = new XmlTextWriter(sw); + writer.Formatting = Formatting.Indented; + writer.WriteStartDocument(); + + writer.WriteStartElement("InventoryItem"); + + writer.WriteStartElement("Name"); + writer.WriteString(inventoryItem.Name); + writer.WriteEndElement(); + writer.WriteStartElement("ID"); + writer.WriteString(inventoryItem.ID.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("InvType"); + writer.WriteString(inventoryItem.InvType.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("CreatorUUID"); + writer.WriteString(inventoryItem.CreatorId); + writer.WriteEndElement(); + writer.WriteStartElement("CreationDate"); + writer.WriteString(inventoryItem.CreationDate.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("Owner"); + writer.WriteString(inventoryItem.Owner.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("Description"); + writer.WriteString(inventoryItem.Description); + writer.WriteEndElement(); + writer.WriteStartElement("AssetType"); + writer.WriteString(inventoryItem.AssetType.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("AssetID"); + writer.WriteString(inventoryItem.AssetID.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("SaleType"); + writer.WriteString(inventoryItem.SaleType.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("SalePrice"); + writer.WriteString(inventoryItem.SalePrice.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("BasePermissions"); + writer.WriteString(inventoryItem.BasePermissions.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("CurrentPermissions"); + writer.WriteString(inventoryItem.CurrentPermissions.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("EveryOnePermssions"); + writer.WriteString(inventoryItem.EveryOnePermissions.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("NextPermissions"); + writer.WriteString(inventoryItem.NextPermissions.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("Flags"); + writer.WriteString(inventoryItem.Flags.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("GroupID"); + writer.WriteString(inventoryItem.GroupID.ToString()); + writer.WriteEndElement(); + writer.WriteStartElement("GroupOwned"); + writer.WriteString(inventoryItem.GroupOwned.ToString()); + writer.WriteEndElement(); + + writer.WriteEndElement(); + + writer.Close(); + sw.Close(); + + return sw.ToString(); + } + } +} -- cgit v1.1