From d470d30c09fde202f708a9c8af763f5d16e18bfb Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Sun, 6 Jul 2008 14:02:22 +0000 Subject: Copyright notices and formatting cleanup. --- OpenSim/Framework/RegionSettings.cs | 400 ++++++++++++++++++------------------ 1 file changed, 200 insertions(+), 200 deletions(-) (limited to 'OpenSim/Framework/RegionSettings.cs') diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index 4043bca..06cf7bf 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs @@ -135,7 +135,7 @@ namespace OpenSim.Framework public bool HandleIncomingConfiguration(string key, object value) { - switch(key) + switch (key) { case "region_flags": Simulator.RegionFlags flags = (Simulator.RegionFlags)(uint)value; @@ -171,7 +171,7 @@ namespace OpenSim.Framework break; case "sim_access": int access = (int)value; - if(access <= 13) + if (access <= 13) m_Maturity = 0; else m_Maturity = 1; @@ -236,266 +236,266 @@ namespace OpenSim.Framework private LLUUID m_RegionUUID = LLUUID.Zero; - public LLUUID RegionUUID - { - get { return m_RegionUUID; } - set { m_RegionUUID = value; } - } + public LLUUID RegionUUID + { + get { return m_RegionUUID; } + set { m_RegionUUID = value; } + } private bool m_BlockTerraform = false; - - public bool BlockTerraform - { - get { return m_BlockTerraform; } - set { m_BlockTerraform = value; } - } + + public bool BlockTerraform + { + get { return m_BlockTerraform; } + set { m_BlockTerraform = value; } + } private bool m_BlockFly = false; - - public bool BlockFly - { - get { return m_BlockFly; } - set { m_BlockFly = value; } - } + + public bool BlockFly + { + get { return m_BlockFly; } + set { m_BlockFly = value; } + } private bool m_AllowDamage = false; - - public bool AllowDamage - { - get { return m_AllowDamage; } - set { m_AllowDamage = value; } - } + + public bool AllowDamage + { + get { return m_AllowDamage; } + set { m_AllowDamage = value; } + } private bool m_RestrictPushing = false; - - public bool RestrictPushing - { - get { return m_RestrictPushing; } - set { m_RestrictPushing = value; } - } + + public bool RestrictPushing + { + get { return m_RestrictPushing; } + set { m_RestrictPushing = value; } + } private bool m_AllowLandResell = true; - - public bool AllowLandResell - { - get { return m_AllowLandResell; } - set { m_AllowLandResell = value; } - } + + public bool AllowLandResell + { + get { return m_AllowLandResell; } + set { m_AllowLandResell = value; } + } private bool m_AllowLandJoinDivide = true; - - public bool AllowLandJoinDivide - { - get { return m_AllowLandJoinDivide; } - set { m_AllowLandJoinDivide = value; } - } + + public bool AllowLandJoinDivide + { + get { return m_AllowLandJoinDivide; } + set { m_AllowLandJoinDivide = value; } + } private bool m_BlockShowInSearch = false; - - public bool BlockShowInSearch - { - get { return m_BlockShowInSearch; } - set { m_BlockShowInSearch = value; } - } + + public bool BlockShowInSearch + { + get { return m_BlockShowInSearch; } + set { m_BlockShowInSearch = value; } + } private int m_AgentLimit = 40; - - public int AgentLimit - { - get { return m_AgentLimit; } - set { m_AgentLimit = value; } - } + + public int AgentLimit + { + get { return m_AgentLimit; } + set { m_AgentLimit = value; } + } private double m_ObjectBonus = 1.0; - - public double ObjectBonus - { - get { return m_ObjectBonus; } - set { m_ObjectBonus = value; } - } + + public double ObjectBonus + { + get { return m_ObjectBonus; } + set { m_ObjectBonus = value; } + } private int m_Maturity = 1; - - public int Maturity - { - get { return m_Maturity; } - set { m_Maturity = value; } - } + + public int Maturity + { + get { return m_Maturity; } + set { m_Maturity = value; } + } private bool m_DisableScripts = false; - - public bool DisableScripts - { - get { return m_DisableScripts; } - set { m_DisableScripts = value; } - } + + public bool DisableScripts + { + get { return m_DisableScripts; } + set { m_DisableScripts = value; } + } private bool m_DisableCollisions = false; - - public bool DisableCollisions - { - get { return m_DisableCollisions; } - set { m_DisableCollisions = value; } - } + + public bool DisableCollisions + { + get { return m_DisableCollisions; } + set { m_DisableCollisions = value; } + } private bool m_DisablePhysics = false; - - public bool DisablePhysics - { - get { return m_DisablePhysics; } - set { m_DisablePhysics = value; } - } + + public bool DisablePhysics + { + get { return m_DisablePhysics; } + set { m_DisablePhysics = value; } + } private LLUUID m_TerrainTexture1 = LLUUID.Zero; - - public LLUUID TerrainTexture1 - { - get { return m_TerrainTexture1; } - set { m_TerrainTexture1 = value; } - } + + public LLUUID TerrainTexture1 + { + get { return m_TerrainTexture1; } + set { m_TerrainTexture1 = value; } + } private LLUUID m_TerrainTexture2 = LLUUID.Zero; - - public LLUUID TerrainTexture2 - { - get { return m_TerrainTexture2; } - set { m_TerrainTexture2 = value; } - } + + public LLUUID TerrainTexture2 + { + get { return m_TerrainTexture2; } + set { m_TerrainTexture2 = value; } + } private LLUUID m_TerrainTexture3 = LLUUID.Zero; - - public LLUUID TerrainTexture3 - { - get { return m_TerrainTexture3; } - set { m_TerrainTexture3 = value; } - } + + public LLUUID TerrainTexture3 + { + get { return m_TerrainTexture3; } + set { m_TerrainTexture3 = value; } + } private LLUUID m_TerrainTexture4 = LLUUID.Zero; - - public LLUUID TerrainTexture4 - { - get { return m_TerrainTexture4; } - set { m_TerrainTexture4 = value; } - } + + public LLUUID TerrainTexture4 + { + get { return m_TerrainTexture4; } + set { m_TerrainTexture4 = value; } + } private double m_Elevation1NW = 10; - - public double Elevation1NW - { - get { return m_Elevation1NW; } - set { m_Elevation1NW = value; } - } + + public double Elevation1NW + { + get { return m_Elevation1NW; } + set { m_Elevation1NW = value; } + } private double m_Elevation2NW = 60; - - public double Elevation2NW - { - get { return m_Elevation2NW; } - set { m_Elevation2NW = value; } - } + + public double Elevation2NW + { + get { return m_Elevation2NW; } + set { m_Elevation2NW = value; } + } private double m_Elevation1NE = 10; - - public double Elevation1NE - { - get { return m_Elevation1NE; } - set { m_Elevation1NE = value; } - } + + public double Elevation1NE + { + get { return m_Elevation1NE; } + set { m_Elevation1NE = value; } + } private double m_Elevation2NE = 60; - - public double Elevation2NE - { - get { return m_Elevation2NE; } - set { m_Elevation2NE = value; } - } + + public double Elevation2NE + { + get { return m_Elevation2NE; } + set { m_Elevation2NE = value; } + } private double m_Elevation1SE = 10; - - public double Elevation1SE - { - get { return m_Elevation1SE; } - set { m_Elevation1SE = value; } - } + + public double Elevation1SE + { + get { return m_Elevation1SE; } + set { m_Elevation1SE = value; } + } private double m_Elevation2SE = 60; - - public double Elevation2SE - { - get { return m_Elevation2SE; } - set { m_Elevation2SE = value; } - } + + public double Elevation2SE + { + get { return m_Elevation2SE; } + set { m_Elevation2SE = value; } + } private double m_Elevation1SW = 10; - - public double Elevation1SW - { - get { return m_Elevation1SW; } - set { m_Elevation1SW = value; } - } + + public double Elevation1SW + { + get { return m_Elevation1SW; } + set { m_Elevation1SW = value; } + } private double m_Elevation2SW = 60; - - public double Elevation2SW - { - get { return m_Elevation2SW; } - set { m_Elevation2SW = value; } - } + + public double Elevation2SW + { + get { return m_Elevation2SW; } + set { m_Elevation2SW = value; } + } private double m_WaterHeight = 20; - - public double WaterHeight - { - get { return m_WaterHeight; } - set { m_WaterHeight = value; } - } + + public double WaterHeight + { + get { return m_WaterHeight; } + set { m_WaterHeight = value; } + } private double m_TerrainRaiseLimit = 100; - - public double TerrainRaiseLimit - { - get { return m_TerrainRaiseLimit; } - set { m_TerrainRaiseLimit = value; } - } + + public double TerrainRaiseLimit + { + get { return m_TerrainRaiseLimit; } + set { m_TerrainRaiseLimit = value; } + } private double m_TerrainLowerLimit = 100; - - public double TerrainLowerLimit - { - get { return m_TerrainLowerLimit; } - set { m_TerrainLowerLimit = value; } - } + + public double TerrainLowerLimit + { + get { return m_TerrainLowerLimit; } + set { m_TerrainLowerLimit = value; } + } private bool m_UseEstateSun = true; - - public bool UseEstateSun - { - get { return m_UseEstateSun; } - set { m_UseEstateSun = value; } - } + + public bool UseEstateSun + { + get { return m_UseEstateSun; } + set { m_UseEstateSun = value; } + } private bool m_FixedSun = false; - - public bool FixedSun - { - get { return m_FixedSun; } - set { m_FixedSun = value; } - } + + public bool FixedSun + { + get { return m_FixedSun; } + set { m_FixedSun = value; } + } private double m_SunPosition = 0.0; - - public double SunPosition - { - get { return m_SunPosition; } - set { m_SunPosition = value; } - } + + public double SunPosition + { + get { return m_SunPosition; } + set { m_SunPosition = value; } + } private LLUUID m_Covenant = LLUUID.Zero; - - public LLUUID Covenant - { - get { return m_Covenant; } - set { m_Covenant = value; } - } - } + + public LLUUID Covenant + { + get { return m_Covenant; } + set { m_Covenant = value; } + } + } } -- cgit v1.1