From a7fcacf8f396acbca0b640a65acfbf5487d513e7 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Tue, 9 Jun 2009 18:07:35 +0000
Subject: Formatting cleanup. Ignore some generated files.
---
OpenSim/Framework/PrimeNumberHelper.cs | 26 +++++++++++++-------------
1 file changed, 13 insertions(+), 13 deletions(-)
(limited to 'OpenSim/Framework/PrimeNumberHelper.cs')
diff --git a/OpenSim/Framework/PrimeNumberHelper.cs b/OpenSim/Framework/PrimeNumberHelper.cs
index 589f87d..477c274 100644
--- a/OpenSim/Framework/PrimeNumberHelper.cs
+++ b/OpenSim/Framework/PrimeNumberHelper.cs
@@ -58,28 +58,28 @@ namespace OpenSim.Framework
///
/// Primer number that is equal or larger than . If is too large, return -1.
///
- public static int GetPrime( int min )
+ public static int GetPrime(int min)
{
- if( min <= 2 )
+ if (min <= 2)
return 2;
- if( Primes[ Primes.Length - 1 ] < min )
+ if (Primes[ Primes.Length - 1 ] < min)
{
- for( int i = min | 1 ; i < 0x7FFFFFFF ; i += 2 )
+ for (int i = min | 1 ; i < 0x7FFFFFFF ; i += 2)
{
- if( IsPrime( i ) )
+ if (IsPrime(i))
return i;
}
return -1;
}
- for( int i = Primes.Length - 2 ; i >= 0 ; i-- )
+ for (int i = Primes.Length - 2 ; i >= 0 ; i--)
{
- if( min == Primes[ i ] )
+ if (min == Primes[ i ])
return min;
- if( min > Primes[ i ] )
+ if (min > Primes[ i ])
return Primes[ i + 1 ];
}
@@ -95,17 +95,17 @@ namespace OpenSim.Framework
///
/// true, if is prime number; otherwise false.
///
- public static bool IsPrime( int candinate )
+ public static bool IsPrime(int candinate)
{
- if( (candinate & 1) == 0 )
+ if ((candinate & 1) == 0)
// Even number - only prime if 2
return candinate == 2;
- int upperBound = (int) Math.Sqrt( candinate );
- for( int i = 3 ; i < upperBound ; i += 2 )
+ int upperBound = (int) Math.Sqrt(candinate);
+ for (int i = 3 ; i < upperBound ; i += 2)
{
- if( candinate % i == 0 )
+ if (candinate % i == 0)
return false;
}
--
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