From 8e1e8a0920a9e94305619e9afb8e053b4daefb89 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 12 Jan 2015 20:56:37 +0000 Subject: Make the performance controlling job processing threads introduced in conference code use a generic JobEngine class rather than 4 slightly different copy/pasted versions. --- OpenSim/Framework/Monitoring/WorkManager.cs | 76 ++++++++++++++++++++++++++++- 1 file changed, 74 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/Monitoring/WorkManager.cs') diff --git a/OpenSim/Framework/Monitoring/WorkManager.cs b/OpenSim/Framework/Monitoring/WorkManager.cs index 9d0eefc..134661b 100644 --- a/OpenSim/Framework/Monitoring/WorkManager.cs +++ b/OpenSim/Framework/Monitoring/WorkManager.cs @@ -57,7 +57,29 @@ namespace OpenSim.Framework.Monitoring static WorkManager() { - JobEngine = new JobEngine(); + JobEngine = new JobEngine("Non-blocking non-critical job engine", "JOB ENGINE"); + + StatsManager.RegisterStat( + new Stat( + "JobsWaiting", + "Number of jobs waiting for processing.", + "", + "", + "server", + "jobengine", + StatType.Pull, + MeasuresOfInterest.None, + stat => stat.Value = JobEngine.JobsWaiting, + StatVerbosity.Debug)); + + MainConsole.Instance.Commands.AddCommand( + "Debug", + false, + "debug jobengine", + "debug jobengine ", + "Start, stop, get status or set logging level of the job engine.", + "If stopped then all outstanding jobs are processed immediately.", + HandleControlCommand); } /// @@ -200,7 +222,7 @@ namespace OpenSim.Framework.Monitoring } if (JobEngine.IsRunning) - JobEngine.QueueRequest(name, callback, obj); + JobEngine.QueueJob(name, () => callback(obj)); else if (canRunInThisThread) callback(obj); else if (mustNotTimeout) @@ -208,5 +230,55 @@ namespace OpenSim.Framework.Monitoring else Util.FireAndForget(callback, obj, name); } + + private static void HandleControlCommand(string module, string[] args) + { + // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene) + // return; + + if (args.Length < 3) + { + MainConsole.Instance.Output("Usage: debug jobengine "); + return; + } + + string subCommand = args[2]; + + if (subCommand == "stop") + { + JobEngine.Stop(); + MainConsole.Instance.OutputFormat("Stopped job engine."); + } + else if (subCommand == "start") + { + JobEngine.Start(); + MainConsole.Instance.OutputFormat("Started job engine."); + } + else if (subCommand == "status") + { + MainConsole.Instance.OutputFormat("Job engine running: {0}", JobEngine.IsRunning); + + JobEngine.Job job = JobEngine.CurrentJob; + MainConsole.Instance.OutputFormat("Current job {0}", job != null ? job.Name : "none"); + + MainConsole.Instance.OutputFormat( + "Jobs waiting: {0}", JobEngine.IsRunning ? JobEngine.JobsWaiting.ToString() : "n/a"); + MainConsole.Instance.OutputFormat("Log Level: {0}", JobEngine.LogLevel); + } + else if (subCommand == "log") + { + // int logLevel; + int logLevel = int.Parse(args[3]); + // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel)) + // { + JobEngine.LogLevel = logLevel; + MainConsole.Instance.OutputFormat("Set debug log level to {0}", JobEngine.LogLevel); + // } + } + else + { + MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand); + } + } } } \ No newline at end of file -- cgit v1.1