From ee205e7e812e170f670e690a4e0fa9caa652f226 Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Thu, 1 Oct 2009 01:00:09 +0900 Subject: Formatting cleanup. --- OpenSim/Framework/InventoryItemBase.cs | 40 +++++++++++++++++----------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'OpenSim/Framework/InventoryItemBase.cs') diff --git a/OpenSim/Framework/InventoryItemBase.cs b/OpenSim/Framework/InventoryItemBase.cs index 7150c82..aeb01e2 100644 --- a/OpenSim/Framework/InventoryItemBase.cs +++ b/OpenSim/Framework/InventoryItemBase.cs @@ -34,10 +34,10 @@ namespace OpenSim.Framework /// Inventory Item - contains all the properties associated with an individual inventory piece. /// public class InventoryItemBase : InventoryNodeBase, ICloneable - { + { /// /// The inventory type of the item. This is slightly different from the asset type in some situations. - /// + /// public int InvType { get @@ -54,7 +54,7 @@ namespace OpenSim.Framework /// /// The folder this item is contained in - /// + /// public UUID Folder { get @@ -71,7 +71,7 @@ namespace OpenSim.Framework /// /// The creator of this item - /// + /// public string CreatorId { get @@ -114,7 +114,7 @@ namespace OpenSim.Framework { m_creatorIdAsUuid = value; } - } + } protected UUID m_creatorIdAsUuid = UUID.Zero; /// @@ -130,13 +130,13 @@ namespace OpenSim.Framework set { m_description = value; - } + } } protected string m_description = String.Empty; /// /// - /// + /// public uint NextPermissions { get @@ -153,7 +153,7 @@ namespace OpenSim.Framework /// /// A mask containing permissions for the current owner (cannot be enforced) - /// + /// public uint CurrentPermissions { get @@ -170,7 +170,7 @@ namespace OpenSim.Framework /// /// - /// + /// public uint BasePermissions { get @@ -187,7 +187,7 @@ namespace OpenSim.Framework /// /// - /// + /// public uint EveryOnePermissions { get @@ -204,7 +204,7 @@ namespace OpenSim.Framework /// /// - /// + /// public uint GroupPermissions { get @@ -221,7 +221,7 @@ namespace OpenSim.Framework /// /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) - /// + /// public int AssetType { get @@ -238,7 +238,7 @@ namespace OpenSim.Framework /// /// The UUID of the associated asset on the asset server - /// + /// public UUID AssetID { get @@ -255,7 +255,7 @@ namespace OpenSim.Framework /// /// - /// + /// public UUID GroupID { get @@ -272,13 +272,13 @@ namespace OpenSim.Framework /// /// - /// + /// public bool GroupOwned { get { return m_groupOwned; - } + } set { @@ -289,7 +289,7 @@ namespace OpenSim.Framework /// /// - /// + /// public int SalePrice { get @@ -306,7 +306,7 @@ namespace OpenSim.Framework /// /// - /// + /// public byte SaleType { get @@ -323,7 +323,7 @@ namespace OpenSim.Framework /// /// - /// + /// public uint Flags { get @@ -340,7 +340,7 @@ namespace OpenSim.Framework /// /// - /// + /// public int CreationDate { get -- cgit v1.1