From e6c0267def09280761a6f2cbc668b2d0ad7f2753 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 27 Sep 2013 19:14:21 +0100 Subject: refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly. Adds IScene.CloseAgent() to replace RemoveClient() --- OpenSim/Framework/IScene.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'OpenSim/Framework/IScene.cs') diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index 8164f41..c3df37b 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs @@ -86,7 +86,7 @@ namespace OpenSim.Framework event restart OnRestart; /// - /// Add a new client and create a presence for it. All clients except initial login clients will starts off as a child agent + /// Add a new agent. All agents except initial login clients will starts off as a child agent /// - the later agent crossing will promote it to a root agent. /// /// @@ -96,14 +96,16 @@ namespace OpenSim.Framework ISceneAgent AddNewClient(IClientAPI client, PresenceType type); /// - /// Remove the given client from the scene. + /// Tell a single agent to disconnect from the region. /// /// - /// Close the neighbour child agents associated with this client. - void RemoveClient(UUID agentID, bool closeChildAgents); + /// + /// Force the agent to close even if it might be in the middle of some other operation. You do not want to + /// force unless you are absolutely sure that the agent is dead and a normal close is not working. + /// + bool CloseAgent(UUID agentID, bool force); void Restart(); - //RegionInfo OtherRegionUp(RegionInfo thisRegion); string GetSimulatorVersion(); -- cgit v1.1