From c1a34cd8da293e63d3cba70b5271c9a297789db2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 18 Aug 2011 00:53:05 +0100 Subject: Don't try to save changed attachment states when an NPC with attachments is removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects --- OpenSim/Framework/IScene.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'OpenSim/Framework/IScene.cs') diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index b5f975b..8f7a2e5 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs @@ -72,10 +72,11 @@ namespace OpenSim.Framework /// /// Register the new client with the scene. The client starts off as a child agent - the later agent crossing - /// will promote it to a root agent during login. + /// will promote it to a root agent. /// - /// + /// The type of agent to add. + void AddNewClient(IClientAPI client, PresenceType type); /// /// Remove the given client from the scene. -- cgit v1.1