From c1a34cd8da293e63d3cba70b5271c9a297789db2 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 18 Aug 2011 00:53:05 +0100
Subject: Don't try to save changed attachment states when an NPC with
attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
---
OpenSim/Framework/IScene.cs | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Framework/IScene.cs')
diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs
index b5f975b..8f7a2e5 100644
--- a/OpenSim/Framework/IScene.cs
+++ b/OpenSim/Framework/IScene.cs
@@ -72,10 +72,11 @@ namespace OpenSim.Framework
///
/// Register the new client with the scene. The client starts off as a child agent - the later agent crossing
- /// will promote it to a root agent during login.
+ /// will promote it to a root agent.
///
- ///
+ /// The type of agent to add.
+ void AddNewClient(IClientAPI client, PresenceType type);
///
/// Remove the given client from the scene.
--
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