From af3cd00048fb6476eb5140bcfccda926627363f2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 9 Dec 2011 23:07:53 +0000 Subject: Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. --- OpenSim/Framework/IScene.cs | 13 ------------- 1 file changed, 13 deletions(-) (limited to 'OpenSim/Framework/IScene.cs') diff --git a/OpenSim/Framework/IScene.cs b/OpenSim/Framework/IScene.cs index e0e023d..b2604f4 100644 --- a/OpenSim/Framework/IScene.cs +++ b/OpenSim/Framework/IScene.cs @@ -89,19 +89,6 @@ namespace OpenSim.Framework string GetSimulatorVersion(); - /// - /// Is the agent denoted by the given agentID a child presence in this scene? - /// - /// - /// Used by ClientView when a 'kick everyone' or 'estate message' occurs - /// - /// AvatarID to lookup - /// true if the presence is a child agent, false if the presence is a root exception - /// - /// Thrown if the agent does not exist. - /// - bool PresenceChildStatus(UUID agentId); - bool TryGetScenePresence(UUID agentID, out object scenePresence); /// -- cgit v1.1