From 6ae04448f73afdca791ea185fdc0e9c062dea87b Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 25 Mar 2011 23:05:51 +0000
Subject: Start using IPrimCounts populated by PrimCountModule instead of
LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
---
OpenSim/Framework/ILandChannel.cs | 91 +++++++++++++++++++++++++++++++++++++++
1 file changed, 91 insertions(+)
create mode 100644 OpenSim/Framework/ILandChannel.cs
(limited to 'OpenSim/Framework/ILandChannel.cs')
diff --git a/OpenSim/Framework/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs
new file mode 100644
index 0000000..30bae16
--- /dev/null
+++ b/OpenSim/Framework/ILandChannel.cs
@@ -0,0 +1,91 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Framework;
+
+namespace OpenSim.Region.Framework.Interfaces
+{
+ public interface ILandChannel
+ {
+ ///
+ /// Get all parcels
+ ///
+ ///
+ List AllParcels();
+
+ ///
+ /// Get the parcel at the specified point
+ ///
+ /// Value between 0 - 256 on the x axis of the point
+ /// Value between 0 - 256 on the y axis of the point
+ /// Land object at the point supplied
+ ILandObject GetLandObject(int x, int y);
+
+ ///
+ /// Get the parcel at the specified point
+ ///
+ /// Value between 0 - 256 on the x axis of the point
+ /// Value between 0 - 256 on the y axis of the point
+ /// Land object at the point supplied
+ ILandObject GetLandObject(float x, float y);
+
+ ///
+ /// Get the parcels near the specified point
+ ///
+ ///
+ ///
+ List ParcelsNearPoint(Vector3 position);
+
+ ///
+ /// Get the parcel given the land's local id.
+ ///
+ ///
+ ///
+ ILandObject GetLandObject(int localID);
+
+ ///
+ /// Clear the land channel of all parcels.
+ ///
+ ///
+ /// If true, set up a default parcel covering the whole region owned by the estate owner.
+ ///
+ void Clear(bool setupDefaultParcel);
+
+ bool IsLandPrimCountTainted();
+ bool IsForcefulBansAllowed();
+ void UpdateLandObject(int localID, LandData data);
+ void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
+ void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
+ void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
+ void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
+
+ void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
+ void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id);
+ }
+}
--
cgit v1.1
From 0e465da187c93e7ff21f91742f75ee9f3b76b04e Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 5 Apr 2011 21:25:54 +0100
Subject: remove now unused individual LandData prim counts.
However, the calls to the land management module to record prims need to remain, since they were also being used to return owner object lists, etc.
This is probably why prim counts were being done there in the first place.
---
OpenSim/Framework/ILandChannel.cs | 1 -
1 file changed, 1 deletion(-)
(limited to 'OpenSim/Framework/ILandChannel.cs')
diff --git a/OpenSim/Framework/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs
index 30bae16..869d4c8 100644
--- a/OpenSim/Framework/ILandChannel.cs
+++ b/OpenSim/Framework/ILandChannel.cs
@@ -77,7 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
///
void Clear(bool setupDefaultParcel);
- bool IsLandPrimCountTainted();
bool IsForcefulBansAllowed();
void UpdateLandObject(int localID, LandData data);
void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
--
cgit v1.1