From 9377c6f2b28c75a093fa554d64e0d63e6bdf2fa5 Mon Sep 17 00:00:00 2001 From: Mike Mazur Date: Tue, 3 Feb 2009 05:20:26 +0000 Subject: - move OpenSim/Framework/IInventoryData.cs to OpenSim/Data/IInventoryData.cs - trim trailing whitespace --- OpenSim/Framework/IInventoryData.cs | 156 ------------------------------------ 1 file changed, 156 deletions(-) delete mode 100644 OpenSim/Framework/IInventoryData.cs (limited to 'OpenSim/Framework/IInventoryData.cs') diff --git a/OpenSim/Framework/IInventoryData.cs b/OpenSim/Framework/IInventoryData.cs deleted file mode 100644 index 8ea1fb3..0000000 --- a/OpenSim/Framework/IInventoryData.cs +++ /dev/null @@ -1,156 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSim Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System.Collections.Generic; -using OpenMetaverse; - -namespace OpenSim.Framework -{ - /// - /// An interface for accessing inventory data from a storage server - /// - public interface IInventoryDataPlugin : IPlugin - { - /// - /// Initialises the interface - /// - void Initialise(string connect); - - /// - /// Returns all descendent folders of this folder. Does not return the parent folder itself. - /// - /// The folder to get subfolders for - /// A list of inventory folders - List getFolderHierarchy(UUID parentID); - - /// - /// Returns a list of inventory items contained within the specified folder - /// - /// The UUID of the target folder - /// A List of InventoryItemBase items - List getInventoryInFolder(UUID folderID); - - /// - /// Returns a list of the root folders within a users inventory - /// - /// The user whos inventory is to be searched - /// A list of folder objects - List getUserRootFolders(UUID user); - - /// - /// Returns the users inventory root folder. - /// - /// The UUID of the user who is having inventory being returned - /// Root inventory folder, null if no root inventory folder was found - InventoryFolderBase getUserRootFolder(UUID user); - - /// - /// Returns a list of inventory folders contained in the folder 'parentID' - /// - /// The folder to get subfolders for - /// A list of inventory folders - List getInventoryFolders(UUID parentID); - - /// - /// Returns an inventory item by its UUID - /// - /// The UUID of the item to be returned - /// A class containing item information - InventoryItemBase getInventoryItem(UUID item); - - /// - /// Returns a specified inventory folder by its UUID - /// - /// The UUID of the folder to be returned - /// A class containing folder information - InventoryFolderBase getInventoryFolder(UUID folder); - - /// - /// Creates a new inventory item based on item - /// - /// The item to be created - void addInventoryItem(InventoryItemBase item); - - /// - /// Updates an inventory item with item (updates based on ID) - /// - /// The updated item - void updateInventoryItem(InventoryItemBase item); - - /// - /// - /// - /// - void deleteInventoryItem(UUID item); - - /// - /// Adds a new folder specified by folder - /// - /// The inventory folder - void addInventoryFolder(InventoryFolderBase folder); - - /// - /// Updates a folder based on its ID with folder - /// - /// The inventory folder - void updateInventoryFolder(InventoryFolderBase folder); - - /// - /// Updates a folder based on its ID with folder - /// - /// The inventory folder - void moveInventoryFolder(InventoryFolderBase folder); - - /// - /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders) - /// - /// The id of the folder - void deleteInventoryFolder(UUID folder); - - /// - /// Returns all activated gesture-items in the inventory of the specified avatar. - /// - /// - /// The of the avatar - /// - /// - /// The list of gestures (s) - /// - List fetchActiveGestures(UUID avatarID); - } - - public class InventoryDataInitialiser : PluginInitialiserBase - { - private string connect; - public InventoryDataInitialiser (string s) { connect = s; } - public override void Initialise (IPlugin plugin) - { - IInventoryDataPlugin p = plugin as IInventoryDataPlugin; - p.Initialise (connect); - } - } -} -- cgit v1.1