From 9377c6f2b28c75a093fa554d64e0d63e6bdf2fa5 Mon Sep 17 00:00:00 2001
From: Mike Mazur
Date: Tue, 3 Feb 2009 05:20:26 +0000
Subject: - move OpenSim/Framework/IInventoryData.cs to
OpenSim/Data/IInventoryData.cs - trim trailing whitespace
---
OpenSim/Framework/IInventoryData.cs | 156 ------------------------------------
1 file changed, 156 deletions(-)
delete mode 100644 OpenSim/Framework/IInventoryData.cs
(limited to 'OpenSim/Framework/IInventoryData.cs')
diff --git a/OpenSim/Framework/IInventoryData.cs b/OpenSim/Framework/IInventoryData.cs
deleted file mode 100644
index 8ea1fb3..0000000
--- a/OpenSim/Framework/IInventoryData.cs
+++ /dev/null
@@ -1,156 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System.Collections.Generic;
-using OpenMetaverse;
-
-namespace OpenSim.Framework
-{
- ///
- /// An interface for accessing inventory data from a storage server
- ///
- public interface IInventoryDataPlugin : IPlugin
- {
- ///
- /// Initialises the interface
- ///
- void Initialise(string connect);
-
- ///
- /// Returns all descendent folders of this folder. Does not return the parent folder itself.
- ///
- /// The folder to get subfolders for
- /// A list of inventory folders
- List getFolderHierarchy(UUID parentID);
-
- ///
- /// Returns a list of inventory items contained within the specified folder
- ///
- /// The UUID of the target folder
- /// A List of InventoryItemBase items
- List getInventoryInFolder(UUID folderID);
-
- ///
- /// Returns a list of the root folders within a users inventory
- ///
- /// The user whos inventory is to be searched
- /// A list of folder objects
- List getUserRootFolders(UUID user);
-
- ///
- /// Returns the users inventory root folder.
- ///
- /// The UUID of the user who is having inventory being returned
- /// Root inventory folder, null if no root inventory folder was found
- InventoryFolderBase getUserRootFolder(UUID user);
-
- ///
- /// Returns a list of inventory folders contained in the folder 'parentID'
- ///
- /// The folder to get subfolders for
- /// A list of inventory folders
- List getInventoryFolders(UUID parentID);
-
- ///
- /// Returns an inventory item by its UUID
- ///
- /// The UUID of the item to be returned
- /// A class containing item information
- InventoryItemBase getInventoryItem(UUID item);
-
- ///
- /// Returns a specified inventory folder by its UUID
- ///
- /// The UUID of the folder to be returned
- /// A class containing folder information
- InventoryFolderBase getInventoryFolder(UUID folder);
-
- ///
- /// Creates a new inventory item based on item
- ///
- /// The item to be created
- void addInventoryItem(InventoryItemBase item);
-
- ///
- /// Updates an inventory item with item (updates based on ID)
- ///
- /// The updated item
- void updateInventoryItem(InventoryItemBase item);
-
- ///
- ///
- ///
- ///
- void deleteInventoryItem(UUID item);
-
- ///
- /// Adds a new folder specified by folder
- ///
- /// The inventory folder
- void addInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Updates a folder based on its ID with folder
- ///
- /// The inventory folder
- void updateInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Updates a folder based on its ID with folder
- ///
- /// The inventory folder
- void moveInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
- ///
- /// The id of the folder
- void deleteInventoryFolder(UUID folder);
-
- ///
- /// Returns all activated gesture-items in the inventory of the specified avatar.
- ///
- ///
- /// The of the avatar
- ///
- ///
- /// The list of gestures (s)
- ///
- List fetchActiveGestures(UUID avatarID);
- }
-
- public class InventoryDataInitialiser : PluginInitialiserBase
- {
- private string connect;
- public InventoryDataInitialiser (string s) { connect = s; }
- public override void Initialise (IPlugin plugin)
- {
- IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
- p.Initialise (connect);
- }
- }
-}
--
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