From cce1b096dbd8aba46c405b7654d67d3ba96de33a Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 23 Dec 2008 17:54:13 +0000 Subject: * refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule --- OpenSim/Framework/IClientAPI.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'OpenSim/Framework/IClientAPI.cs') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index e3163d7..f9071a5 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -406,9 +406,9 @@ namespace OpenSim.Framework public delegate void AcceptCallingCard(IClientAPI remoteClient, UUID transactionID, UUID folderID); public delegate void DeclineCallingCard(IClientAPI remoteClient, UUID transactionID); - - public delegate void SoundTrigger(UUID soundId,UUID ownerid,UUID objid, UUID parentid,float Gain, Vector3 Position,UInt64 Handle); + public delegate void SoundTrigger( + UUID soundId, UUID ownerid, UUID objid, UUID parentid, double Gain, Vector3 Position, UInt64 Handle); public delegate void StartLure(byte lureType, string message, UUID targetID, IClientAPI client); public delegate void TeleportLureRequest(UUID lureID, uint teleportFlags, IClientAPI client); @@ -723,8 +723,6 @@ namespace OpenSim.Framework event TeleportLureRequest OnTeleportLureRequest; event NetworkStats OnNetworkStatsUpdate; - // void ActivateGesture(UUID assetId, UUID gestureId); - /// /// Tell this client what items it should be wearing now /// -- cgit v1.1