From c13a99dc5cc82efac5497dab27dcb6b0d9865cea Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 25 Oct 2012 03:26:12 +0100 Subject: Fix script error messages not showing up in viewer 3 and associated viewers. Viewer 3 will discard such a message if the chat message owner does not match the avatar. We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages. This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages. This does not affect viewer 1 and associated viewers which continue to process script errors as normal. --- OpenSim/Framework/IClientAPI.cs | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) (limited to 'OpenSim/Framework/IClientAPI.cs') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 9856978..87433cc 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -1099,8 +1099,20 @@ namespace OpenSim.Framework void SendAnimations(UUID[] animID, int[] seqs, UUID sourceAgentId, UUID[] objectIDs); void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args); - void SendChatMessage(string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, byte source, - byte audible); + /// + /// Send chat to the viewer. + /// + /// + /// + /// + /// + /// + /// + /// + /// + void SendChatMessage( + string message, byte type, Vector3 fromPos, string fromName, UUID fromAgentID, UUID ownerID, byte source, + byte audible); void SendInstantMessage(GridInstantMessage im); -- cgit v1.1