From 42bc256e4fdd1b978b59fba117a78899b5a25c49 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 21 Dec 2007 19:47:45 +0000 Subject: Refix bug where inventory textures don't appear in prim edit texture selection box unless previously expanded in inventory. --- OpenSim/Framework/IClientAPI.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework/IClientAPI.cs') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 41afe27..8ba161a 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -540,7 +540,9 @@ namespace OpenSim.Framework void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity); - void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items, List folders, int subFoldersCount); + void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List items, + List folders, bool fetchFolders, + bool fetchItems); void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item); /// -- cgit v1.1