From 0b09966c7ef63a6f01c799c13963c91b50140453 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Tue, 6 May 2008 22:17:00 +0000 Subject: send actual velocity and angular velocity in terse updates instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now. --- OpenSim/Framework/IClientAPI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework/IClientAPI.cs') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 0f45d9d..9d86036 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -778,7 +778,7 @@ namespace OpenSim.Framework uint parentID, byte[] particleSystem, LLQuaternion rotation, byte clickAction); void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, - LLQuaternion rotation, byte state, LLUUID AssetId); + LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity, byte state, LLUUID AssetId); void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation, LLVector3 velocity, LLVector3 rotationalvelocity); -- cgit v1.1