From d4a4aafaf15360c0f5db22145a60bae87e6bb9c6 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Fri, 5 Oct 2007 13:54:16 +0000
Subject: * So, ok, maybe renaming serialized fields on a friday wasn't the
smartest of things. Reverting 2056.
---
OpenSim/Framework/General/Types/UserProfileData.cs | 48 +++++++++++-----------
1 file changed, 24 insertions(+), 24 deletions(-)
(limited to 'OpenSim/Framework/General')
diff --git a/OpenSim/Framework/General/Types/UserProfileData.cs b/OpenSim/Framework/General/Types/UserProfileData.cs
index 7996975..20d8224 100644
--- a/OpenSim/Framework/General/Types/UserProfileData.cs
+++ b/OpenSim/Framework/General/Types/UserProfileData.cs
@@ -43,94 +43,94 @@ namespace OpenSim.Framework.Types
///
/// The first component of a users account name
///
- public string Firstname;
+ public string username;
///
/// The second component of a users account name
///
- public string Lastname;
+ public string surname;
///
/// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
///
/// This is double MD5'd because the client sends an unsalted MD5 to the loginserver
- public string PasswordHash;
+ public string passwordHash;
///
/// The salt used for the users hash, should be 32 bytes or longer
///
- public string PasswordSalt;
+ public string passwordSalt;
///
/// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
///
- public ulong HomeRegion
+ public ulong homeRegion
{
- get { return Helpers.UIntsToLong((HomeRegionX * 256), (HomeRegionY * 256)); }
+ get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
set {
- HomeRegionX = (uint)(value >> 40);
- HomeRegionY = (((uint)(value)) >> 8);
+ homeRegionX = (uint)(value >> 40);
+ homeRegionY = (((uint)(value)) >> 8);
}
}
- public uint HomeRegionX;
- public uint HomeRegionY;
+ public uint homeRegionX;
+ public uint homeRegionY;
///
/// The coordinates inside the region of the home location
///
- public LLVector3 HomeLocation;
+ public LLVector3 homeLocation;
///
/// Where the user will be looking when they rez.
///
- public LLVector3 HomeLookAt;
+ public LLVector3 homeLookAt;
///
/// A UNIX Timestamp (seconds since epoch) for the users creation
///
- public int Created;
+ public int created;
///
/// A UNIX Timestamp for the users last login date / time
///
- public int LastLogin;
+ public int lastLogin;
- public LLUUID RootInventoryFolderId;
+ public LLUUID rootInventoryFolderID;
///
/// A URI to the users inventory server, used for foreigners and large grids
///
- public string UserInventoryUri = String.Empty;
+ public string userInventoryURI = String.Empty;
///
/// A URI to the users asset server, used for foreigners and large grids.
///
- public string UserAssetUri = String.Empty;
+ public string userAssetURI = String.Empty;
///
/// A uint mask containing the "I can do" fields of the users profile
///
- public uint ProfileCanDoMask;
+ public uint profileCanDoMask;
///
/// A uint mask containing the "I want to do" part of the users profile
///
- public uint ProfileWantDoMask; // Profile window "I want to" mask
+ public uint profileWantDoMask; // Profile window "I want to" mask
///
/// The about text listed in a users profile.
///
- public string ProfileAboutText = String.Empty;
+ public string profileAboutText = String.Empty;
///
/// The first life about text listed in a users profile
///
- public string ProfileFirstText = String.Empty;
+ public string profileFirstText = String.Empty;
///
/// The profile image for an avatar stored on the asset server
///
- public LLUUID ProfileImage;
+ public LLUUID profileImage;
///
/// The profile image for the users first life tab
///
- public LLUUID ProfileFirstImage;
+ public LLUUID profileFirstImage;
///
/// The users last registered agent (filled in on the user server)
///
- public UserAgentData CurrentAgent;
+ public UserAgentData currentAgent;
}
///
--
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