From 3d8219f6c7faa256d6a13ab7925f75d83af95b78 Mon Sep 17 00:00:00 2001
From: MW
Date: Mon, 29 Oct 2007 21:46:25 +0000
Subject: as per the "Filesystem cleanup for OpenSim repository" mailing list
thread. Have flattened the OpenSim.Framework project/namespace. The problem
is that the namespace is still wrong as its "OpenSim.Framework" while the
directory is "OpenSim\Framework\General" , so we need to decide if we change
the directory or correct the namespace. Note this has lead to a big flat
project, but I think a lot of the files we most likely don't even use any
longer. And others belong in other projects/namespaces anyway.
---
OpenSim/Framework/General/UserProfileData.cs | 191 +++++++++++++++++++++++++++
1 file changed, 191 insertions(+)
create mode 100644 OpenSim/Framework/General/UserProfileData.cs
(limited to 'OpenSim/Framework/General/UserProfileData.cs')
diff --git a/OpenSim/Framework/General/UserProfileData.cs b/OpenSim/Framework/General/UserProfileData.cs
new file mode 100644
index 0000000..444d811
--- /dev/null
+++ b/OpenSim/Framework/General/UserProfileData.cs
@@ -0,0 +1,191 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// Information about a particular user known to the userserver
+ ///
+ public class UserProfileData
+ {
+ ///
+ /// The ID value for this user
+ ///
+ public LLUUID UUID;
+
+ ///
+ /// The first component of a users account name
+ ///
+ public string username;
+ ///
+ /// The second component of a users account name
+ ///
+ public string surname;
+
+ ///
+ /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt)
+ ///
+ /// This is double MD5'd because the client sends an unsalted MD5 to the loginserver
+ public string passwordHash;
+ ///
+ /// The salt used for the users hash, should be 32 bytes or longer
+ ///
+ public string passwordSalt;
+
+ ///
+ /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into
+ ///
+ public ulong homeRegion
+ {
+ get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); }
+ set {
+ homeRegionX = (uint)(value >> 40);
+ homeRegionY = (((uint)(value)) >> 8);
+ }
+ }
+ public uint homeRegionX;
+ public uint homeRegionY;
+ ///
+ /// The coordinates inside the region of the home location
+ ///
+ public LLVector3 homeLocation;
+ ///
+ /// Where the user will be looking when they rez.
+ ///
+ public LLVector3 homeLookAt;
+
+ ///
+ /// A UNIX Timestamp (seconds since epoch) for the users creation
+ ///
+ public int created;
+ ///
+ /// A UNIX Timestamp for the users last login date / time
+ ///
+ public int lastLogin;
+
+ public LLUUID rootInventoryFolderID;
+
+ ///
+ /// A URI to the users inventory server, used for foreigners and large grids
+ ///
+ public string userInventoryURI = String.Empty;
+ ///
+ /// A URI to the users asset server, used for foreigners and large grids.
+ ///
+ public string userAssetURI = String.Empty;
+
+ ///
+ /// A uint mask containing the "I can do" fields of the users profile
+ ///
+ public uint profileCanDoMask;
+ ///
+ /// A uint mask containing the "I want to do" part of the users profile
+ ///
+ public uint profileWantDoMask; // Profile window "I want to" mask
+
+ ///
+ /// The about text listed in a users profile.
+ ///
+ public string profileAboutText = String.Empty;
+ ///
+ /// The first life about text listed in a users profile
+ ///
+ public string profileFirstText = String.Empty;
+
+ ///
+ /// The profile image for an avatar stored on the asset server
+ ///
+ public LLUUID profileImage;
+ ///
+ /// The profile image for the users first life tab
+ ///
+ public LLUUID profileFirstImage;
+ ///
+ /// The users last registered agent (filled in on the user server)
+ ///
+ public UserAgentData currentAgent;
+ }
+
+ ///
+ /// Information about a users session
+ ///
+ public class UserAgentData
+ {
+ ///
+ /// The UUID of the users avatar (not the agent!)
+ ///
+ public LLUUID UUID;
+ ///
+ /// The IP address of the user
+ ///
+ public string agentIP = String.Empty;
+ ///
+ /// The port of the user
+ ///
+ public uint agentPort;
+ ///
+ /// Is the user online?
+ ///
+ public bool agentOnline;
+ ///
+ /// The session ID for the user (also the agent ID)
+ ///
+ public LLUUID sessionID;
+ ///
+ /// The "secure" session ID for the user
+ ///
+ /// Not very secure. Dont rely on it for anything more than Linden Lab does.
+ public LLUUID secureSessionID;
+ ///
+ /// The region the user logged into initially
+ ///
+ public LLUUID regionID;
+ ///
+ /// A unix timestamp from when the user logged in
+ ///
+ public int loginTime;
+ ///
+ /// When this agent expired and logged out, 0 if still online
+ ///
+ public int logoutTime;
+ ///
+ /// Current region the user is logged into
+ ///
+ public LLUUID currentRegion;
+ ///
+ /// Region handle of the current region the user is in
+ ///
+ public ulong currentHandle;
+ ///
+ /// The position of the user within the region
+ ///
+ public LLVector3 currentPos;
+ }
+}
\ No newline at end of file
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