From ed6168b96b687a2f44177af8200d13b427089099 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 5 Oct 2007 11:27:46 +0000 Subject: * UserProfileData meets code conventions --- OpenSim/Framework/General/Types/UserProfileData.cs | 48 +++++++++++----------- 1 file changed, 24 insertions(+), 24 deletions(-) (limited to 'OpenSim/Framework/General/Types') diff --git a/OpenSim/Framework/General/Types/UserProfileData.cs b/OpenSim/Framework/General/Types/UserProfileData.cs index 20d8224..7996975 100644 --- a/OpenSim/Framework/General/Types/UserProfileData.cs +++ b/OpenSim/Framework/General/Types/UserProfileData.cs @@ -43,94 +43,94 @@ namespace OpenSim.Framework.Types /// /// The first component of a users account name /// - public string username; + public string Firstname; /// /// The second component of a users account name /// - public string surname; + public string Lastname; /// /// A salted hash containing the users password, in the format md5(md5(password) + ":" + salt) /// /// This is double MD5'd because the client sends an unsalted MD5 to the loginserver - public string passwordHash; + public string PasswordHash; /// /// The salt used for the users hash, should be 32 bytes or longer /// - public string passwordSalt; + public string PasswordSalt; /// /// The regionhandle of the users preffered home region. If multiple sims occupy the same spot, the grid may decide which region the user logs into /// - public ulong homeRegion + public ulong HomeRegion { - get { return Helpers.UIntsToLong((homeRegionX * 256), (homeRegionY * 256)); } + get { return Helpers.UIntsToLong((HomeRegionX * 256), (HomeRegionY * 256)); } set { - homeRegionX = (uint)(value >> 40); - homeRegionY = (((uint)(value)) >> 8); + HomeRegionX = (uint)(value >> 40); + HomeRegionY = (((uint)(value)) >> 8); } } - public uint homeRegionX; - public uint homeRegionY; + public uint HomeRegionX; + public uint HomeRegionY; /// /// The coordinates inside the region of the home location /// - public LLVector3 homeLocation; + public LLVector3 HomeLocation; /// /// Where the user will be looking when they rez. /// - public LLVector3 homeLookAt; + public LLVector3 HomeLookAt; /// /// A UNIX Timestamp (seconds since epoch) for the users creation /// - public int created; + public int Created; /// /// A UNIX Timestamp for the users last login date / time /// - public int lastLogin; + public int LastLogin; - public LLUUID rootInventoryFolderID; + public LLUUID RootInventoryFolderId; /// /// A URI to the users inventory server, used for foreigners and large grids /// - public string userInventoryURI = String.Empty; + public string UserInventoryUri = String.Empty; /// /// A URI to the users asset server, used for foreigners and large grids. /// - public string userAssetURI = String.Empty; + public string UserAssetUri = String.Empty; /// /// A uint mask containing the "I can do" fields of the users profile /// - public uint profileCanDoMask; + public uint ProfileCanDoMask; /// /// A uint mask containing the "I want to do" part of the users profile /// - public uint profileWantDoMask; // Profile window "I want to" mask + public uint ProfileWantDoMask; // Profile window "I want to" mask /// /// The about text listed in a users profile. /// - public string profileAboutText = String.Empty; + public string ProfileAboutText = String.Empty; /// /// The first life about text listed in a users profile /// - public string profileFirstText = String.Empty; + public string ProfileFirstText = String.Empty; /// /// The profile image for an avatar stored on the asset server /// - public LLUUID profileImage; + public LLUUID ProfileImage; /// /// The profile image for the users first life tab /// - public LLUUID profileFirstImage; + public LLUUID ProfileFirstImage; /// /// The users last registered agent (filled in on the user server) /// - public UserAgentData currentAgent; + public UserAgentData CurrentAgent; } /// -- cgit v1.1