From 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Mon, 16 Jul 2007 15:40:11 +0000
Subject: changed to native line ending encoding
---
OpenSim/Framework/General/Types/RegionHandle.cs | 242 ++++++++++++------------
1 file changed, 121 insertions(+), 121 deletions(-)
(limited to 'OpenSim/Framework/General/Types/RegionHandle.cs')
diff --git a/OpenSim/Framework/General/Types/RegionHandle.cs b/OpenSim/Framework/General/Types/RegionHandle.cs
index 4a055ad..d90acc6 100644
--- a/OpenSim/Framework/General/Types/RegionHandle.cs
+++ b/OpenSim/Framework/General/Types/RegionHandle.cs
@@ -1,121 +1,121 @@
-using System;
-using System.Net;
-
-namespace OpenSim.Framework.Types
-{
- ///
- /// A class for manipulating RegionHandle coordinates
- ///
- class RegionHandle
- {
- private UInt64 handle;
-
- ///
- /// Initialises a new grid-aware RegionHandle
- ///
- /// IP Address of the Grid Server for this region
- /// Grid X Coordinate
- /// Grid Y Coordinate
- public RegionHandle(string ip, short x, short y)
- {
- IPAddress addr = IPAddress.Parse(ip);
-
- if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
- throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address");
-
- uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0);
-
- // Split the IP address in half
- short a = (short)((baseHandle << 16) & 0xFFFF);
- short b = (short)((baseHandle << 0) & 0xFFFF);
-
- // Raise the bounds a little
- uint nx = (uint)x;
- uint ny = (uint)y;
-
- // Multiply grid coords to get region coords
- nx *= 256;
- ny *= 256;
-
- // Stuff the IP address in too
- nx = (uint)a << 16;
- ny = (uint)b << 16;
-
- handle = ((UInt64)nx << 32) | (uint)ny;
- }
-
- ///
- /// Initialises a new RegionHandle that is not inter-grid aware
- ///
- /// Grid X Coordinate
- /// Grid Y Coordinate
- public RegionHandle(uint x, uint y)
- {
- handle = ((x * 256) << 32) | (y * 256);
- }
-
- ///
- /// Initialises a new RegionHandle from an existing value
- ///
- /// A U64 RegionHandle
- public RegionHandle(UInt64 Region)
- {
- handle = Region;
- }
-
- ///
- /// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
- ///
- /// Do not use for SimulatorEnable packets. The client will choke.
- /// Region Handle including IP Address encoding
- public UInt64 getTeleportHandle()
- {
- return handle;
- }
-
- ///
- /// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
- ///
- /// A U64 RegionHandle for use in SimulatorEnable packets.
- public UInt64 getNeighbourHandle()
- {
- UInt64 mask = 0x0000FFFF0000FFFF;
-
- return handle | mask;
- }
-
- ///
- /// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
- ///
- /// Grid Server IP Address
- public IPAddress getGridIP()
- {
- uint a = (uint)((handle >> 16) & 0xFFFF);
- uint b = (uint)((handle >> 48) & 0xFFFF);
-
- return new IPAddress((long)(a << 16) | (long)b);
- }
-
- ///
- /// Returns the X Coordinate from a Grid-Encoded RegionHandle
- ///
- /// X Coordinate
- public uint getGridX()
- {
- uint x = (uint)((handle >> 32) & 0xFFFF);
-
- return x;
- }
-
- ///
- /// Returns the Y Coordinate from a Grid-Encoded RegionHandle
- ///
- /// Y Coordinate
- public uint getGridY()
- {
- uint y = (uint)((handle >> 0) & 0xFFFF);
-
- return y;
- }
- }
-}
+using System;
+using System.Net;
+
+namespace OpenSim.Framework.Types
+{
+ ///
+ /// A class for manipulating RegionHandle coordinates
+ ///
+ class RegionHandle
+ {
+ private UInt64 handle;
+
+ ///
+ /// Initialises a new grid-aware RegionHandle
+ ///
+ /// IP Address of the Grid Server for this region
+ /// Grid X Coordinate
+ /// Grid Y Coordinate
+ public RegionHandle(string ip, short x, short y)
+ {
+ IPAddress addr = IPAddress.Parse(ip);
+
+ if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork)
+ throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address");
+
+ uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0);
+
+ // Split the IP address in half
+ short a = (short)((baseHandle << 16) & 0xFFFF);
+ short b = (short)((baseHandle << 0) & 0xFFFF);
+
+ // Raise the bounds a little
+ uint nx = (uint)x;
+ uint ny = (uint)y;
+
+ // Multiply grid coords to get region coords
+ nx *= 256;
+ ny *= 256;
+
+ // Stuff the IP address in too
+ nx = (uint)a << 16;
+ ny = (uint)b << 16;
+
+ handle = ((UInt64)nx << 32) | (uint)ny;
+ }
+
+ ///
+ /// Initialises a new RegionHandle that is not inter-grid aware
+ ///
+ /// Grid X Coordinate
+ /// Grid Y Coordinate
+ public RegionHandle(uint x, uint y)
+ {
+ handle = ((x * 256) << 32) | (y * 256);
+ }
+
+ ///
+ /// Initialises a new RegionHandle from an existing value
+ ///
+ /// A U64 RegionHandle
+ public RegionHandle(UInt64 Region)
+ {
+ handle = Region;
+ }
+
+ ///
+ /// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy.
+ ///
+ /// Do not use for SimulatorEnable packets. The client will choke.
+ /// Region Handle including IP Address encoding
+ public UInt64 getTeleportHandle()
+ {
+ return handle;
+ }
+
+ ///
+ /// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds.
+ ///
+ /// A U64 RegionHandle for use in SimulatorEnable packets.
+ public UInt64 getNeighbourHandle()
+ {
+ UInt64 mask = 0x0000FFFF0000FFFF;
+
+ return handle | mask;
+ }
+
+ ///
+ /// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle
+ ///
+ /// Grid Server IP Address
+ public IPAddress getGridIP()
+ {
+ uint a = (uint)((handle >> 16) & 0xFFFF);
+ uint b = (uint)((handle >> 48) & 0xFFFF);
+
+ return new IPAddress((long)(a << 16) | (long)b);
+ }
+
+ ///
+ /// Returns the X Coordinate from a Grid-Encoded RegionHandle
+ ///
+ /// X Coordinate
+ public uint getGridX()
+ {
+ uint x = (uint)((handle >> 32) & 0xFFFF);
+
+ return x;
+ }
+
+ ///
+ /// Returns the Y Coordinate from a Grid-Encoded RegionHandle
+ ///
+ /// Y Coordinate
+ public uint getGridY()
+ {
+ uint y = (uint)((handle >> 0) & 0xFFFF);
+
+ return y;
+ }
+ }
+}
--
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