From 3d8219f6c7faa256d6a13ab7925f75d83af95b78 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 29 Oct 2007 21:46:25 +0000 Subject: as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. --- OpenSim/Framework/General/LandData.cs | 120 ++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) create mode 100644 OpenSim/Framework/General/LandData.cs (limited to 'OpenSim/Framework/General/LandData.cs') diff --git a/OpenSim/Framework/General/LandData.cs b/OpenSim/Framework/General/LandData.cs new file mode 100644 index 0000000..414b613 --- /dev/null +++ b/OpenSim/Framework/General/LandData.cs @@ -0,0 +1,120 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using libsecondlife; + +namespace OpenSim.Framework +{ + + public class LandData + { + public byte[] landBitmapByteArray = new byte[512]; + public string landName = "Your Parcel"; + public string landDesc = ""; + public LLUUID ownerID = new LLUUID(); + public bool isGroupOwned = false; + public LLVector3 AABBMin = new LLVector3(); + public LLVector3 AABBMax = new LLVector3(); + public int area = 0; + public uint auctionID = 0; //Unemplemented. If set to 0, not being auctioned + public LLUUID authBuyerID = new LLUUID(); //Unemplemented. Authorized Buyer's UUID + public Parcel.ParcelCategory category = new Parcel.ParcelCategory(); //Unemplemented. Parcel's chosen category + public int claimDate = 0; //Unemplemented + public int claimPrice = 0; //Unemplemented + public LLUUID groupID = new LLUUID(); //Unemplemented + public int groupPrims = 0; + public int otherPrims = 0; + public int ownerPrims = 0; + public int selectedPrims = 0; + public int simwidePrims = 0; + public int simwideArea = 0; + public int salePrice = 0; //Unemeplemented. Parcels price. + public Parcel.ParcelStatus landStatus = Parcel.ParcelStatus.Leased; + public uint landFlags = (uint)Parcel.ParcelFlags.AllowFly | (uint)Parcel.ParcelFlags.AllowLandmark | (uint)Parcel.ParcelFlags.AllowAllObjectEntry | (uint)Parcel.ParcelFlags.AllowDeedToGroup | (uint)Parcel.ParcelFlags.AllowTerraform | (uint)Parcel.ParcelFlags.CreateObjects | (uint)Parcel.ParcelFlags.AllowOtherScripts | (uint)Parcel.ParcelFlags.SoundLocal ; + public byte landingType = 0; + public byte mediaAutoScale = 0; + public LLUUID mediaID = LLUUID.Zero; + public int localID = 0; + public LLUUID globalID = new LLUUID(); + + public string mediaURL = ""; + public string musicURL = ""; + public float passHours = 0; + public int passPrice = 0; + public LLUUID snapshotID = LLUUID.Zero; + public LLVector3 userLocation = new LLVector3(); + public LLVector3 userLookAt = new LLVector3(); + + public LandData() + { + globalID = LLUUID.Random(); + } + + public LandData Copy() + { + LandData landData = new LandData(); + + landData.AABBMax = this.AABBMax; + landData.AABBMin = this.AABBMin; + landData.area = this.area; + landData.auctionID = this.auctionID; + landData.authBuyerID = this.authBuyerID; + landData.category = this.category; + landData.claimDate = this.claimDate; + landData.claimPrice = this.claimPrice; + landData.globalID = this.globalID; + landData.groupID = this.groupID; + landData.groupPrims = this.groupPrims; + landData.otherPrims = this.otherPrims; + landData.ownerPrims = this.ownerPrims; + landData.selectedPrims = this.selectedPrims; + landData.isGroupOwned = this.isGroupOwned; + landData.localID = this.localID; + landData.landingType = this.landingType; + landData.mediaAutoScale = this.mediaAutoScale; + landData.mediaID = this.mediaID; + landData.mediaURL = this.mediaURL; + landData.musicURL = this.musicURL; + landData.ownerID = this.ownerID; + landData.landBitmapByteArray = (byte[])this.landBitmapByteArray.Clone(); + landData.landDesc = this.landDesc; + landData.landFlags = this.landFlags; + landData.landName = this.landName; + landData.landStatus = this.landStatus; + landData.passHours = this.passHours; + landData.passPrice = this.passPrice; + landData.salePrice = this.salePrice; + landData.snapshotID = this.snapshotID; + landData.userLocation = this.userLocation; + landData.userLookAt = this.userLookAt; + + return landData; + + } + } + +} -- cgit v1.1