From 98b238cf6b75e9d26cf8f423decfbfd9df36b438 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 31 Oct 2007 01:21:04 +0000
Subject: set svn:eol-style
---
OpenSim/Framework/General/InventoryItemBase.cs | 546 ++++++++++++-------------
1 file changed, 273 insertions(+), 273 deletions(-)
(limited to 'OpenSim/Framework/General/InventoryItemBase.cs')
diff --git a/OpenSim/Framework/General/InventoryItemBase.cs b/OpenSim/Framework/General/InventoryItemBase.cs
index f782913..331013f 100644
--- a/OpenSim/Framework/General/InventoryItemBase.cs
+++ b/OpenSim/Framework/General/InventoryItemBase.cs
@@ -1,273 +1,273 @@
-/*
-* Copyright (c) Contributors, http://opensimulator.org/
-* See CONTRIBUTORS.TXT for a full list of copyright holders.
-*
-* Redistribution and use in source and binary forms, with or without
-* modification, are permitted provided that the following conditions are met:
-* * Redistributions of source code must retain the above copyright
-* notice, this list of conditions and the following disclaimer.
-* * Redistributions in binary form must reproduce the above copyright
-* notice, this list of conditions and the following disclaimer in the
-* documentation and/or other materials provided with the distribution.
-* * Neither the name of the OpenSim Project nor the
-* names of its contributors may be used to endorse or promote products
-* derived from this software without specific prior written permission.
-*
-* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
-* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
-* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*
-*/
-using System;
-using System.Xml.Serialization;
-using System.Collections;
-using System.Collections.Generic;
-using libsecondlife;
-
-namespace OpenSim.Framework
-{
- ///
- /// Inventory Item - contains all the properties associated with an individual inventory piece.
- ///
- public class InventoryItemBase
- {
- ///
- /// A UUID containing the ID for the inventory item itself
- ///
- public LLUUID inventoryID;
-
- ///
- /// The UUID of the associated asset on the asset server
- ///
- public LLUUID assetID;
-
- ///
- /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
- ///
- public int assetType;
-
- ///
- /// The type of inventory item. (Can be slightly different to the asset type
- ///
- public int invType;
-
- ///
- /// The folder this item is contained in
- ///
- public LLUUID parentFolderID;
-
- ///
- /// The owner of this inventory item
- ///
- public LLUUID avatarID;
-
- ///
- /// The creator of this item
- ///
- public LLUUID creatorsID;
-
- ///
- /// The name of the inventory item (must be less than 64 characters)
- ///
- public string inventoryName;
-
- ///
- /// The description of the inventory item (must be less than 64 characters)
- ///
- public string inventoryDescription;
-
- ///
- /// A mask containing the permissions for the next owner (cannot be enforced)
- ///
- public uint inventoryNextPermissions;
-
- ///
- /// A mask containing permissions for the current owner (cannot be enforced)
- ///
- public uint inventoryCurrentPermissions;
-
- ///
- ///
- ///
- public uint inventoryBasePermissions;
-
- ///
- ///
- ///
- public uint inventoryEveryOnePermissions;
- }
-
- ///
- /// A Class for folders which contain users inventory
- ///
- public class InventoryFolderBase
- {
- ///
- /// The name of the folder (64 characters or less)
- ///
- public string name;
-
- ///
- /// The agent who's inventory this is contained by
- ///
- public LLUUID agentID;
-
- ///
- /// The folder this folder is contained in
- ///
- public LLUUID parentID;
-
- ///
- /// The UUID for this folder
- ///
- public LLUUID folderID;
-
- ///
- /// Tyep of Items normally stored in this folder
- ///
- public short type;
-
- ///
- ///
- ///
- public ushort version;
- }
-
- ///
- /// An interface for accessing inventory data from a storage server
- ///
- public interface IInventoryData
- {
- ///
- /// Initialises the interface
- ///
- void Initialise();
-
- ///
- /// Closes the interface
- ///
- void Close();
-
- ///
- /// The plugin being loaded
- ///
- /// A string containing the plugin name
- string getName();
-
- ///
- /// The plugins version
- ///
- /// A string containing the plugin version
- string getVersion();
-
- ///
- /// Returns a list of inventory items contained within the specified folder
- ///
- /// The UUID of the target folder
- /// A List of InventoryItemBase items
- List getInventoryInFolder(LLUUID folderID);
-
- ///
- /// Returns a list of the root folders within a users inventory
- ///
- /// The user whos inventory is to be searched
- /// A list of folder objects
- List getUserRootFolders(LLUUID user);
-
- ///
- /// Returns the users inventory root folder.
- ///
- /// The UUID of the user who is having inventory being returned
- /// Root inventory folder
- InventoryFolderBase getUserRootFolder(LLUUID user);
-
- ///
- /// Returns a list of inventory folders contained in the folder 'parentID'
- ///
- /// The folder to get subfolders for
- /// A list of inventory folders
- List getInventoryFolders(LLUUID parentID);
-
- ///
- /// Returns an inventory item by its UUID
- ///
- /// The UUID of the item to be returned
- /// A class containing item information
- InventoryItemBase getInventoryItem(LLUUID item);
-
- ///
- /// Returns a specified inventory folder by its UUID
- ///
- /// The UUID of the folder to be returned
- /// A class containing folder information
- InventoryFolderBase getInventoryFolder(LLUUID folder);
-
- ///
- /// Creates a new inventory item based on item
- ///
- /// The item to be created
- void addInventoryItem(InventoryItemBase item);
-
- ///
- /// Updates an inventory item with item (updates based on ID)
- ///
- /// The updated item
- void updateInventoryItem(InventoryItemBase item);
-
- ///
- ///
- ///
- ///
- void deleteInventoryItem(LLUUID item);
-
- ///
- /// Adds a new folder specified by folder
- ///
- /// The inventory folder
- void addInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Updates a folder based on its ID with folder
- ///
- /// The inventory folder
- void updateInventoryFolder(InventoryFolderBase folder);
-
- ///
- /// Deletes a folder based on its ID with folder
- ///
- /// The id of the folder
- void deleteInventoryFolder(LLUUID folder);
- }
-
- /*
- * .Net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder
- * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
- * into this simpler class, and then use that.
- */
- [XmlRoot(ElementName = "inventory", IsNullable = true)]
- public class SerializableInventory
- {
- [XmlRoot(ElementName = "folder", IsNullable = true)]
- public class SerializableFolder : InventoryFolderBase
- {
- [XmlArray(ElementName = "folders", IsNullable = true)]
- [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializableFolder))]
- public ArrayList SubFolders;
-
- [XmlArray(ElementName = "items", IsNullable = true)]
- [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))]
- public ArrayList Items;
- }
-
- [XmlElement(ElementName = "folder", IsNullable = true)]
- public SerializableFolder root;
- }
-
-}
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System;
+using System.Xml.Serialization;
+using System.Collections;
+using System.Collections.Generic;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// Inventory Item - contains all the properties associated with an individual inventory piece.
+ ///
+ public class InventoryItemBase
+ {
+ ///
+ /// A UUID containing the ID for the inventory item itself
+ ///
+ public LLUUID inventoryID;
+
+ ///
+ /// The UUID of the associated asset on the asset server
+ ///
+ public LLUUID assetID;
+
+ ///
+ /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
+ ///
+ public int assetType;
+
+ ///
+ /// The type of inventory item. (Can be slightly different to the asset type
+ ///
+ public int invType;
+
+ ///
+ /// The folder this item is contained in
+ ///
+ public LLUUID parentFolderID;
+
+ ///
+ /// The owner of this inventory item
+ ///
+ public LLUUID avatarID;
+
+ ///
+ /// The creator of this item
+ ///
+ public LLUUID creatorsID;
+
+ ///
+ /// The name of the inventory item (must be less than 64 characters)
+ ///
+ public string inventoryName;
+
+ ///
+ /// The description of the inventory item (must be less than 64 characters)
+ ///
+ public string inventoryDescription;
+
+ ///
+ /// A mask containing the permissions for the next owner (cannot be enforced)
+ ///
+ public uint inventoryNextPermissions;
+
+ ///
+ /// A mask containing permissions for the current owner (cannot be enforced)
+ ///
+ public uint inventoryCurrentPermissions;
+
+ ///
+ ///
+ ///
+ public uint inventoryBasePermissions;
+
+ ///
+ ///
+ ///
+ public uint inventoryEveryOnePermissions;
+ }
+
+ ///
+ /// A Class for folders which contain users inventory
+ ///
+ public class InventoryFolderBase
+ {
+ ///
+ /// The name of the folder (64 characters or less)
+ ///
+ public string name;
+
+ ///
+ /// The agent who's inventory this is contained by
+ ///
+ public LLUUID agentID;
+
+ ///
+ /// The folder this folder is contained in
+ ///
+ public LLUUID parentID;
+
+ ///
+ /// The UUID for this folder
+ ///
+ public LLUUID folderID;
+
+ ///
+ /// Tyep of Items normally stored in this folder
+ ///
+ public short type;
+
+ ///
+ ///
+ ///
+ public ushort version;
+ }
+
+ ///
+ /// An interface for accessing inventory data from a storage server
+ ///
+ public interface IInventoryData
+ {
+ ///
+ /// Initialises the interface
+ ///
+ void Initialise();
+
+ ///
+ /// Closes the interface
+ ///
+ void Close();
+
+ ///
+ /// The plugin being loaded
+ ///
+ /// A string containing the plugin name
+ string getName();
+
+ ///
+ /// The plugins version
+ ///
+ /// A string containing the plugin version
+ string getVersion();
+
+ ///
+ /// Returns a list of inventory items contained within the specified folder
+ ///
+ /// The UUID of the target folder
+ /// A List of InventoryItemBase items
+ List getInventoryInFolder(LLUUID folderID);
+
+ ///
+ /// Returns a list of the root folders within a users inventory
+ ///
+ /// The user whos inventory is to be searched
+ /// A list of folder objects
+ List getUserRootFolders(LLUUID user);
+
+ ///
+ /// Returns the users inventory root folder.
+ ///
+ /// The UUID of the user who is having inventory being returned
+ /// Root inventory folder
+ InventoryFolderBase getUserRootFolder(LLUUID user);
+
+ ///
+ /// Returns a list of inventory folders contained in the folder 'parentID'
+ ///
+ /// The folder to get subfolders for
+ /// A list of inventory folders
+ List getInventoryFolders(LLUUID parentID);
+
+ ///
+ /// Returns an inventory item by its UUID
+ ///
+ /// The UUID of the item to be returned
+ /// A class containing item information
+ InventoryItemBase getInventoryItem(LLUUID item);
+
+ ///
+ /// Returns a specified inventory folder by its UUID
+ ///
+ /// The UUID of the folder to be returned
+ /// A class containing folder information
+ InventoryFolderBase getInventoryFolder(LLUUID folder);
+
+ ///
+ /// Creates a new inventory item based on item
+ ///
+ /// The item to be created
+ void addInventoryItem(InventoryItemBase item);
+
+ ///
+ /// Updates an inventory item with item (updates based on ID)
+ ///
+ /// The updated item
+ void updateInventoryItem(InventoryItemBase item);
+
+ ///
+ ///
+ ///
+ ///
+ void deleteInventoryItem(LLUUID item);
+
+ ///
+ /// Adds a new folder specified by folder
+ ///
+ /// The inventory folder
+ void addInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Updates a folder based on its ID with folder
+ ///
+ /// The inventory folder
+ void updateInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Deletes a folder based on its ID with folder
+ ///
+ /// The id of the folder
+ void deleteInventoryFolder(LLUUID folder);
+ }
+
+ /*
+ * .Net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder
+ * class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
+ * into this simpler class, and then use that.
+ */
+ [XmlRoot(ElementName = "inventory", IsNullable = true)]
+ public class SerializableInventory
+ {
+ [XmlRoot(ElementName = "folder", IsNullable = true)]
+ public class SerializableFolder : InventoryFolderBase
+ {
+ [XmlArray(ElementName = "folders", IsNullable = true)]
+ [XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializableFolder))]
+ public ArrayList SubFolders;
+
+ [XmlArray(ElementName = "items", IsNullable = true)]
+ [XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))]
+ public ArrayList Items;
+ }
+
+ [XmlElement(ElementName = "folder", IsNullable = true)]
+ public SerializableFolder root;
+ }
+
+}
--
cgit v1.1