From 3d8219f6c7faa256d6a13ab7925f75d83af95b78 Mon Sep 17 00:00:00 2001
From: MW
Date: Mon, 29 Oct 2007 21:46:25 +0000
Subject: as per the "Filesystem cleanup for OpenSim repository" mailing list
thread. Have flattened the OpenSim.Framework project/namespace. The problem
is that the namespace is still wrong as its "OpenSim.Framework" while the
directory is "OpenSim\Framework\General" , so we need to decide if we change
the directory or correct the namespace. Note this has lead to a big flat
project, but I think a lot of the files we most likely don't even use any
longer. And others belong in other projects/namespaces anyway.
---
OpenSim/Framework/General/InventoryItemBase.cs | 228 +++++++++++++++++++++++++
1 file changed, 228 insertions(+)
create mode 100644 OpenSim/Framework/General/InventoryItemBase.cs
(limited to 'OpenSim/Framework/General/InventoryItemBase.cs')
diff --git a/OpenSim/Framework/General/InventoryItemBase.cs b/OpenSim/Framework/General/InventoryItemBase.cs
new file mode 100644
index 0000000..27124d9
--- /dev/null
+++ b/OpenSim/Framework/General/InventoryItemBase.cs
@@ -0,0 +1,228 @@
+/*
+* Copyright (c) Contributors, http://opensimulator.org/
+* See CONTRIBUTORS.TXT for a full list of copyright holders.
+*
+* Redistribution and use in source and binary forms, with or without
+* modification, are permitted provided that the following conditions are met:
+* * Redistributions of source code must retain the above copyright
+* notice, this list of conditions and the following disclaimer.
+* * Redistributions in binary form must reproduce the above copyright
+* notice, this list of conditions and the following disclaimer in the
+* documentation and/or other materials provided with the distribution.
+* * Neither the name of the OpenSim Project nor the
+* names of its contributors may be used to endorse or promote products
+* derived from this software without specific prior written permission.
+*
+* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
+* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*
+*/
+using System.Collections.Generic;
+using libsecondlife;
+
+namespace OpenSim.Framework
+{
+ ///
+ /// Inventory Item - contains all the properties associated with an individual inventory piece.
+ ///
+ public class InventoryItemBase
+ {
+ ///
+ /// A UUID containing the ID for the inventory item itself
+ ///
+ public LLUUID inventoryID;
+ ///
+ /// The UUID of the associated asset on the asset server
+ ///
+ public LLUUID assetID;
+ ///
+ /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc)
+ ///
+ public int assetType;
+ ///
+ /// The type of inventory item. (Can be slightly different to the asset type
+ ///
+ public int invType;
+ ///
+ /// The folder this item is contained in
+ ///
+ public LLUUID parentFolderID;
+ ///
+ /// The owner of this inventory item
+ ///
+ public LLUUID avatarID;
+ ///
+ /// The creator of this item
+ ///
+ public LLUUID creatorsID;
+ ///
+ /// The name of the inventory item (must be less than 64 characters)
+ ///
+ public string inventoryName;
+ ///
+ /// The description of the inventory item (must be less than 64 characters)
+ ///
+ public string inventoryDescription;
+ ///
+ /// A mask containing the permissions for the next owner (cannot be enforced)
+ ///
+ public uint inventoryNextPermissions;
+ ///
+ /// A mask containing permissions for the current owner (cannot be enforced)
+ ///
+ public uint inventoryCurrentPermissions;
+ ///
+ ///
+ ///
+ public uint inventoryBasePermissions;
+ ///
+ ///
+ ///
+ public uint inventoryEveryOnePermissions;
+ }
+
+ ///
+ /// A Class for folders which contain users inventory
+ ///
+ public class InventoryFolderBase
+ {
+ ///
+ /// The name of the folder (64 characters or less)
+ ///
+ public string name;
+ ///
+ /// The agent who's inventory this is contained by
+ ///
+ public LLUUID agentID;
+ ///
+ /// The folder this folder is contained in
+ ///
+ public LLUUID parentID;
+ ///
+ /// The UUID for this folder
+ ///
+ public LLUUID folderID;
+ ///
+ /// Tyep of Items normally stored in this folder
+ ///
+ public short type;
+ ///
+ ///
+ ///
+ public ushort version;
+ }
+
+ ///
+ /// An interface for accessing inventory data from a storage server
+ ///
+ public interface IInventoryData
+ {
+ ///
+ /// Initialises the interface
+ ///
+ void Initialise();
+
+ ///
+ /// Closes the interface
+ ///
+ void Close();
+
+ ///
+ /// The plugin being loaded
+ ///
+ /// A string containing the plugin name
+ string getName();
+
+ ///
+ /// The plugins version
+ ///
+ /// A string containing the plugin version
+ string getVersion();
+
+ ///
+ /// Returns a list of inventory items contained within the specified folder
+ ///
+ /// The UUID of the target folder
+ /// A List of InventoryItemBase items
+ List getInventoryInFolder(LLUUID folderID);
+
+ ///
+ /// Returns a list of the root folders within a users inventory
+ ///
+ /// The user whos inventory is to be searched
+ /// A list of folder objects
+ List getUserRootFolders(LLUUID user);
+
+ ///
+ /// Returns the users inventory root folder.
+ ///
+ /// The UUID of the user who is having inventory being returned
+ /// Root inventory folder
+ InventoryFolderBase getUserRootFolder(LLUUID user);
+
+ ///
+ /// Returns a list of inventory folders contained in the folder 'parentID'
+ ///
+ /// The folder to get subfolders for
+ /// A list of inventory folders
+ List getInventoryFolders(LLUUID parentID);
+
+ ///
+ /// Returns an inventory item by its UUID
+ ///
+ /// The UUID of the item to be returned
+ /// A class containing item information
+ InventoryItemBase getInventoryItem(LLUUID item);
+
+ ///
+ /// Returns a specified inventory folder by its UUID
+ ///
+ /// The UUID of the folder to be returned
+ /// A class containing folder information
+ InventoryFolderBase getInventoryFolder(LLUUID folder);
+
+ ///
+ /// Creates a new inventory item based on item
+ ///
+ /// The item to be created
+ void addInventoryItem(InventoryItemBase item);
+
+ ///
+ /// Updates an inventory item with item (updates based on ID)
+ ///
+ /// The updated item
+ void updateInventoryItem(InventoryItemBase item);
+
+ ///
+ ///
+ ///
+ ///
+ void deleteInventoryItem(LLUUID item);
+
+ ///
+ /// Adds a new folder specified by folder
+ ///
+ /// The inventory folder
+ void addInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Updates a folder based on its ID with folder
+ ///
+ /// The inventory folder
+ void updateInventoryFolder(InventoryFolderBase folder);
+
+ ///
+ /// Deletes a folder based on its ID with folder
+ ///
+ /// The id of the folder
+ void deleteInventoryFolder(LLUUID folder);
+ }
+}
--
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