From 3d8219f6c7faa256d6a13ab7925f75d83af95b78 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 29 Oct 2007 21:46:25 +0000 Subject: as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. --- OpenSim/Framework/General/InventoryItemBase.cs | 228 +++++++++++++++++++++++++ 1 file changed, 228 insertions(+) create mode 100644 OpenSim/Framework/General/InventoryItemBase.cs (limited to 'OpenSim/Framework/General/InventoryItemBase.cs') diff --git a/OpenSim/Framework/General/InventoryItemBase.cs b/OpenSim/Framework/General/InventoryItemBase.cs new file mode 100644 index 0000000..27124d9 --- /dev/null +++ b/OpenSim/Framework/General/InventoryItemBase.cs @@ -0,0 +1,228 @@ +/* +* Copyright (c) Contributors, http://opensimulator.org/ +* See CONTRIBUTORS.TXT for a full list of copyright holders. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* * Redistributions of source code must retain the above copyright +* notice, this list of conditions and the following disclaimer. +* * Redistributions in binary form must reproduce the above copyright +* notice, this list of conditions and the following disclaimer in the +* documentation and/or other materials provided with the distribution. +* * Neither the name of the OpenSim Project nor the +* names of its contributors may be used to endorse or promote products +* derived from this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY +* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED +* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY +* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES +* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; +* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND +* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS +* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +* +*/ +using System.Collections.Generic; +using libsecondlife; + +namespace OpenSim.Framework +{ + /// + /// Inventory Item - contains all the properties associated with an individual inventory piece. + /// + public class InventoryItemBase + { + /// + /// A UUID containing the ID for the inventory item itself + /// + public LLUUID inventoryID; + /// + /// The UUID of the associated asset on the asset server + /// + public LLUUID assetID; + /// + /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) + /// + public int assetType; + /// + /// The type of inventory item. (Can be slightly different to the asset type + /// + public int invType; + /// + /// The folder this item is contained in + /// + public LLUUID parentFolderID; + /// + /// The owner of this inventory item + /// + public LLUUID avatarID; + /// + /// The creator of this item + /// + public LLUUID creatorsID; + /// + /// The name of the inventory item (must be less than 64 characters) + /// + public string inventoryName; + /// + /// The description of the inventory item (must be less than 64 characters) + /// + public string inventoryDescription; + /// + /// A mask containing the permissions for the next owner (cannot be enforced) + /// + public uint inventoryNextPermissions; + /// + /// A mask containing permissions for the current owner (cannot be enforced) + /// + public uint inventoryCurrentPermissions; + /// + /// + /// + public uint inventoryBasePermissions; + /// + /// + /// + public uint inventoryEveryOnePermissions; + } + + /// + /// A Class for folders which contain users inventory + /// + public class InventoryFolderBase + { + /// + /// The name of the folder (64 characters or less) + /// + public string name; + /// + /// The agent who's inventory this is contained by + /// + public LLUUID agentID; + /// + /// The folder this folder is contained in + /// + public LLUUID parentID; + /// + /// The UUID for this folder + /// + public LLUUID folderID; + /// + /// Tyep of Items normally stored in this folder + /// + public short type; + /// + /// + /// + public ushort version; + } + + /// + /// An interface for accessing inventory data from a storage server + /// + public interface IInventoryData + { + /// + /// Initialises the interface + /// + void Initialise(); + + /// + /// Closes the interface + /// + void Close(); + + /// + /// The plugin being loaded + /// + /// A string containing the plugin name + string getName(); + + /// + /// The plugins version + /// + /// A string containing the plugin version + string getVersion(); + + /// + /// Returns a list of inventory items contained within the specified folder + /// + /// The UUID of the target folder + /// A List of InventoryItemBase items + List getInventoryInFolder(LLUUID folderID); + + /// + /// Returns a list of the root folders within a users inventory + /// + /// The user whos inventory is to be searched + /// A list of folder objects + List getUserRootFolders(LLUUID user); + + /// + /// Returns the users inventory root folder. + /// + /// The UUID of the user who is having inventory being returned + /// Root inventory folder + InventoryFolderBase getUserRootFolder(LLUUID user); + + /// + /// Returns a list of inventory folders contained in the folder 'parentID' + /// + /// The folder to get subfolders for + /// A list of inventory folders + List getInventoryFolders(LLUUID parentID); + + /// + /// Returns an inventory item by its UUID + /// + /// The UUID of the item to be returned + /// A class containing item information + InventoryItemBase getInventoryItem(LLUUID item); + + /// + /// Returns a specified inventory folder by its UUID + /// + /// The UUID of the folder to be returned + /// A class containing folder information + InventoryFolderBase getInventoryFolder(LLUUID folder); + + /// + /// Creates a new inventory item based on item + /// + /// The item to be created + void addInventoryItem(InventoryItemBase item); + + /// + /// Updates an inventory item with item (updates based on ID) + /// + /// The updated item + void updateInventoryItem(InventoryItemBase item); + + /// + /// + /// + /// + void deleteInventoryItem(LLUUID item); + + /// + /// Adds a new folder specified by folder + /// + /// The inventory folder + void addInventoryFolder(InventoryFolderBase folder); + + /// + /// Updates a folder based on its ID with folder + /// + /// The inventory folder + void updateInventoryFolder(InventoryFolderBase folder); + + /// + /// Deletes a folder based on its ID with folder + /// + /// The id of the folder + void deleteInventoryFolder(LLUUID folder); + } +} -- cgit v1.1