From 3433f3814acbed69b60f177576602a6cb6a3677c Mon Sep 17 00:00:00 2001 From: Dalien Talbot Date: Sat, 8 Sep 2007 16:30:39 +0000 Subject: Partial fix for the "avatars permanently facing east" - now the rotation is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit. --- OpenSim/Framework/General/Interfaces/IClientAPI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework/General/Interfaces') diff --git a/OpenSim/Framework/General/Interfaces/IClientAPI.cs b/OpenSim/Framework/General/Interfaces/IClientAPI.cs index 654b901..981c5dd 100644 --- a/OpenSim/Framework/General/Interfaces/IClientAPI.cs +++ b/OpenSim/Framework/General/Interfaces/IClientAPI.cs @@ -215,7 +215,7 @@ namespace OpenSim.Framework.Interfaces void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance); void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry); - void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity); + void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation); void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint); void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID, byte[] particleSystem, LLQuaternion rotation); -- cgit v1.1