From 5a6552120395611e66a88821ce848a06c9ea4720 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Fri, 5 Oct 2007 10:14:42 +0000 Subject: == The "right name and place" commit == * Moved InventoryData to Framework.Types/InventoryItemBase.cs * Moved UserData to Framework.Interfaces/IUserData.cs * Moved UserProfileData to Framework/Types/UserProfileData.cs * Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round) * Changed some namespaces to reflect file structure --- OpenSim/Framework/Data/InventoryData.cs | 222 -------------------------------- 1 file changed, 222 deletions(-) delete mode 100644 OpenSim/Framework/Data/InventoryData.cs (limited to 'OpenSim/Framework/Data/InventoryData.cs') diff --git a/OpenSim/Framework/Data/InventoryData.cs b/OpenSim/Framework/Data/InventoryData.cs deleted file mode 100644 index 2df26e1..0000000 --- a/OpenSim/Framework/Data/InventoryData.cs +++ /dev/null @@ -1,222 +0,0 @@ -/* -* Copyright (c) Contributors, http://opensimulator.org/ -* See CONTRIBUTORS.TXT for a full list of copyright holders. -* -* Redistribution and use in source and binary forms, with or without -* modification, are permitted provided that the following conditions are met: -* * Redistributions of source code must retain the above copyright -* notice, this list of conditions and the following disclaimer. -* * Redistributions in binary form must reproduce the above copyright -* notice, this list of conditions and the following disclaimer in the -* documentation and/or other materials provided with the distribution. -* * Neither the name of the OpenSim Project nor the -* names of its contributors may be used to endorse or promote products -* derived from this software without specific prior written permission. -* -* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY -* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED -* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE -* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY -* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES -* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; -* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND -* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS -* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -* -*/ -using System.Collections.Generic; -using libsecondlife; - -namespace OpenSim.Framework.Data -{ - /// - /// Inventory Item - contains all the properties associated with an individual inventory piece. - /// - public class InventoryItemBase - { - /// - /// A UUID containing the ID for the inventory item itself - /// - public LLUUID inventoryID; - /// - /// The UUID of the associated asset on the asset server - /// - public LLUUID assetID; - /// - /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) - /// - public int assetType; - /// - /// The type of inventory item. (Can be slightly different to the asset type - /// - public int invType; - /// - /// The folder this item is contained in - /// - public LLUUID parentFolderID; - /// - /// The owner of this inventory item - /// - public LLUUID avatarID; - /// - /// The creator of this item - /// - public LLUUID creatorsID; - /// - /// The name of the inventory item (must be less than 64 characters) - /// - public string inventoryName; - /// - /// The description of the inventory item (must be less than 64 characters) - /// - public string inventoryDescription; - /// - /// A mask containing the permissions for the next owner (cannot be enforced) - /// - public uint inventoryNextPermissions; - /// - /// A mask containing permissions for the current owner (cannot be enforced) - /// - public uint inventoryCurrentPermissions; - /// - /// - /// - public uint inventoryBasePermissions; - /// - /// - /// - public uint inventoryEveryOnePermissions; - } - - /// - /// A Class for folders which contain users inventory - /// - public class InventoryFolderBase - { - /// - /// The name of the folder (64 characters or less) - /// - public string name; - /// - /// The agent who's inventory this is contained by - /// - public LLUUID agentID; - /// - /// The folder this folder is contained in - /// - public LLUUID parentID; - /// - /// The UUID for this folder - /// - public LLUUID folderID; - /// - /// Tyep of Items normally stored in this folder - /// - public short type; - /// - /// - /// - public ushort version; - } - - /// - /// An interface for accessing inventory data from a storage server - /// - public interface IInventoryData - { - /// - /// Initialises the interface - /// - void Initialise(); - - /// - /// Closes the interface - /// - void Close(); - - /// - /// The plugin being loaded - /// - /// A string containing the plugin name - string getName(); - - /// - /// The plugins version - /// - /// A string containing the plugin version - string getVersion(); - - /// - /// Returns a list of inventory items contained within the specified folder - /// - /// The UUID of the target folder - /// A List of InventoryItemBase items - List getInventoryInFolder(LLUUID folderID); - - /// - /// Returns a list of the root folders within a users inventory - /// - /// The user whos inventory is to be searched - /// A list of folder objects - List getUserRootFolders(LLUUID user); - - /// - /// Returns the users inventory root folder. - /// - /// The UUID of the user who is having inventory being returned - /// Root inventory folder - InventoryFolderBase getUserRootFolder(LLUUID user); - - /// - /// Returns a list of inventory folders contained in the folder 'parentID' - /// - /// The folder to get subfolders for - /// A list of inventory folders - List getInventoryFolders(LLUUID parentID); - - /// - /// Returns an inventory item by its UUID - /// - /// The UUID of the item to be returned - /// A class containing item information - InventoryItemBase getInventoryItem(LLUUID item); - - /// - /// Returns a specified inventory folder by its UUID - /// - /// The UUID of the folder to be returned - /// A class containing folder information - InventoryFolderBase getInventoryFolder(LLUUID folder); - - /// - /// Creates a new inventory item based on item - /// - /// The item to be created - void addInventoryItem(InventoryItemBase item); - - /// - /// Updates an inventory item with item (updates based on ID) - /// - /// The updated item - void updateInventoryItem(InventoryItemBase item); - - /// - /// - /// - /// - void deleteInventoryItem(InventoryItemBase item); - - /// - /// Adds a new folder specified by folder - /// - /// The inventory folder - void addInventoryFolder(InventoryFolderBase folder); - - /// - /// Updates a folder based on its ID with folder - /// - /// The inventory folder - void updateInventoryFolder(InventoryFolderBase folder); - } -} -- cgit v1.1