From 4c25008850f92bcc79502c71a0e4d34c883d27d0 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 8 Oct 2007 10:30:15 +0000 Subject: Applied patch 485, inventory patch from tleiades (thanks again). --- .../Data.SQLite/Properties/AssemblyInfo.cs | 2 +- .../Framework/Data.SQLite/SQLiteInventoryStore.cs | 29 +++++++++++++++++++--- 2 files changed, 27 insertions(+), 4 deletions(-) (limited to 'OpenSim/Framework/Data.SQLite') diff --git a/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs b/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs index 8136bc1..75bb53d 100644 --- a/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs +++ b/OpenSim/Framework/Data.SQLite/Properties/AssemblyInfo.cs @@ -29,5 +29,5 @@ using System.Runtime.InteropServices; // // You can specify all the values or you can default the Revision and Build Numbers // by using the '*' as shown below: -[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyVersion("0.4.0.0")] [assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs index 4c9c467..1688b709 100644 --- a/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Framework/Data.SQLite/SQLiteInventoryStore.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Text; +using System.Reflection; using OpenSim.Framework.Console; using OpenSim.Framework.Types; @@ -166,7 +167,12 @@ namespace OpenSim.Framework.Data.SQLite /// A string containing the plugin version public string getVersion() { - return "0.1"; + System.Reflection.Module module = this.GetType().Module; + string dllName = module.Assembly.ManifestModule.Name; + Version dllVersion = module.Assembly.GetName().Version; + + + return string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build, dllVersion.Revision); } /// @@ -337,11 +343,11 @@ namespace OpenSim.Framework.Data.SQLite /// /// /// - public void deleteInventoryItem(InventoryItemBase item) + public void deleteInventoryItem(LLUUID itemID) { DataTable inventoryItemTable = ds.Tables["inventoryitems"]; - DataRow inventoryRow = inventoryItemTable.Rows.Find(item.inventoryID); + DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID); if (inventoryRow != null) { inventoryRow.Delete(); @@ -350,6 +356,20 @@ namespace OpenSim.Framework.Data.SQLite this.invItemsDa.Update(ds, "inventoryitems"); } + + /// + /// Delete all items in the specified folder + /// + /// id of the folder, whose item content should be deleted + //!TODO, this is horribly inefficient, but I don't want to ruin the overall structure of this implementatio + private void deleteItemsInFolder(LLUUID folderId) + { + List items = getInventoryInFolder(folderId); + + foreach(InventoryItemBase i in items) + deleteInventoryItem(i.inventoryID); + } + /// /// Adds a new folder specified by folder /// @@ -389,6 +409,7 @@ namespace OpenSim.Framework.Data.SQLite inventoryRow = inventoryFolderTable.Rows.Find(f.folderID); if (inventoryRow != null) { + deleteItemsInFolder(f.folderID); inventoryRow.Delete(); } } @@ -397,6 +418,7 @@ namespace OpenSim.Framework.Data.SQLite inventoryRow = inventoryFolderTable.Rows.Find(folderID); if (inventoryRow != null) { + deleteItemsInFolder(folderID); inventoryRow.Delete(); } @@ -554,3 +576,4 @@ namespace OpenSim.Framework.Data.SQLite } + -- cgit v1.1