From 97c78ce0fd4688b85ac5bb7b349af43dc6be863e Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Thu, 20 Dec 2007 23:25:19 +0000 Subject: * fixed a few Implicit uses of .ToString() --- OpenSim/Framework/Data.MySQL/MySQLDataStore.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'OpenSim/Framework/Data.MySQL/MySQLDataStore.cs') diff --git a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs index dcf7adc..b80dde8 100644 --- a/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs +++ b/OpenSim/Framework/Data.MySQL/MySQLDataStore.cs @@ -754,12 +754,12 @@ namespace OpenSim.Framework.Data.MySQL private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) { - row["UUID"] = prim.UUID; - row["RegionUUID"] = regionUUID; + row["UUID"] = Util.ToRawUuidString(prim.UUID); + row["RegionUUID"] = Util.ToRawUuidString(regionUUID); row["ParentID"] = prim.ParentID; row["CreationDate"] = prim.CreationDate; row["Name"] = prim.Name; - row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup + row["SceneGroupID"] = Util.ToRawUuidString(sceneGroupID); // the UUID of the root part for this SceneObjectGroup // various text fields row["Text"] = prim.Text; row["Description"] = prim.Description; @@ -767,10 +767,10 @@ namespace OpenSim.Framework.Data.MySQL row["TouchName"] = prim.TouchName; // permissions row["ObjectFlags"] = prim.ObjectFlags; - row["CreatorID"] = prim.CreatorID; - row["OwnerID"] = prim.OwnerID; - row["GroupID"] = prim.GroupID; - row["LastOwnerID"] = prim.LastOwnerID; + row["CreatorID"] = Util.ToRawUuidString(prim.CreatorID); + row["OwnerID"] = Util.ToRawUuidString(prim.OwnerID); + row["GroupID"] = Util.ToRawUuidString(prim.GroupID); + row["LastOwnerID"] = Util.ToRawUuidString(prim.LastOwnerID); row["OwnerMask"] = prim.OwnerMask; row["NextOwnerMask"] = prim.NextOwnerMask; row["GroupMask"] = prim.GroupMask; @@ -882,7 +882,7 @@ namespace OpenSim.Framework.Data.MySQL private void fillShapeRow(DataRow row, SceneObjectPart prim) { PrimitiveBaseShape s = prim.Shape; - row["UUID"] = prim.UUID; + row["UUID"] = Util.ToRawUuidString(prim.UUID); // shape is an enum row["Shape"] = 0; // vectors @@ -931,7 +931,7 @@ namespace OpenSim.Framework.Data.MySQL fillPrimRow(primRow, prim, sceneGroupID, regionUUID); } - DataRow shapeRow = shapes.Rows.Find(prim.UUID); + DataRow shapeRow = shapes.Rows.Find(Util.ToRawUuidString(prim.UUID)); if (shapeRow == null) { shapeRow = shapes.NewRow(); -- cgit v1.1