From 1232eb1c587ffdc06c26a1c5b1b4fa5f22848754 Mon Sep 17 00:00:00 2001 From: Tleiades Hax Date: Sat, 13 Oct 2007 07:26:21 +0000 Subject: Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server. Introduced an "IPlugin" interface, which plugins can inherit from. --- OpenSim/Framework/Data.MySQL/MySQLAssetData.cs | 112 +++++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 OpenSim/Framework/Data.MySQL/MySQLAssetData.cs (limited to 'OpenSim/Framework/Data.MySQL/MySQLAssetData.cs') diff --git a/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs new file mode 100644 index 0000000..70e04b6 --- /dev/null +++ b/OpenSim/Framework/Data.MySQL/MySQLAssetData.cs @@ -0,0 +1,112 @@ +using System; +using System.Collections.Generic; +using MySql.Data.MySqlClient; + +using libsecondlife; +using OpenSim.Framework.Console; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Types; + +namespace OpenSim.Framework.Data.MySQL +{ + class MySQLAssetData : IAssetProvider + { + MySQLManager _dbConnection; + #region IAssetProvider Members + + private void UpgradeAssetsTable(string oldVersion) + { + // null as the version, indicates that the table didn't exist + if (oldVersion == null) + { + MainLog.Instance.Notice("ASSETS", "Creating new database tables"); + _dbConnection.ExecuteResourceSql("CreateAssetsTable.sql"); + return; + } + } + + /// + /// Ensure that the assets related tables exists and are at the latest version + /// + private void TestTables() + { + + Dictionary tableList = new Dictionary(); + + tableList["assets"] = null; + _dbConnection.GetTableVersion(tableList); + + UpgradeAssetsTable(tableList["assets"]); + + } + + public AssetBase FetchAsset(LLUUID uuid) + { + throw new Exception("The method or operation is not implemented."); + } + + public void CreateAsset(AssetBase asset) + { + MySqlCommand cmd = new MySqlCommand("REPLACE INTO assets(id, name, description, assetType, invType, local, temporary, data)" + + "VALUES(?id, ?name, ?description, ?assetType, ?invType, ?local, ?temporary, ?data)", _dbConnection.Connection); + MySqlParameter p = cmd.Parameters.Add("?id", MySqlDbType.Binary, 16); + p.Value = asset.FullID.GetBytes(); + cmd.Parameters.AddWithValue("?name", asset.Name); + cmd.Parameters.AddWithValue("?description", asset.Description); + cmd.Parameters.AddWithValue("?assetType", asset.Type); + cmd.Parameters.AddWithValue("?invType", asset.InvType); + cmd.Parameters.AddWithValue("?local", asset.Local); + cmd.Parameters.AddWithValue("?temporary", asset.Temporary); + cmd.Parameters.AddWithValue("?data", asset.Data); + cmd.ExecuteNonQuery(); + } + + public void UpdateAsset(AssetBase asset) + { + CreateAsset(asset); + } + + public bool ExistsAsset(LLUUID uuid) + { + throw new Exception("The method or operation is not implemented."); + } + + /// + /// All writes are immediately commited to the database, so this is a no-op + /// + public void CommitAssets() + { + } + + #endregion + + #region IPlugin Members + + public void Initialise() + { + IniFile GridDataMySqlFile = new IniFile("mysql_connection.ini"); + string hostname = GridDataMySqlFile.ParseFileReadValue("hostname"); + string database = GridDataMySqlFile.ParseFileReadValue("database"); + string username = GridDataMySqlFile.ParseFileReadValue("username"); + string password = GridDataMySqlFile.ParseFileReadValue("password"); + string pooling = GridDataMySqlFile.ParseFileReadValue("pooling"); + string port = GridDataMySqlFile.ParseFileReadValue("port"); + + _dbConnection = new MySQLManager(hostname, database, username, password, pooling, port); + + TestTables(); + } + + public string Version + { + get { return _dbConnection.getVersion(); } + } + + public string Name + { + get { return "MySQL Asset storage engine"; } + } + + #endregion + } +} -- cgit v1.1