From eca6442bae4093019bd221e87413c74c77c4ff5d Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 16 Jan 2009 21:56:13 +0000 Subject: * Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time) --- OpenSim/Framework/ConfigurationMember.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework/ConfigurationMember.cs') diff --git a/OpenSim/Framework/ConfigurationMember.cs b/OpenSim/Framework/ConfigurationMember.cs index 7a5e6b2..b54aafb 100644 --- a/OpenSim/Framework/ConfigurationMember.cs +++ b/OpenSim/Framework/ConfigurationMember.cs @@ -179,7 +179,7 @@ namespace OpenSim.Framework return; } - m_log.Info("[CONFIG]: Calling Configuration Load Function..."); + //m_log.Debug("[CONFIG]: Calling Configuration Load Function..."); loadFunction(); if (configurationOptions.Count <= 0) -- cgit v1.1