From e1c449b492a08b95e9f4ea0556b6ec77f32ef0e7 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 14 Apr 2009 17:44:10 +0000 Subject: * Change simple asset cache test to manually pump the asset server rather than relying on another thread --- .../Communications/Cache/AssetServerBase.cs | 29 ++++++++++++++++------ .../Communications/Tests/Cache/AssetCacheTests.cs | 15 ++++++----- 2 files changed, 28 insertions(+), 16 deletions(-) (limited to 'OpenSim/Framework/Communications') diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs index 343667a..24cb598 100644 --- a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs +++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs @@ -138,14 +138,29 @@ namespace OpenSim.Framework.Communications.Cache /// asset cannot be found. /// protected abstract AssetBase GetAsset(AssetRequest req); - + + /// + /// Does the asset server have any waiting requests? + /// + /// + /// This does include any request that is currently being handled. This information is not reliable where + /// another thread may be processing requests. + /// + /// + /// True if there are waiting requests. False if there are no waiting requests. + /// + public virtual bool HasWaitingRequests() + { + return m_assetRequests.Count() != 0; + } + /// /// Process an asset request. This method will call GetAsset(AssetRequest req) /// on the subclass. /// - /// - protected virtual void ProcessRequest(AssetRequest req) + public virtual void ProcessNextRequest() { + AssetRequest req = m_assetRequests.Dequeue(); AssetBase asset; try @@ -160,7 +175,7 @@ namespace OpenSim.Framework.Communications.Cache StatsManager.SimExtraStats.AddAssetServiceRequestFailure(); m_receiver.AssetNotFound(req.AssetID, req.IsTexture); - + return; } @@ -190,10 +205,8 @@ namespace OpenSim.Framework.Communications.Cache while (true) // Since it's a 'blocking queue' { try - { - AssetRequest req = m_assetRequests.Dequeue(); - - ProcessRequest(req); + { + ProcessNextRequest(); } catch (Exception e) { diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs index 264bfe1..5d6bc8d 100644 --- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs +++ b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs @@ -62,15 +62,14 @@ namespace OpenSim.Framework.Communications.Tests TestAssetDataPlugin assetPlugin = new TestAssetDataPlugin(); assetPlugin.CreateAsset(asset); - IAssetServer assetServer = new SQLAssetServer(assetPlugin); + SQLAssetServer assetServer = new SQLAssetServer(assetPlugin); IAssetCache assetCache = new AssetCache(assetServer); - assetServer.Start(); - - lock (this) - { - assetCache.GetAsset(assetId, AssetRequestCallback, false); - Monitor.Wait(this, 60000); - } + + assetCache.GetAsset(assetId, AssetRequestCallback, false); + + // Manually pump the asset server + while (assetServer.HasWaitingRequests()) + assetServer.ProcessNextRequest(); Assert.That( assetId, Is.EqualTo(m_assetIdReceived), "Asset id stored differs from asset id received"); -- cgit v1.1