From c7fc0dbeb7a88bae1617222f119cc13308c3ffd9 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Wed, 26 Dec 2007 21:06:51 +0000 Subject: * Patch from Charlie Omega for standard secondlife inventory folders: see mantis:0000246 * Deletes the solution file from OpenSim.Gui --- .../Communications/InventoryServiceBase.cs | 107 ++++++++++++++++++++- 1 file changed, 103 insertions(+), 4 deletions(-) (limited to 'OpenSim/Framework/Communications') diff --git a/OpenSim/Framework/Communications/InventoryServiceBase.cs b/OpenSim/Framework/Communications/InventoryServiceBase.cs index 1e13031..6384408 100644 --- a/OpenSim/Framework/Communications/InventoryServiceBase.cs +++ b/OpenSim/Framework/Communications/InventoryServiceBase.cs @@ -241,8 +241,71 @@ namespace OpenSim.Framework.Communications folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); - folder.name = "Textures"; - folder.type = 0; + folder.name = "Accessories"; + folder.type = 8; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Animations"; + folder.type = 20; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "BodyParts"; + folder.type = 13; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Clothing"; + folder.type = 5; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Gestures"; + folder.type = 21; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Landmarks"; + folder.type = 3; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Lost And Found"; + folder.type = 3; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Notecards"; + folder.type = 7; folder.version = 1; Folders.Add(folder.folderID, folder); @@ -259,8 +322,44 @@ namespace OpenSim.Framework.Communications folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); - folder.name = "Clothes"; - folder.type = 5; + folder.name = "Photo Album"; + folder.type = 15; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Scripts"; + folder.type = 10; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Sounds"; + folder.type = 1; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Textures"; + folder.type = 0; + folder.version = 1; + Folders.Add(folder.folderID, folder); + + folder = new InventoryFolderBase(); + folder.parentID = rootFolder; + folder.agentID = user; + folder.folderID = LLUUID.Random(); + folder.name = "Trash"; + folder.type = 14; folder.version = 1; Folders.Add(folder.folderID, folder); } -- cgit v1.1