From 6181191a037fd8481cff640405685d9a46ba89a3 Mon Sep 17 00:00:00 2001 From: MW Date: Mon, 27 Aug 2007 11:18:50 +0000 Subject: Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit. --- OpenSim/Framework/Communications/Cache/AssetCache.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework/Communications') diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 322cd6a..1b3bb18 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -230,7 +230,7 @@ namespace OpenSim.Framework.Communications.Caches UsersSent.Add(sender.request.ImageInfo.FullID, 1); } - if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1200) + if (TimesTextureSent[sender.request.RequestUser.AgentId][sender.request.ImageInfo.FullID] < 1000) { bool finished = sender.SendTexture(); if (finished) -- cgit v1.1