From 4c8d1755640b2bc299cf3378ca9f79ca054e2978 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Fri, 12 Oct 2007 19:31:29 +0000 Subject: I broke the build and am reverting until I can get the MainLog call proper. --- OpenSim/Framework/Communications/LoginService.cs | 566 +++++++++++------------ 1 file changed, 283 insertions(+), 283 deletions(-) (limited to 'OpenSim/Framework/Communications') diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs index 029c0a6e..8778f6f 100644 --- a/OpenSim/Framework/Communications/LoginService.cs +++ b/OpenSim/Framework/Communications/LoginService.cs @@ -1,287 +1,287 @@ -using System; -using System.Collections; -using System.Collections.Generic; -using System.Reflection; -using System.Security.Cryptography; -using libsecondlife; -using Nwc.XmlRpc; -using OpenSim.Framework.Console; -using OpenSim.Framework.Interfaces; -using OpenSim.Framework.Inventory; -using OpenSim.Framework.Types; -using OpenSim.Framework.Utilities; - -using OpenSim.Framework.Configuration; -using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; - -namespace OpenSim.Framework.UserManagement -{ - public class LoginService - { - protected string m_welcomeMessage = "Welcome to OpenSim"; - protected UserManagerBase m_userManager = null; - - public LoginService(UserManagerBase userManager, string welcomeMess) - { - m_userManager = userManager; - if (welcomeMess != "") - { - m_welcomeMessage = welcomeMess; - } - } - - /// - /// Main user login function - /// - /// The XMLRPC request - /// The response to send - public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) +using System; +using System.Collections; +using System.Collections.Generic; +using System.Reflection; +using System.Security.Cryptography; +using libsecondlife; +using Nwc.XmlRpc; +using OpenSim.Framework.Console; +using OpenSim.Framework.Interfaces; +using OpenSim.Framework.Inventory; +using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; + +using OpenSim.Framework.Configuration; +using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder; + +namespace OpenSim.Framework.UserManagement +{ + public class LoginService + { + protected string m_welcomeMessage = "Welcome to OpenSim"; + protected UserManagerBase m_userManager = null; + + public LoginService(UserManagerBase userManager, string welcomeMess) { + m_userManager = userManager; + if (welcomeMess != "") + { + m_welcomeMessage = welcomeMess; + } + } + + /// + /// Main user login function + /// + /// The XMLRPC request + /// The response to send + public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) + { + + MainLog.Instance.Verbose("Attempting login now..."); + XmlRpcResponse response = new XmlRpcResponse(); + Hashtable requestData = (Hashtable)request.Params[0]; + + bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); + bool GoodLogin = false; + + UserProfileData userProfile; + LoginResponse logResponse = new LoginResponse(); + + if (GoodXML) + { + string firstname = (string)requestData["first"]; + string lastname = (string)requestData["last"]; + string passwd = (string)requestData["passwd"]; + + userProfile = GetTheUser(firstname, lastname); + if (userProfile == null) + return logResponse.CreateLoginFailedResponse(); + + GoodLogin = AuthenticateUser(userProfile, passwd); + } + else + { + return logResponse.CreateGridErrorResponse(); + } + + if (!GoodLogin) + { + return logResponse.CreateLoginFailedResponse(); + } + else + { + // If we already have a session... + if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) + { + // Reject the login + return logResponse.CreateAlreadyLoggedInResponse(); + } + // Otherwise... + // Create a new agent session + CreateAgent(userProfile, request); - MainLog.Instance.Verbose("Attempting login now..."); - XmlRpcResponse response = new XmlRpcResponse(); - Hashtable requestData = (Hashtable)request.Params[0]; - - bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); - bool GoodLogin = false; - - UserProfileData userProfile; - LoginResponse logResponse = new LoginResponse(); - - if (GoodXML) - { - string firstname = (string)requestData["first"]; - string lastname = (string)requestData["last"]; - string passwd = (string)requestData["passwd"]; - - userProfile = GetTheUser(firstname, lastname); - if (userProfile == null) - return logResponse.CreateLoginFailedResponse(); - - GoodLogin = AuthenticateUser(userProfile, passwd); - } - else - { - return logResponse.CreateGridErrorResponse(); - } - - if (!GoodLogin) - { - return logResponse.CreateLoginFailedResponse(); - } - else - { - // If we already have a session... - if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) - { - // Reject the login - return logResponse.CreateAlreadyLoggedInResponse(); - } - // Otherwise... - // Create a new agent session - CreateAgent(userProfile, request); - - try - { - LLUUID agentID = userProfile.UUID; - - // Inventory Library Section - InventoryData inventData = this.CreateInventoryData(agentID); - ArrayList AgentInventoryArray = inventData.InventoryArray; - - Hashtable InventoryRootHash = new Hashtable(); - InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); - ArrayList InventoryRoot = new ArrayList(); - InventoryRoot.Add(InventoryRootHash); - userProfile.rootInventoryFolderID = inventData.RootFolderID; - - // Circuit Code - uint circode = (uint)(Util.RandomClass.Next()); - - logResponse.Lastname = userProfile.surname; - logResponse.Firstname = userProfile.username; - logResponse.AgentID = agentID.ToStringHyphenated(); - logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); - logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); - logResponse.InventoryRoot = InventoryRoot; - logResponse.InventorySkeleton = AgentInventoryArray; - logResponse.InventoryLibrary = this.GetInventoryLibrary(); - logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); - logResponse.CircuitCode = (Int32)circode; - //logResponse.RegionX = 0; //overwritten - //logResponse.RegionY = 0; //overwritten - logResponse.Home = "!!null temporary value {home}!!"; // Overwritten - //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; - //logResponse.SimAddress = "127.0.0.1"; //overwritten - //logResponse.SimPort = 0; //overwritten - logResponse.Message = this.GetMessage(); - - try - { - this.CustomiseResponse(logResponse, userProfile); - } - catch (Exception e) + try + { + LLUUID agentID = userProfile.UUID; + + // Inventory Library Section + InventoryData inventData = this.CreateInventoryData(agentID); + ArrayList AgentInventoryArray = inventData.InventoryArray; + + Hashtable InventoryRootHash = new Hashtable(); + InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); + ArrayList InventoryRoot = new ArrayList(); + InventoryRoot.Add(InventoryRootHash); + userProfile.rootInventoryFolderID = inventData.RootFolderID; + + // Circuit Code + uint circode = (uint)(Util.RandomClass.Next()); + + logResponse.Lastname = userProfile.surname; + logResponse.Firstname = userProfile.username; + logResponse.AgentID = agentID.ToStringHyphenated(); + logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); + logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); + logResponse.InventoryRoot = InventoryRoot; + logResponse.InventorySkeleton = AgentInventoryArray; + logResponse.InventoryLibrary = this.GetInventoryLibrary(); + logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); + logResponse.CircuitCode = (Int32)circode; + //logResponse.RegionX = 0; //overwritten + //logResponse.RegionY = 0; //overwritten + logResponse.Home = "!!null temporary value {home}!!"; // Overwritten + //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; + //logResponse.SimAddress = "127.0.0.1"; //overwritten + //logResponse.SimPort = 0; //overwritten + logResponse.Message = this.GetMessage(); + + try + { + this.CustomiseResponse(logResponse, userProfile); + } + catch (Exception e) { - MainLog.Instance.Verbose(e.ToString()); - return logResponse.CreateDeadRegionResponse(); - //return logResponse.ToXmlRpcResponse(); - } - CommitAgent(ref userProfile); - return logResponse.ToXmlRpcResponse(); - - } - - catch (Exception E) + MainLog.Instance.Verbose(e.ToString()); + return logResponse.CreateDeadRegionResponse(); + //return logResponse.ToXmlRpcResponse(); + } + CommitAgent(ref userProfile); + return logResponse.ToXmlRpcResponse(); + + } + + catch (Exception E) { - MainLog.Instance.Verbose(E.ToString()); - } - //} - } - return response; - - } - - /// - /// Customises the login response and fills in missing values. - /// - /// The existing response - /// The user profile - public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser) - { - } - - /// - /// Saves a target agent to the database - /// - /// The users profile - /// Successful? - public bool CommitAgent(ref UserProfileData profile) - { - // Saves the agent to database - return true; - } - - - /// - /// Checks a user against it's password hash - /// - /// The users profile - /// The supplied password - /// Authenticated? - public virtual bool AuthenticateUser(UserProfileData profile, string password) - { - - MainLog.Instance.Verbose( - "Authenticating " + profile.username + " " + profile.surname); - - password = password.Remove(0, 3); //remove $1$ - - string s = Util.Md5Hash(password + ":" + profile.passwordSalt); - - return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); - } - - /// - /// - /// - /// - /// - public void CreateAgent(UserProfileData profile, XmlRpcRequest request) - { - this.m_userManager.CreateAgent(profile, request); - } - - /// - /// - /// - /// - /// - /// - public virtual UserProfileData GetTheUser(string firstname, string lastname) - { - return this.m_userManager.GetUserProfile(firstname, lastname); - } - - /// - /// - /// - /// - public virtual string GetMessage() - { - return m_welcomeMessage; - } - - /// - /// - /// - /// - protected virtual ArrayList GetInventoryLibrary() - { - //return new ArrayList(); - Hashtable TempHash = new Hashtable(); - TempHash["name"] = "OpenSim Library"; - TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); - TempHash["version"] = 1; - TempHash["type_default"] = -1; - TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; - ArrayList temp = new ArrayList(); - temp.Add(TempHash); - - TempHash = new Hashtable(); - TempHash["name"] = "Texture Library"; - TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; - TempHash["version"] = 1; - TempHash["type_default"] = -1; - TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; - temp.Add(TempHash); - return temp; - } - - /// - /// - /// - /// - protected virtual ArrayList GetLibraryOwner() - { - //for now create random inventory library owner - Hashtable TempHash = new Hashtable(); - TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; - ArrayList inventoryLibOwner = new ArrayList(); - inventoryLibOwner.Add(TempHash); - return inventoryLibOwner; - } - - protected virtual InventoryData CreateInventoryData(LLUUID userID) - { - AgentInventory userInventory = new AgentInventory(); - userInventory.CreateRootFolder(userID, false); - - ArrayList AgentInventoryArray = new ArrayList(); - Hashtable TempHash; - foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) - { - TempHash = new Hashtable(); - TempHash["name"] = InvFolder.FolderName; - TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); - TempHash["version"] = (Int32)InvFolder.Version; - TempHash["type_default"] = (Int32)InvFolder.DefaultType; - TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); - AgentInventoryArray.Add(TempHash); - } - - return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); - } - - public class InventoryData - { - public ArrayList InventoryArray = null; - public LLUUID RootFolderID = LLUUID.Zero; - - public InventoryData(ArrayList invList, LLUUID rootID) - { - InventoryArray = invList; - RootFolderID = rootID; - } - } - } -} + MainLog.Instance.Verbose(E.ToString()); + } + //} + } + return response; + + } + + /// + /// Customises the login response and fills in missing values. + /// + /// The existing response + /// The user profile + public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser) + { + } + + /// + /// Saves a target agent to the database + /// + /// The users profile + /// Successful? + public bool CommitAgent(ref UserProfileData profile) + { + // Saves the agent to database + return true; + } + + + /// + /// Checks a user against it's password hash + /// + /// The users profile + /// The supplied password + /// Authenticated? + public virtual bool AuthenticateUser(UserProfileData profile, string password) + { + + MainLog.Instance.Verbose( + "Authenticating " + profile.username + " " + profile.surname); + + password = password.Remove(0, 3); //remove $1$ + + string s = Util.Md5Hash(password + ":" + profile.passwordSalt); + + return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); + } + + /// + /// + /// + /// + /// + public void CreateAgent(UserProfileData profile, XmlRpcRequest request) + { + this.m_userManager.CreateAgent(profile, request); + } + + /// + /// + /// + /// + /// + /// + public virtual UserProfileData GetTheUser(string firstname, string lastname) + { + return this.m_userManager.GetUserProfile(firstname, lastname); + } + + /// + /// + /// + /// + public virtual string GetMessage() + { + return m_welcomeMessage; + } + + /// + /// + /// + /// + protected virtual ArrayList GetInventoryLibrary() + { + //return new ArrayList(); + Hashtable TempHash = new Hashtable(); + TempHash["name"] = "OpenSim Library"; + TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); + TempHash["version"] = 1; + TempHash["type_default"] = -1; + TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; + ArrayList temp = new ArrayList(); + temp.Add(TempHash); + + TempHash = new Hashtable(); + TempHash["name"] = "Texture Library"; + TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; + TempHash["version"] = 1; + TempHash["type_default"] = -1; + TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; + temp.Add(TempHash); + return temp; + } + + /// + /// + /// + /// + protected virtual ArrayList GetLibraryOwner() + { + //for now create random inventory library owner + Hashtable TempHash = new Hashtable(); + TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; + ArrayList inventoryLibOwner = new ArrayList(); + inventoryLibOwner.Add(TempHash); + return inventoryLibOwner; + } + + protected virtual InventoryData CreateInventoryData(LLUUID userID) + { + AgentInventory userInventory = new AgentInventory(); + userInventory.CreateRootFolder(userID, false); + + ArrayList AgentInventoryArray = new ArrayList(); + Hashtable TempHash; + foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) + { + TempHash = new Hashtable(); + TempHash["name"] = InvFolder.FolderName; + TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); + TempHash["version"] = (Int32)InvFolder.Version; + TempHash["type_default"] = (Int32)InvFolder.DefaultType; + TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); + AgentInventoryArray.Add(TempHash); + } + + return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); + } + + public class InventoryData + { + public ArrayList InventoryArray = null; + public LLUUID RootFolderID = LLUUID.Zero; + + public InventoryData(ArrayList invList, LLUUID rootID) + { + InventoryArray = invList; + RootFolderID = rootID; + } + } + } +} -- cgit v1.1