From 4c8d1755640b2bc299cf3378ca9f79ca054e2978 Mon Sep 17 00:00:00 2001
From: Charles Krinke
Date: Fri, 12 Oct 2007 19:31:29 +0000
Subject: I broke the build and am reverting until I can get the MainLog call
proper.
---
OpenSim/Framework/Communications/LoginService.cs | 566 +++++++++++------------
1 file changed, 283 insertions(+), 283 deletions(-)
(limited to 'OpenSim/Framework/Communications')
diff --git a/OpenSim/Framework/Communications/LoginService.cs b/OpenSim/Framework/Communications/LoginService.cs
index 029c0a6e..8778f6f 100644
--- a/OpenSim/Framework/Communications/LoginService.cs
+++ b/OpenSim/Framework/Communications/LoginService.cs
@@ -1,287 +1,287 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Reflection;
-using System.Security.Cryptography;
-using libsecondlife;
-using Nwc.XmlRpc;
-using OpenSim.Framework.Console;
-using OpenSim.Framework.Interfaces;
-using OpenSim.Framework.Inventory;
-using OpenSim.Framework.Types;
-using OpenSim.Framework.Utilities;
-
-using OpenSim.Framework.Configuration;
-using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
-
-namespace OpenSim.Framework.UserManagement
-{
- public class LoginService
- {
- protected string m_welcomeMessage = "Welcome to OpenSim";
- protected UserManagerBase m_userManager = null;
-
- public LoginService(UserManagerBase userManager, string welcomeMess)
- {
- m_userManager = userManager;
- if (welcomeMess != "")
- {
- m_welcomeMessage = welcomeMess;
- }
- }
-
- ///
- /// Main user login function
- ///
- /// The XMLRPC request
- /// The response to send
- public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Reflection;
+using System.Security.Cryptography;
+using libsecondlife;
+using Nwc.XmlRpc;
+using OpenSim.Framework.Console;
+using OpenSim.Framework.Interfaces;
+using OpenSim.Framework.Inventory;
+using OpenSim.Framework.Types;
+using OpenSim.Framework.Utilities;
+
+using OpenSim.Framework.Configuration;
+using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
+
+namespace OpenSim.Framework.UserManagement
+{
+ public class LoginService
+ {
+ protected string m_welcomeMessage = "Welcome to OpenSim";
+ protected UserManagerBase m_userManager = null;
+
+ public LoginService(UserManagerBase userManager, string welcomeMess)
{
+ m_userManager = userManager;
+ if (welcomeMess != "")
+ {
+ m_welcomeMessage = welcomeMess;
+ }
+ }
+
+ ///
+ /// Main user login function
+ ///
+ /// The XMLRPC request
+ /// The response to send
+ public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
+ {
+
+ MainLog.Instance.Verbose("Attempting login now...");
+ XmlRpcResponse response = new XmlRpcResponse();
+ Hashtable requestData = (Hashtable)request.Params[0];
+
+ bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
+ bool GoodLogin = false;
+
+ UserProfileData userProfile;
+ LoginResponse logResponse = new LoginResponse();
+
+ if (GoodXML)
+ {
+ string firstname = (string)requestData["first"];
+ string lastname = (string)requestData["last"];
+ string passwd = (string)requestData["passwd"];
+
+ userProfile = GetTheUser(firstname, lastname);
+ if (userProfile == null)
+ return logResponse.CreateLoginFailedResponse();
+
+ GoodLogin = AuthenticateUser(userProfile, passwd);
+ }
+ else
+ {
+ return logResponse.CreateGridErrorResponse();
+ }
+
+ if (!GoodLogin)
+ {
+ return logResponse.CreateLoginFailedResponse();
+ }
+ else
+ {
+ // If we already have a session...
+ if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
+ {
+ // Reject the login
+ return logResponse.CreateAlreadyLoggedInResponse();
+ }
+ // Otherwise...
+ // Create a new agent session
+ CreateAgent(userProfile, request);
- MainLog.Instance.Verbose("Attempting login now...");
- XmlRpcResponse response = new XmlRpcResponse();
- Hashtable requestData = (Hashtable)request.Params[0];
-
- bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
- bool GoodLogin = false;
-
- UserProfileData userProfile;
- LoginResponse logResponse = new LoginResponse();
-
- if (GoodXML)
- {
- string firstname = (string)requestData["first"];
- string lastname = (string)requestData["last"];
- string passwd = (string)requestData["passwd"];
-
- userProfile = GetTheUser(firstname, lastname);
- if (userProfile == null)
- return logResponse.CreateLoginFailedResponse();
-
- GoodLogin = AuthenticateUser(userProfile, passwd);
- }
- else
- {
- return logResponse.CreateGridErrorResponse();
- }
-
- if (!GoodLogin)
- {
- return logResponse.CreateLoginFailedResponse();
- }
- else
- {
- // If we already have a session...
- if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
- {
- // Reject the login
- return logResponse.CreateAlreadyLoggedInResponse();
- }
- // Otherwise...
- // Create a new agent session
- CreateAgent(userProfile, request);
-
- try
- {
- LLUUID agentID = userProfile.UUID;
-
- // Inventory Library Section
- InventoryData inventData = this.CreateInventoryData(agentID);
- ArrayList AgentInventoryArray = inventData.InventoryArray;
-
- Hashtable InventoryRootHash = new Hashtable();
- InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
- ArrayList InventoryRoot = new ArrayList();
- InventoryRoot.Add(InventoryRootHash);
- userProfile.rootInventoryFolderID = inventData.RootFolderID;
-
- // Circuit Code
- uint circode = (uint)(Util.RandomClass.Next());
-
- logResponse.Lastname = userProfile.surname;
- logResponse.Firstname = userProfile.username;
- logResponse.AgentID = agentID.ToStringHyphenated();
- logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
- logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
- logResponse.InventoryRoot = InventoryRoot;
- logResponse.InventorySkeleton = AgentInventoryArray;
- logResponse.InventoryLibrary = this.GetInventoryLibrary();
- logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
- logResponse.CircuitCode = (Int32)circode;
- //logResponse.RegionX = 0; //overwritten
- //logResponse.RegionY = 0; //overwritten
- logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
- //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
- //logResponse.SimAddress = "127.0.0.1"; //overwritten
- //logResponse.SimPort = 0; //overwritten
- logResponse.Message = this.GetMessage();
-
- try
- {
- this.CustomiseResponse(logResponse, userProfile);
- }
- catch (Exception e)
+ try
+ {
+ LLUUID agentID = userProfile.UUID;
+
+ // Inventory Library Section
+ InventoryData inventData = this.CreateInventoryData(agentID);
+ ArrayList AgentInventoryArray = inventData.InventoryArray;
+
+ Hashtable InventoryRootHash = new Hashtable();
+ InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
+ ArrayList InventoryRoot = new ArrayList();
+ InventoryRoot.Add(InventoryRootHash);
+ userProfile.rootInventoryFolderID = inventData.RootFolderID;
+
+ // Circuit Code
+ uint circode = (uint)(Util.RandomClass.Next());
+
+ logResponse.Lastname = userProfile.surname;
+ logResponse.Firstname = userProfile.username;
+ logResponse.AgentID = agentID.ToStringHyphenated();
+ logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
+ logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
+ logResponse.InventoryRoot = InventoryRoot;
+ logResponse.InventorySkeleton = AgentInventoryArray;
+ logResponse.InventoryLibrary = this.GetInventoryLibrary();
+ logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
+ logResponse.CircuitCode = (Int32)circode;
+ //logResponse.RegionX = 0; //overwritten
+ //logResponse.RegionY = 0; //overwritten
+ logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
+ //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
+ //logResponse.SimAddress = "127.0.0.1"; //overwritten
+ //logResponse.SimPort = 0; //overwritten
+ logResponse.Message = this.GetMessage();
+
+ try
+ {
+ this.CustomiseResponse(logResponse, userProfile);
+ }
+ catch (Exception e)
{
- MainLog.Instance.Verbose(e.ToString());
- return logResponse.CreateDeadRegionResponse();
- //return logResponse.ToXmlRpcResponse();
- }
- CommitAgent(ref userProfile);
- return logResponse.ToXmlRpcResponse();
-
- }
-
- catch (Exception E)
+ MainLog.Instance.Verbose(e.ToString());
+ return logResponse.CreateDeadRegionResponse();
+ //return logResponse.ToXmlRpcResponse();
+ }
+ CommitAgent(ref userProfile);
+ return logResponse.ToXmlRpcResponse();
+
+ }
+
+ catch (Exception E)
{
- MainLog.Instance.Verbose(E.ToString());
- }
- //}
- }
- return response;
-
- }
-
- ///
- /// Customises the login response and fills in missing values.
- ///
- /// The existing response
- /// The user profile
- public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
- {
- }
-
- ///
- /// Saves a target agent to the database
- ///
- /// The users profile
- /// Successful?
- public bool CommitAgent(ref UserProfileData profile)
- {
- // Saves the agent to database
- return true;
- }
-
-
- ///
- /// Checks a user against it's password hash
- ///
- /// The users profile
- /// The supplied password
- /// Authenticated?
- public virtual bool AuthenticateUser(UserProfileData profile, string password)
- {
-
- MainLog.Instance.Verbose(
- "Authenticating " + profile.username + " " + profile.surname);
-
- password = password.Remove(0, 3); //remove $1$
-
- string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
-
- return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
- }
-
- ///
- ///
- ///
- ///
- ///
- public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
- {
- this.m_userManager.CreateAgent(profile, request);
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- public virtual UserProfileData GetTheUser(string firstname, string lastname)
- {
- return this.m_userManager.GetUserProfile(firstname, lastname);
- }
-
- ///
- ///
- ///
- ///
- public virtual string GetMessage()
- {
- return m_welcomeMessage;
- }
-
- ///
- ///
- ///
- ///
- protected virtual ArrayList GetInventoryLibrary()
- {
- //return new ArrayList();
- Hashtable TempHash = new Hashtable();
- TempHash["name"] = "OpenSim Library";
- TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
- TempHash["version"] = 1;
- TempHash["type_default"] = -1;
- TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
- ArrayList temp = new ArrayList();
- temp.Add(TempHash);
-
- TempHash = new Hashtable();
- TempHash["name"] = "Texture Library";
- TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
- TempHash["version"] = 1;
- TempHash["type_default"] = -1;
- TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
- temp.Add(TempHash);
- return temp;
- }
-
- ///
- ///
- ///
- ///
- protected virtual ArrayList GetLibraryOwner()
- {
- //for now create random inventory library owner
- Hashtable TempHash = new Hashtable();
- TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
- ArrayList inventoryLibOwner = new ArrayList();
- inventoryLibOwner.Add(TempHash);
- return inventoryLibOwner;
- }
-
- protected virtual InventoryData CreateInventoryData(LLUUID userID)
- {
- AgentInventory userInventory = new AgentInventory();
- userInventory.CreateRootFolder(userID, false);
-
- ArrayList AgentInventoryArray = new ArrayList();
- Hashtable TempHash;
- foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
- {
- TempHash = new Hashtable();
- TempHash["name"] = InvFolder.FolderName;
- TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
- TempHash["version"] = (Int32)InvFolder.Version;
- TempHash["type_default"] = (Int32)InvFolder.DefaultType;
- TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
- AgentInventoryArray.Add(TempHash);
- }
-
- return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
- }
-
- public class InventoryData
- {
- public ArrayList InventoryArray = null;
- public LLUUID RootFolderID = LLUUID.Zero;
-
- public InventoryData(ArrayList invList, LLUUID rootID)
- {
- InventoryArray = invList;
- RootFolderID = rootID;
- }
- }
- }
-}
+ MainLog.Instance.Verbose(E.ToString());
+ }
+ //}
+ }
+ return response;
+
+ }
+
+ ///
+ /// Customises the login response and fills in missing values.
+ ///
+ /// The existing response
+ /// The user profile
+ public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
+ {
+ }
+
+ ///
+ /// Saves a target agent to the database
+ ///
+ /// The users profile
+ /// Successful?
+ public bool CommitAgent(ref UserProfileData profile)
+ {
+ // Saves the agent to database
+ return true;
+ }
+
+
+ ///
+ /// Checks a user against it's password hash
+ ///
+ /// The users profile
+ /// The supplied password
+ /// Authenticated?
+ public virtual bool AuthenticateUser(UserProfileData profile, string password)
+ {
+
+ MainLog.Instance.Verbose(
+ "Authenticating " + profile.username + " " + profile.surname);
+
+ password = password.Remove(0, 3); //remove $1$
+
+ string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
+
+ return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
+ {
+ this.m_userManager.CreateAgent(profile, request);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public virtual UserProfileData GetTheUser(string firstname, string lastname)
+ {
+ return this.m_userManager.GetUserProfile(firstname, lastname);
+ }
+
+ ///
+ ///
+ ///
+ ///
+ public virtual string GetMessage()
+ {
+ return m_welcomeMessage;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ protected virtual ArrayList GetInventoryLibrary()
+ {
+ //return new ArrayList();
+ Hashtable TempHash = new Hashtable();
+ TempHash["name"] = "OpenSim Library";
+ TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
+ TempHash["version"] = 1;
+ TempHash["type_default"] = -1;
+ TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
+ ArrayList temp = new ArrayList();
+ temp.Add(TempHash);
+
+ TempHash = new Hashtable();
+ TempHash["name"] = "Texture Library";
+ TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
+ TempHash["version"] = 1;
+ TempHash["type_default"] = -1;
+ TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
+ temp.Add(TempHash);
+ return temp;
+ }
+
+ ///
+ ///
+ ///
+ ///
+ protected virtual ArrayList GetLibraryOwner()
+ {
+ //for now create random inventory library owner
+ Hashtable TempHash = new Hashtable();
+ TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
+ ArrayList inventoryLibOwner = new ArrayList();
+ inventoryLibOwner.Add(TempHash);
+ return inventoryLibOwner;
+ }
+
+ protected virtual InventoryData CreateInventoryData(LLUUID userID)
+ {
+ AgentInventory userInventory = new AgentInventory();
+ userInventory.CreateRootFolder(userID, false);
+
+ ArrayList AgentInventoryArray = new ArrayList();
+ Hashtable TempHash;
+ foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
+ {
+ TempHash = new Hashtable();
+ TempHash["name"] = InvFolder.FolderName;
+ TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
+ TempHash["version"] = (Int32)InvFolder.Version;
+ TempHash["type_default"] = (Int32)InvFolder.DefaultType;
+ TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
+ AgentInventoryArray.Add(TempHash);
+ }
+
+ return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
+ }
+
+ public class InventoryData
+ {
+ public ArrayList InventoryArray = null;
+ public LLUUID RootFolderID = LLUUID.Zero;
+
+ public InventoryData(ArrayList invList, LLUUID rootID)
+ {
+ InventoryArray = invList;
+ RootFolderID = rootID;
+ }
+ }
+ }
+}
--
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