From 44ee28d9639008f68c9bf3fdf1d676611aac26b4 Mon Sep 17 00:00:00 2001 From: Tleiades Hax Date: Wed, 24 Oct 2007 04:07:41 +0000 Subject: Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts. --- .../Framework/Communications/Cache/AssetCache.cs | 24 +--------------------- 1 file changed, 1 insertion(+), 23 deletions(-) (limited to 'OpenSim/Framework/Communications') diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index 9dbd50e..271934f 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -87,28 +87,6 @@ namespace OpenSim.Framework.Communications.Cache } - public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) - { - OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE", "Creating Asset cache"); - _assetServer = this.LoadAssetDll(assetServerDLLName); - - - // TODO: This actually does nothing to no IAssetServer implementor. Delete? - _assetServer.SetServerInfo(assetServerURL, assetServerKey); - - - _assetServer.SetReceiver(this); - Assets = new Dictionary(); - Textures = new Dictionary(); - this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); - this._assetCacheThread.IsBackground = true; - this._assetCacheThread.Start(); - - this.TextureSenderThread = new Thread(new ThreadStart(this.ProcessTextureSenders)); - this.TextureSenderThread.IsBackground = true; - this.TextureSenderThread.Start(); - } - /// /// /// @@ -796,4 +774,4 @@ namespace OpenSim.Framework.Communications.Cache } } } -} \ No newline at end of file +} -- cgit v1.1