From 0c2946031bccf75c28968b6adcde5cce5bc45c13 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 10 Jan 2010 19:42:36 -0800 Subject: CommunicationsManager is practically empty. Only NetworkServersInfo is there. --- OpenSim/Framework/Communications/UserManagerBase.cs | 19 ------------------- 1 file changed, 19 deletions(-) (limited to 'OpenSim/Framework/Communications/UserManagerBase.cs') diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs index 4f0af06..caa9c1c 100644 --- a/OpenSim/Framework/Communications/UserManagerBase.cs +++ b/OpenSim/Framework/Communications/UserManagerBase.cs @@ -686,25 +686,6 @@ namespace OpenSim.Framework.Communications } else { - // - // WARNING: This is a horrible hack - // The purpose here is to avoid touching the user server at this point. - // There are dragons there that I can't deal with right now. - // diva 06/09/09 - // - if (m_InventoryService != null) - { - // local service (standalone) - m_log.Debug("[USERSTORAGE]: using IInventoryService to create user's inventory"); - m_InventoryService.CreateUserInventory(userProf.ID); - } - else if (m_commsManager.InterServiceInventoryService != null) - { - // used by the user server - m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory"); - m_commsManager.InterServiceInventoryService.CreateNewUserInventory(userProf.ID); - } - return userProf.ID; } } -- cgit v1.1