From 60e45418654975d27633a683b57c7013b98a23e3 Mon Sep 17 00:00:00 2001
From: Tleiades Hax
Date: Thu, 25 Oct 2007 09:26:47 +0000
Subject: Created a generic RESTClient component, which simplifies querying for
resources from REST based web-services.
Currently it supports a barebones scheme for specifying the path of the resource and querying asynchroneously. POST method is still wacky and a good solid scheme for handling timeout still remain.
---
.../RestClient/GenericAsyncResult.cs | 163 ++++++++++
.../Communications/RestClient/RestClient.cs | 328 +++++++++++++++++++++
2 files changed, 491 insertions(+)
create mode 100644 OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs
create mode 100644 OpenSim/Framework/Communications/RestClient/RestClient.cs
(limited to 'OpenSim/Framework/Communications/RestClient')
diff --git a/OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs b/OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs
new file mode 100644
index 0000000..4be459d
--- /dev/null
+++ b/OpenSim/Framework/Communications/RestClient/GenericAsyncResult.cs
@@ -0,0 +1,163 @@
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Threading;
+
+namespace OpenSim.Framework.RestClient
+{
+ internal class SimpleAsyncResult : IAsyncResult
+ {
+
+ private readonly AsyncCallback m_callback;
+
+ ///
+ /// Is process completed?
+ ///
+ /// Should really be boolean, but VolatileRead has no boolean method
+ private byte m_completed;
+
+ ///
+ /// Did process complete synchroneously?
+ ///
+ /// I have a hard time imagining a scenario where this is the case, again, same issue about
+ /// booleans and VolatileRead as m_completed
+ ///
+ private byte m_completedSynchronously;
+
+ private readonly object m_asyncState;
+ private ManualResetEvent m_waitHandle;
+ private Exception m_exception;
+
+ internal SimpleAsyncResult(AsyncCallback cb, object state)
+ {
+ m_callback = cb;
+ m_asyncState = state;
+ m_completed = 0;
+ m_completedSynchronously = 1;
+ }
+
+
+ #region IAsyncResult Members
+
+ public object AsyncState
+ {
+ get { return m_asyncState; }
+ }
+
+
+
+ public WaitHandle AsyncWaitHandle
+ {
+ get
+ {
+ if (m_waitHandle == null)
+ {
+ bool done = IsCompleted;
+ ManualResetEvent mre = new ManualResetEvent(done);
+ if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
+ {
+ mre.Close();
+ }
+ else
+ {
+ if (!done && IsCompleted)
+ {
+ m_waitHandle.Set();
+ }
+ }
+ }
+ return m_waitHandle;
+ }
+ }
+
+
+ public bool CompletedSynchronously
+ {
+ get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
+ }
+
+
+ public bool IsCompleted
+ {
+ get { return Thread.VolatileRead(ref m_completed) == 1; }
+ }
+
+
+ #endregion
+
+
+ #region class Methods
+ internal void SetAsCompleted(bool completedSynchronously)
+ {
+ m_completed = 1;
+ if(completedSynchronously)
+ m_completedSynchronously = 1;
+ else
+ m_completedSynchronously = 0;
+
+ SignalCompletion();
+ }
+
+ internal void HandleException(Exception e, bool completedSynchronously)
+ {
+ m_completed = 1;
+ if (completedSynchronously)
+ m_completedSynchronously = 1;
+ else
+ m_completedSynchronously = 0;
+ m_exception = e;
+
+ SignalCompletion();
+ }
+
+ private void SignalCompletion()
+ {
+ if(m_waitHandle != null) m_waitHandle.Set();
+
+ if(m_callback != null) m_callback(this);
+ }
+
+ public void EndInvoke()
+ {
+ // This method assumes that only 1 thread calls EndInvoke
+ if (!IsCompleted)
+ {
+ // If the operation isn't done, wait for it
+ AsyncWaitHandle.WaitOne();
+ AsyncWaitHandle.Close();
+ m_waitHandle = null; // Allow early GC
+ }
+
+ // Operation is done: if an exception occured, throw it
+ if (m_exception != null) throw m_exception;
+ }
+
+ #endregion
+ }
+
+ internal class AsyncResult : SimpleAsyncResult
+ {
+ private T m_result = default(T);
+
+ public AsyncResult(AsyncCallback asyncCallback, Object state) :
+ base(asyncCallback, state) { }
+
+
+ public void SetAsCompleted(T result, bool completedSynchronously)
+ {
+ // Save the asynchronous operation's result
+ m_result = result;
+
+ // Tell the base class that the operation completed
+ // sucessfully (no exception)
+ base.SetAsCompleted(completedSynchronously);
+ }
+
+ new public T EndInvoke()
+ {
+ base.EndInvoke();
+ return m_result;
+ }
+
+ }
+}
diff --git a/OpenSim/Framework/Communications/RestClient/RestClient.cs b/OpenSim/Framework/Communications/RestClient/RestClient.cs
new file mode 100644
index 0000000..ccf8376
--- /dev/null
+++ b/OpenSim/Framework/Communications/RestClient/RestClient.cs
@@ -0,0 +1,328 @@
+using System;
+using System.IO;
+using System.Net;
+using System.Web;
+using System.Text;
+using System.Collections.Generic;
+using System.Threading;
+
+namespace OpenSim.Framework.RestClient
+{
+ ///
+ /// Implementation of a generic REST client
+ ///
+ ///
+ /// This class is a generic implementation of a REST (Representational State Transfer) web service. This
+ /// class is designed to execute both synchroneously and asynchroneously.
+ ///
+ /// Internally the implementation works as a two stage asynchroneous web-client.
+ /// When the request is initiated, RestClient will query asynchroneously for for a web-response,
+ /// sleeping until the initial response is returned by the server. Once the initial response is retrieved
+ /// the second stage of asynchroneous requests will be triggered, in an attempt to read of the response
+ /// object into a memorystream as a sequence of asynchroneous reads.
+ ///
+ /// The asynchronisity of RestClient is designed to move as much processing into the back-ground, allowing
+ /// other threads to execute, while it waits for a response from the web-service. RestClient it self, can be
+ /// invoked by the caller in either synchroneous mode or asynchroneous mode.
+ ///
+ public class RestClient
+ {
+ ///
+ /// The base Uri of the web-service e.g. http://www.google.com
+ ///
+ private string _url;
+
+ ///
+ /// Path elements of the query
+ ///
+ private List _pathElements = new List();
+
+ ///
+ /// Parameter elements of the query, e.g. min=34
+ ///
+ private Dictionary _parameterElements = new Dictionary();
+
+ ///
+ /// Request method. E.g. GET, POST, PUT or DELETE
+ ///
+ private string _method;
+
+ ///
+ /// Temporary buffer used to store bytes temporarily as they come in from the server
+ ///
+ private byte[] _readbuf;
+
+ ///
+ /// MemoryStream representing the resultiong resource
+ ///
+ MemoryStream _resource;
+
+ ///
+ /// WebRequest object, held as a member variable
+ ///
+ private HttpWebRequest _request;
+
+ ///
+ /// WebResponse object, held as a member variable, so we can close it
+ ///
+ private HttpWebResponse _response;
+
+ ///
+ /// This flag will help block the main synchroneous method, in case we run in synchroneous mode
+ ///
+ public static ManualResetEvent _allDone = new ManualResetEvent(false);
+
+ ///
+ /// Default time out period
+ ///
+ const int DefaultTimeout = 10 * 1000; // 10 seconds timeout
+
+ ///
+ /// Default Buffer size of a block requested from the web-server
+ ///
+ const int BufferSize = 4096; // Read blocks of 4 KB.
+
+
+ ///
+ /// if an exception occours during async processing, we need to save it, so it can be
+ /// rethrown on the primary thread;
+ ///
+ private Exception _asyncException;
+
+ ///
+ /// Instantiate a new RestClient
+ ///
+ /// Web-service to query, e.g. http://osgrid.org:8003
+ public RestClient(string url)
+ {
+ _url = url;
+ _readbuf = new byte[BufferSize];
+ _resource = new MemoryStream();
+ _request = null;
+ _response = null;
+ }
+
+ ///
+ /// Add a path element to the query, e.g. assets
+ ///
+ /// path entry
+ public void AddResourcePath(string element)
+ {
+ if(isSlashed(element))
+ _pathElements.Add(element.Substring(0, element.Length-1));
+ else
+ _pathElements.Add(element);
+ }
+
+ ///
+ /// Add a query parameter to the Url
+ ///
+ /// Name of the parameter, e.g. min
+ /// Value of the parameter, e.g. 42
+ public void AddQueryParameter(string name, string value)
+ {
+ _parameterElements.Add(HttpUtility.UrlEncode(name), HttpUtility.UrlEncode(value));
+ }
+
+ ///
+ /// Web-Request method, e.g. GET, PUT, POST, DELETE
+ ///
+ public string RequestMethod
+ {
+ get { return _method; }
+ set { _method = value; }
+ }
+
+ ///
+ /// True if string contains a trailing slash '/'
+ ///
+ /// string to be examined
+ /// true if slash is present
+ private bool isSlashed(string s)
+ {
+ return s.Substring(s.Length - 1, 1) == "/";
+ }
+
+ ///
+ /// return a slash or blank. A slash will be returned if the string does not contain one
+ ///
+ /// stromg to be examined
+ /// slash '/' if not already present
+ private string slash(string s)
+ {
+ return isSlashed(s) ? "" : "/";
+ }
+
+ ///
+ /// Build a Uri based on the intial Url, path elements and parameters
+ ///
+ /// fully constructed Uri
+ Uri buildUri()
+ {
+ StringBuilder sb = new StringBuilder();
+ sb.Append(_url);
+
+ foreach (string e in _pathElements)
+ {
+ sb.Append("/");
+ sb.Append(e);
+ }
+
+ bool firstElement = true;
+ foreach (KeyValuePair kv in _parameterElements)
+ {
+ if (firstElement)
+ {
+ sb.Append("?");
+ firstElement = false;
+ } else
+ sb.Append("&");
+
+ sb.Append(kv.Key);
+ if (kv.Value != null && kv.Value.Length != 0)
+ {
+ sb.Append("=");
+ sb.Append(kv.Value);
+ }
+ }
+ return new Uri(sb.ToString());
+ }
+
+ ///
+ /// Async method, invoked when a block of data has been received from the service
+ ///
+ ///
+ private void StreamIsReadyDelegate(IAsyncResult ar)
+ {
+ try
+ {
+ Stream s = (Stream)ar.AsyncState;
+ int read = s.EndRead(ar);
+
+ // Read the HTML page and then print it to the console.
+ if (read > 0)
+ {
+ _resource.Write(_readbuf, 0, read);
+ IAsyncResult asynchronousResult = s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
+
+ // TODO! Implement timeout, without killing the server
+ //ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
+ return;
+ }
+ else
+ {
+ s.Close();
+ _allDone.Set();
+ }
+ }
+ catch (Exception e)
+ {
+ _allDone.Set();
+ _asyncException = e;
+ }
+ }
+
+ ///
+ /// Async method, invoked when the intial response if received from the server
+ ///
+ ///
+ private void ResponseIsReadyDelegate(IAsyncResult ar)
+ {
+ try
+ {
+ // grab response
+ WebRequest wr = (WebRequest)ar.AsyncState;
+ _response = (HttpWebResponse)wr.EndGetResponse(ar);
+
+ // get response stream, and setup async reading
+ Stream s = _response.GetResponseStream();
+ IAsyncResult asynchronousResult = s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
+
+ // TODO! Implement timeout, without killing the server
+ // wait until completed, or we timed out
+ // ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
+ }
+ catch (Exception e)
+ {
+ _allDone.Set();
+ _asyncException = e;
+ }
+ }
+
+ // Abort the request if the timer fires.
+ private static void TimeoutCallback(object state, bool timedOut)
+ {
+ if (timedOut)
+ {
+ HttpWebRequest request = state as HttpWebRequest;
+ if (request != null)
+ {
+ request.Abort();
+ }
+ }
+ }
+
+ ///
+ /// Perform synchroneous request
+ ///
+ public Stream Request()
+ {
+ _request = (HttpWebRequest)WebRequest.Create(buildUri());
+ _request.KeepAlive = false;
+ _request.ContentType = "text/html";
+ _request.Timeout = 200;
+ _asyncException = null;
+
+ IAsyncResult responseAsyncResult = _request.BeginGetResponse(new AsyncCallback(ResponseIsReadyDelegate), _request);
+
+ // TODO! Implement timeout, without killing the server
+ // this line implements the timeout, if there is a timeout, the callback fires and the request becomes aborted
+ //ThreadPool.RegisterWaitForSingleObject(responseAsyncResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
+
+ _allDone.WaitOne();
+ if(_response != null)
+ _response.Close();
+ if (_asyncException != null)
+ throw _asyncException;
+ return _resource;
+ }
+
+ #region Async Invocation
+ public IAsyncResult BeginRequest(AsyncCallback callback, object state)
+ {
+ ///
+ /// In case, we are invoked asynchroneously this object will keep track of the state
+ ///
+ AsyncResult ar = new AsyncResult(callback, state);
+ ThreadPool.QueueUserWorkItem(RequestHelper, ar);
+ return ar;
+ }
+
+ public Stream EndRequest(IAsyncResult asyncResult)
+ {
+ AsyncResult ar = (AsyncResult)asyncResult;
+
+ // Wait for operation to complete, then return result or
+ // throw exception
+ return ar.EndInvoke();
+ }
+
+ private void RequestHelper(Object asyncResult)
+ {
+ // We know that it's really an AsyncResult object
+ AsyncResult ar = (AsyncResult)asyncResult;
+ try
+ {
+ // Perform the operation; if sucessful set the result
+ Stream s = Request();
+ ar.SetAsCompleted(s, false);
+ }
+ catch (Exception e)
+ {
+ // If operation fails, set the exception
+ ar.HandleException(e, false);
+ }
+ }
+ #endregion Async Invocation
+ }
+}
--
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